8R just plain garbage its quirks are pointless it neither is good with just 2 ERLL and backup nor is it capable of really boating lrm 15's without major sacrifices. example? you can pack 4 lrm 15+art+bap+2ml+tag but you are left with a paltry 7 tons of ammo of which 9/10 of it is wasted in an average map. the LRM range? is just a cruel joke you can barely use LRMS past 600-700m unless you have a god spotter and a perfect shot (not often) so being able to shoot 1250m is just pointless.
you can pack more ammo dropping the art and it is debatibly worth it, but having to drop bap and what little backup weapons you have is basically not an option with the amount of ECM around and the need to fend off lights even somewhat (2ml is fairly paltry). either give lrms the ability to be aimed manually or fix the #$#$# flight paths i cant tell you how stupid those missiles are and how much a joke lrms are in sizes above 10 both because of how much more ammo you waste with lost shots on bigger launchers and because they are only partially more effective then 10's/5's clustered and the mandatory ART on 15/20's just so when you DO land a shot MOST of those missiles miss anyway.
PB just plain bad it should have gotten good general energy quirks because 2 LL just doesn't cut it. i usually have mine as 1 ERPPC, 1 LL, TAG, LRM15+art+bap, 2 SRM 4+art with a speedy engine. as a whole its never been steller but the mixed weapons and speed lend it at least the ability to fight and move tactically. NON of the quirks benefit the weapons PB really uses. if you dont know let me spell them out to you, mixed energy loads like mixes of pulse and normal lasers, maybe 1 or 2 ppcs. lrm 10/15 (and it only ever is good with 1 lrm) and srm 4's/streaks because its arm is gimped for no reason.
PB should have gotten general energy buffs so you can run mixed energy loadouts or take advantage of at least dual ER/PPC's like the 8Q/9M
9M is the best of the bunch and is still pretty terribad. ya it can actually fire 3 erppc and not overheat. and yes it fires ERPPC's like they are pre-nerf, almost pre-ghost heat. but it still as a whole just gets mauled by any other assault. even with the quirks its deadmeat to a victor that has NO quirks.
all the energy based awesome s should have GOOD all around energy buffs not just pigeonholed builds forcing them to boat 1 weapon. the general quirks given are simply not enough some of the quirks are downright bad or some kind of joke.
also i think that LL quirks should apply to ERLL as well and Med laser quirks to MPL or pulse laser quirks working for ALL pulse lasers as well because pigeonholing mechs into choosing one weapon to boat over all others is simply stupid and needs to be fixed. yes im looking at the BLR-1D, 1G, 3S and many more. quirks should allow you to experiment, not optimize single builds.
FIx it. end transmission.
Edited by Mellifluer, 08 November 2014 - 03:19 AM.