What everyone opinion on respawns?
#61
Posted 25 November 2011 - 07:29 AM
#62
Posted 25 November 2011 - 07:30 AM
Bloody, on 22 November 2011 - 10:13 PM, said:
#63
Posted 25 November 2011 - 09:23 AM
#64
Posted 25 November 2011 - 09:42 AM
Prosperity Park, on 25 November 2011 - 09:23 AM, said:
Agreed, respawns really have no place. I don't hate them, they simply don't belong but the poll choices don't reflect that.
#65
Posted 25 November 2011 - 09:46 AM
This way all will be happy on a respawn & norespawn aspect of the game also ingame tournaments would be good in 1v1-25v25 for respawn & norespawn for prizes a and glory.
#66
Posted 25 November 2011 - 09:54 AM
#67
Posted 25 November 2011 - 10:03 AM
One of the biggest points in the Battletech canon is the conservation of resources. Remember why LosTech became lost in the first place? Because of military commanders who think like respawn-proponents: people who hold tight to the false concept of infinite resources.
#68
Posted 25 November 2011 - 11:26 AM
Why is everyone assuming you can't have a Deathmatch with respawn be an option. There might be people just wanting to practise without having to lose their mech, I know I would want to. However I also want salvage which is why i would want a non respawn mode.
It's not like you can't have both...
To go into a non-respawn with salvage is something I want to be able to do after I'm confident. A co-op mode where i can just destroy some Ai bots and grab some salvage would be awesome but I know how complicated AI can be.
I agree with what everyone is saying I just don't think you should be limited to one type of game mode. The main one should be without respawning
#69
Posted 25 November 2011 - 11:51 AM
#70
Posted 25 November 2011 - 12:21 PM
Ideally, in my opinion, there would be the persistent-world battles where there was no respawn - if you die, you die for the round (though an option to survive the destruction of your mech and the ability to hump it back to a mech bay, if any is around, to grab another mech would be cool), with penalties incurred for damage to your equipment, salvage costs, etc. Maybe even losing the mech if your team lost the round and you weren't able to recover the salvage, or if it was sufficiently damaged.
Then there would also be non-persistent 'quick matches' or whatever-you-want-to-call-them, perhaps player/clan-hosted, where you could have teams get together in much the same way as MW4 in 'unranked' battles that had respawns (or not, depending on the server settings).
This would give players a persistent world to play in, with persistent consequences, while also allowing them to have customizable quick matches or what-have-you without the ranked/persistent consequences, etc.
#72
Posted 25 November 2011 - 01:10 PM
I mean, if you're respawning all the time, then issues like ammo become negligible. Why conserve ammo or even bother bringing ammo if you are just going to run into the meat grinder, do as much damage as possible before you die, and respawn?
Likewise, the "Starting with a fresh mech" respawning is one of the reasons that coolant became so heavily abused - Why worry about heat concerns when you could just mash the "F" button after letting off a Clan LL Alpha Strike in order to avoid that shut-down?
If we get rid of respawn, I think we'll be more likely to rely on tactics and play a bit more cautiously. At least - until every other 'mech on a team is destroyed or an objective eliminated.
#73
Posted 25 November 2011 - 01:18 PM
Their style of game play basically did best two of three rounds, with objectives moving up and down the map as each round was won. In this case, at the beginning of each round, 'mechs would be replaced or repaired/rearmed, with points taken away from those who had to get their 'mechs replaced, and the winners would either move on to the next objective, or defend the one they just won, depending on the map.
#74
Posted 25 November 2011 - 01:34 PM
#75
Posted 25 November 2011 - 02:21 PM
#76
Posted 25 November 2011 - 05:36 PM
Blackfire1, on 25 November 2011 - 01:34 PM, said:
I like this idea. If you have a respawn option it should be from available Mech from your (or Clan) garage. but only if you successfully eject in time. And only after an amount of time has gone by. (not instant). If you don't eject in time you can't respawn for that match. also you shouldn't be able to respawn with the same mech that got disabled/destroyed in that match.
Edited by FrAvatar, 25 November 2011 - 05:40 PM.
#77
Posted 26 November 2011 - 12:56 AM
Respawning as a whole I would disagree with in most instances. (Unless its a respawn at the end of a round)
However giving say a player the option of bringing in two lights, 1x light 1x Medium, instead of a single Assault or Heavy would make for an interesting game. Which would win? The team on 5 assault and no new mechs to bring to the field or the team of 5 with 2 light/medium mechs each? The light mechs get one or two shotted in an alpha strike but have a leg up on the assault in everything besides armor and damage. In the end its all about unit variety.
I'd pay money to see that fight.
Should there be some sort of "respawn" in the middle of Longer 20-50 minute matches? Yes.
A) Noone likes to wait around.
It makes for a boring game without it.
C) It could very well be implimented with the wait timer being mid battle salvage & rescue. OR make it so your teams light mech has to play pick me up. Giving them points/xp/credits for doing so in exchange for bringing back a team mate. Think like catching a ball in Dodge ball. You put yourself in the line of fire for the slim chance of bringing back a comrade.
Heck you could even add the idea of mid mission mobile HQ/depot. Each teams base has different buildings that give different advantages. Detroy the hanger and its add +15 secounds to respawn/rearm. Detroy the communications relay and your team loses battlefield intel. This base would be defended enough a light mech or three couldn't take it out but a combo of a light and two mediums could given time.
I need to write these down. :3
One thing I would advise against is fairly obvious. That bringing multiple loadouts on the same mech and allowing changes mid match. Everything needs to be done in the "lobby" before the match starts.
Edited by Blackfire1, 26 November 2011 - 12:59 AM.
#78
Posted 26 November 2011 - 04:04 AM
If you can't respawn, then it should let you leave early without penalty (delivering your reward later), so you can go have your 'mech repaired/rearmed and then get back in to a different fight. Don't make people wait 10-20 minutes between fights. That's stupid, and also stupid.
Edited by Melissia, 26 November 2011 - 04:05 AM.
#79
Posted 26 November 2011 - 06:08 AM
Melissia, on 26 November 2011 - 04:04 AM, said:
If you can't respawn, then it should let you leave early without penalty (delivering your reward later), so you can go have your 'mech repaired/rearmed and then get back in to a different fight. Don't make people wait 10-20 minutes between fights. That's stupid, and also stupid.
You're assuming you only have the one mech.
#80
Posted 26 November 2011 - 06:14 AM
If you can never run out of 'mechs, IE, all destroyed 'mechs are replaced, that's fine with me. But if there's even a remote possibility that you will have to wait twenty minutes between matches, or even five or ten minutes between matches, then the game has implemented a crap design choice that will push new players away, as they have their 'mechs taken from them and they're punished for being new even more than being new already hurts them in terms of skill.
Veteran players will always have an advantage over newbies, but you shouldn't punish newbies for it.
Edited by Melissia, 26 November 2011 - 06:17 AM.
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