AEgg, on 14 December 2014 - 07:24 AM, said:
Try attacking boreal as clan. It's just as hard. The map just favors defense, pretty heavily, whether you are IS or clan.
There's only one way in, you can cover both gates from the same place. The other map seems better since there are three paths to take, but I've only played it once (compared to like twelve drops on boreal, defenders won every single one) so I can't comment on it too much.
Again I'm not arguing that clan weapons are bad or need to be nerfed, I like that clans have the range advantage and IS the brawling advantage. The real problem is that the boreal map is heavily stilted towards range and exacerbates the issue. It'd take a lot of development time to fix or equally long to adjust a bunch of numbers on IS/clan mechs alike and create some new balance. If we just let everyone use what they like for their personal playstyle we go back to the same balance as before CW where neither clans nor IS mechs are seen as explicitly having an advantage over the other because the two get to intermingle.
It's not lore friendly for clanners (though it is for IS) and it would solve this niggling balance issues people are bringing up every thread. Balanced gameplay should trump catering to people who want the lore to be adhered to, and it isn't as if that hasn't been bent over backwards until it snapped in half already in this game.