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Who Is Losing On Chateau?


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#1 Gyrok

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Posted 12 December 2014 - 11:20 PM

We were up to 7 attacker victories at one point and watched it drop to 2??????

#2 Mad Porthos

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Posted 12 December 2014 - 11:28 PM

No one is losing on Chateu, literally. When you get your 7 victories + that is great and all but then if you and your unit start queueing, then cancelling out, then queueing again you are giving an enemy team a chance here and there of dropping into a map with no YOU in it... essentially a sure win/counter attack. especially if you assumed as a group that your work was done and switched to another planet to attack, enemy IS groups who responded and were in queue when you got you win #7 may then have gotten multiple drops against no one, easy wins to reduce that win count.

So you came, saw, conquered, then did not hold.

Edited by Mad Porthos, 12 December 2014 - 11:30 PM.


#3 Joanna Conners

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Posted 12 December 2014 - 11:42 PM

No defense is a far more likely and rapid reason to lose a planet than units or pugs losing a fight.

#4 Gyrok

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Posted 13 December 2014 - 12:11 AM

We were consistently attacking, back up to 7 victories now...

#5 Chocowolf Sradac

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Posted 13 December 2014 - 10:39 AM

yesterday we got afew wins and got it up to 9 then won again which we thought would have put it up to 10 but it showed as 4 wins???

quite afew wolves are obviously losing

#6 Fox Kell

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Posted 13 December 2014 - 10:48 AM

View PostMad Porthos, on 12 December 2014 - 11:28 PM, said:

No one is losing on Chateu, literally. When you get your 7 victories + that is great and all but then if you and your unit start queueing, then cancelling out, then queueing again you are giving an enemy team a chance here and there of dropping into a map with no YOU in it... essentially a sure win/counter attack. especially if you assumed as a group that your work was done and switched to another planet to attack, enemy IS groups who responded and were in queue when you got you win #7 may then have gotten multiple drops against no one, easy wins to reduce that win count.

So you came, saw, conquered, then did not hold.

Exactly this, nice to attack but you got to defend aswell...

#7 Summon3r

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Posted 13 December 2014 - 11:26 AM

View PostF0xdi3, on 13 December 2014 - 10:48 AM, said:

Exactly this, nice to attack but you got to defend aswell...


late last night we put up 6 successfull defenses in a row was at +7 when i logged off at 0130 PST lol

#8 Summon3r

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Posted 13 December 2014 - 02:06 PM

wow its now at ZERO all that work we put in last night work nullfied

#9 Chocowolf Sradac

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Posted 13 December 2014 - 02:23 PM

View PostSummon3r, on 13 December 2014 - 02:06 PM, said:

wow its now at ZERO all that work we put in last night work nullfied


agreed it's certainly frustrating that all that work seems to get so easily nullified

#10 Joanna Conners

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Posted 13 December 2014 - 04:33 PM

We're in this for the long haul guys. Don't get discouraged easily. ;)

#11 Gyrok

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Posted 13 December 2014 - 11:24 PM

View PostJoanna Conners, on 12 December 2014 - 11:42 PM, said:

No defense is a far more likely and rapid reason to lose a planet than units or pugs losing a fight.


Issue is, we were winning the counter attacks and holding the planet and watching the count go down.

#12 Poptimus Rhyme Wallace

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Posted 14 December 2014 - 02:23 AM

you would have to keep watching it 30 minutes after the invasion window closes, as there can be around 30 fights going for the same planet at a given time.

when the second cutoff hit and we were trying to Hold skallevoll, we had 9 wins when i came out of match and saw the invasion window close, I though "phew! 9 hours of nonstop defending, good thing it paid off" and went to bed, lo and behold next morning t was under CGB control.

Also the wins you pull off in EU prime time means nothing, whoever swings the favour is the ones working the last 3 hours, which is [Horribly early in the morning] GMT time, which again means that the EU players efforts means nothing if the NAs are active in their respective prime time.
CW is won by numbers and west-coast residents.
Skill, strategy and hard work means nothing outside of the last few match hours. unless you count C-bills as something <_<

#13 CyclonerM

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Posted 14 December 2014 - 03:36 AM

I just had an idea. If we get back to the idea of time windows and prime times, that does not sound anymore such a bad idea.. Think about this: each planet could have be divided into "bigger areas" ("continents" perhaps), 3 containing 3 zones each and 1 containing 2 zones, and each of these big areas could be attacked only during a time window (EU prime time, NA primetime, Asia-Oceanic prime time..). In this way, the EU units could fight on like 3 zones only and see their fights give results when their windown gets closed, losing or taking one of the big areas on the planet. Then NA windown could kick off and the NA players can fight over the other big area and its 3 zones etc.

If the only victories that matters are those in the last 3 hours, making all the others pretty much useless, then i think this solution could help. I am going to make a thread to gather feedback (and maybe post another suggestion too, thinking about a new game mode too).

#14 Ano

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Posted 14 December 2014 - 08:27 AM

View PostCyclonerM, on 14 December 2014 - 03:36 AM, said:

...each of these big areas could be attacked only during a time window (EU prime time, NA primetime, Asia-Oceanic prime time..).


That's a good idea, although I'd perhaps shy away from calling them EU, NA and AP windows. Subdividing the current engagement periods DOES seem like a good plan though, if the intent is to allow units a sense of accomplishment beyond "we won 8 matches".

#15 TamerSA

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Posted 14 December 2014 - 02:14 PM

The time window thing probably needs to happen... no point playing Stamina Warrior Online, or "I don't have a job because I am a teenager/hobo"-Warrior Online... No offense to the hobos of course >.>

#16 Joanna Conners

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Posted 14 December 2014 - 04:36 PM

View PostGyrok, on 13 December 2014 - 11:24 PM, said:


Issue is, we were winning the counter attacks and holding the planet and watching the count go down.


Not enough Clan players.

#17 Gyrok

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Posted 15 December 2014 - 07:29 AM

That or a lot of scrubs in PUGs dropping the ball...

#18 Isangrim

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Posted 15 December 2014 - 07:30 AM

i saw it drop from 7 down to 2, slowly creeping back up, im 4 wins in a row on it, we can get this planet, just need to keep pushing

#19 Fox Kell

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Posted 15 December 2014 - 07:37 AM

View PostGyrok, on 15 December 2014 - 07:29 AM, said:

That or a lot of scrubs in PUGs dropping the ball...


Its happening Clan wide. Its not just Clan Wolf. Clans just dont have the numbers. But by all hell keep fighting. Once we finally get united numbers wont matter.

#20 MischiefSC

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Posted 15 December 2014 - 02:44 PM

That or some IS regulars, hardened from dedicated IS vs IS battles and honing tactics against and with some of the best units of the game, showed up and put Clan Wolf in its place in addition to teaching Clanbuster tactics to the pugs in the area.

You're welcome :)





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