Can We Agree 96 Arty Is Too Much?
#1
Posted 12 December 2014 - 03:39 PM
#2
Posted 12 December 2014 - 03:41 PM
#5
Posted 12 December 2014 - 03:58 PM
#7
Posted 12 December 2014 - 04:03 PM
>4 Arty strikes
>2 mechs die.
>tries to push in
>5 more arty strikes
>score is now 7-0.
gg
#8
Posted 12 December 2014 - 04:11 PM
#9
Posted 12 December 2014 - 04:12 PM
The cost to rearm the consumables start to really add up at upwards to 320k a match, for a 9by9 + strike x 4 mechs every game if it goes that far.
#10
Posted 12 December 2014 - 04:18 PM
Artillery and air strikes are, without a question, way too powerful without any kind of drawbacks. There's no effective warning, there's no time to reliably get out of the way, it's a potential 210-350 damage depending on which kind you use, and any mech can bring it and use it with impunity. The *ONE* "downside" is that it's 1 strike per mech.
I really think it should be removed until it can be implemented in a manner that's balanced and reasonable, instead of being a leftover of IGP days.
#11
Posted 12 December 2014 - 04:20 PM
1. Require tag
2. Restrict Attackers to Arty
3. Restrict Defenders to Air strikes.
boom, no more spam without tag.
#12
Posted 12 December 2014 - 04:23 PM
#13
Posted 12 December 2014 - 04:29 PM
kapusta11, on 12 December 2014 - 04:23 PM, said:
Okay. but when your unit gets hit with 5 arty strikes in a row and half your team is dead in the first 5 minutes of a match I'm sure you will be back to whine.
Seriously, before CW, even competitive units were talking about how Arty and airstrikes were overused.
#14
Posted 12 December 2014 - 05:05 PM
I would like to see game modes with objectives that help you win more easily. For example, capturing an artillery cannon allows your team to use an artillery strike every minute or so on a map that normally doesn't allow artillery / airstrikes. Capturing a radio tower gives your team permanent UAV vision over a 400m radius around the tower. etc.
#15
Posted 12 December 2014 - 05:09 PM
#16
Posted 12 December 2014 - 05:16 PM
Are you telling me that part of fighting over key positions is the allocation of heavy ordinance on both the attacking and defending side?
Are you telling me that a main, frontline battle where both teams are willing to commit over a company of battlemechs isn't worth several hundred rounds of Long Tom, or several hundred 1000kg bombs dropped from planes?
IDF and heavy ordinance is a key component of any battlefield since the invention of the cannon. No, it's not much fun to be on the receiving end of a sustained barrage, but it's part of the tactical element of this game. Clustered teams will get their butts pounded by IDF and heavy ordinance. Unless those elements are in play, there is literally nothing preventing the teams from forming up into a horrible amoeba of death and slithering their way across the battlefield in a massive ball of mechanical carnage. There's no incentive to not pack together like eggs in a carton.
IDF needs to be good, or this game loses all tactical depth, and it's pretty starved for tactical depth in the first place.
Edited by Josef Nader, 12 December 2014 - 05:17 PM.
#17
Posted 12 December 2014 - 05:19 PM
After CW we got people defending others rights to drop 96 arty strikes on your team because reasons.
#18
Posted 12 December 2014 - 05:20 PM
It's like
The enemy drop ships shoot over the attackers entry gate
they respawn right on top of omega and can run to gate in 10 seconds
arty/airstrike all over the gates
it takes attackers like 1 minute to get back to fight
Edited by Karamarka, 12 December 2014 - 05:20 PM.
#19
Posted 12 December 2014 - 05:28 PM
Put airstrikes into the game as aerofighters being destroyable, if they're shot down...they can't shoot.
Now add CB/XP bonuses to the game for blowing them up.
More fun, more sense, and a thing to search and destroy for lights (artillery) and to target at range for snipers/AAA units ((fighters)
Seems pretty win/win for me, more fun, and targetable artillery/airstrikes.
Edited by verybad, 12 December 2014 - 05:29 PM.
#20
Posted 12 December 2014 - 05:34 PM
Chemie, on 12 December 2014 - 04:00 PM, said:
so arty spam is only for the rich?
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