

Can We Agree 96 Arty Is Too Much?
#21
Posted 12 December 2014 - 05:38 PM
#22
Posted 12 December 2014 - 05:40 PM
#23
Posted 12 December 2014 - 05:52 PM
#24
Posted 12 December 2014 - 05:56 PM
Colonel Jaime Wolf, on 12 December 2014 - 05:52 PM, said:
I've seen like 2 king crabs on the IS side, and only like 3-4 direwolves on the Clan side. It really only benefits the Defenders since they aren't being forced through a choke point.
#27
Posted 12 December 2014 - 06:14 PM
#28
Posted 12 December 2014 - 06:16 PM
AlphaToaster, on 12 December 2014 - 04:12 PM, said:
The cost to rearm the consumables start to really add up at upwards to 320k a match, for a 9by9 + strike x 4 mechs every game if it goes that far.
As much as I'm kind of on the fence about Arty/Air strikes... this is pretty much my feels. I know it's not always an option to move out and all that. I think there should only be so many allowed per the entire duration of the CW match. Same with UAVs. Therefore, it would make groups have to choose who uses it and when. Maybe 1 Arty/Air per lance, per "round" (basically everyone gets 4 rounds. Keep track of rounds by how many mechs the enemy has lost. After every 12 mechs/1round then you can use your new consumables.)
Maybe be a bit complicated... BUT it would cut down on the amount of chain Artys and they would be more tactical and it would give units the ability to give their players roles and responsibilities. Or it could be a terrible idea and I look like an idiot. The latter is close to the most true.
Edited by Moonlander, 12 December 2014 - 06:18 PM.
#29
Posted 12 December 2014 - 06:17 PM
I have 4 mechs which each could use up one Artillery, boy this could get expensive. OK so 4 x 24 for my team and the other team. That makes (pulls up calculator) 96! No way, hang on. . . 4 x 24 = 96 WTF!?
#30
Posted 12 December 2014 - 06:35 PM
#31
Posted 12 December 2014 - 06:46 PM
LordKnightFandragon, on 12 December 2014 - 06:35 PM, said:
I sort of agree, maybe a cap of 1 per player per match. That would probably be easier to implement, than only commanders.
#32
Posted 12 December 2014 - 06:53 PM
#35
Posted 12 December 2014 - 07:30 PM
AlphaToaster, on 12 December 2014 - 04:12 PM, said:
Oh, it takes four strikes to kill/cripple a light or medium? I wish I was playing whatever game you're playing.
#36
Posted 12 December 2014 - 07:33 PM
#37
Posted 13 December 2014 - 05:28 AM
#38
Posted 13 December 2014 - 05:33 AM
#39
Posted 13 December 2014 - 05:42 AM
Now how fun would that be

#40
Posted 13 December 2014 - 05:54 AM
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