Clan Smoke Jaguar Getting... Smoked.
#1
Posted 12 December 2014 - 09:02 PM
Please rate my pun on a scale from 1-9000.
#2
Posted 12 December 2014 - 09:07 PM
#3
Posted 12 December 2014 - 09:08 PM
#4
Posted 12 December 2014 - 09:09 PM
#5
Posted 12 December 2014 - 09:10 PM
#6
Posted 12 December 2014 - 09:10 PM
4173 is my rating.
#7
Posted 12 December 2014 - 09:28 PM
#8
Posted 12 December 2014 - 09:30 PM
Edited by I R O N, 12 December 2014 - 09:31 PM.
#9
Posted 12 December 2014 - 09:30 PM
And Hoorah Wolf took Verthandi
Edited by LordKnightFandragon, 12 December 2014 - 09:31 PM.
#11
Posted 12 December 2014 - 09:32 PM
#12
Posted 12 December 2014 - 09:42 PM
#13
Posted 12 December 2014 - 09:57 PM
The Cheese, on 12 December 2014 - 09:09 PM, said:
Ssssshhhhhh! Don't let them think they are losing or the will drop rocks on turtle bay from orbit... seriously who does that?
As a side note: the clans had warships in their invasion forces... we should get to use them somehow once CA phase 3 comes out even if it is just rarely like the jags do to turtle bay in the books. (Of course wolves wouldn't need to use them that way being wardens and all.)
#14
Posted 12 December 2014 - 10:22 PM
I R O N, on 12 December 2014 - 09:30 PM, said:
And with an attitude like that you wonder why people avoid joining CSJ. I might be biased given my connections to DCMS and Nova Cat... but Lore around CSJ is pretty much that they are a bunch of hyper aggressive jerks who get killed off in the first major counter attack by the IS. They are terrible to the people on the planets they take while Ghost Bear actually really absorbs and blends with the FRR eventually, there is a lot more for people to get attached to CGB lore wise. Especially with the whole question hanging out there of what happens if the timeline progresses to the point CSJ is no more in MWO? You are not helping your uphill battle to recruit the players you need when you come out with an attitude like that.
Grynos, on 12 December 2014 - 09:42 PM, said:
This is very true, and you can very much see which fractions have the most players are doing very well in CW, it basically followed the exact same trend we saw from the results of the Fraction Challenge 3 they ran a bit back. The factions with the most matches played (i.e. the most players) generally held onto the highest score. You could pretty much predict the CW results we have had so far from the scores.
FACTIONS
CLANS
# Faction Name Score Total Matches
1.
GHOST BEAR 140,143 5,379
2.
WOLF 138,957 4,968
3.
JADE FALCON 138,476 5,199
4.
LOYALIST 132,901 4,459
5.
SMOKE JAGUAR 132,069 3,969
INNER SPHERE
# Faction Name Score Total Matches 1.
MERC CORPS 144,244 6,010
2.
STEINER 138,635 5,496
3.
DAVION 138,460 5,341
4.
LONE WOLVES 137,476 5,361
5.
KURITA 135,329 5,085
6.
MARIK 135,281 5,162
7.
RASALHAGUE 134,179 4,284
8.
LIAO 132,282 4,422
Edited by Kreisel, 12 December 2014 - 10:31 PM.
#15
Posted 12 December 2014 - 10:51 PM
Lord de Seis, on 12 December 2014 - 09:10 PM, said:
There is no way to really make the same progress as in lore. The tech/skill advantage is not there in MWO (the quality and size of individual groups trumps all other factors), and we are limited to one attack at a time instead of wrecking the entire front for over a year straight. Of course it would be a rush to Terra if we actually had battles available.
As for the Smoke Jaguars, that is a case of numbers (few people in there), and bugs. SJR "lost" many of their attacks to a bug that counts forced disconnects as losses.
Edited by Modo44, 12 December 2014 - 10:59 PM.
#16
Posted 12 December 2014 - 11:07 PM
The Cheese, on 12 December 2014 - 09:09 PM, said:
Funny how it's working out like that in the game. While I like their totem animal, there just isn't much to like about their policies and attitudes, (lore wise, not the players necessarily). It's really hard to feel sorry for them.
#17
Posted 12 December 2014 - 11:48 PM
#18
Posted 13 December 2014 - 12:33 AM
#19
Posted 13 December 2014 - 12:37 AM
Cementi, on 12 December 2014 - 11:48 PM, said:
Kinda sucks that you can't tell a mercenary from an actual loyalist on the forum or in game.
#20
Posted 13 December 2014 - 12:52 AM
And yet if you read the lore they make poor decisions, stupid mistakes, let their emotions get the better of them and generally get their asses handed to them. It's obvious that it's just the bias of the authors who just want to create a villain that's so bad you can't empathize with them and want to see them lose.
It's so easy to point at this or that society as a failure because you judge them as too conservative, regressive, static, or brutal by your standards but look at history and you will see that the world is always conquered by those with the will to power and the boldness to do shocking and horrible things to achieve their goals.
When an entire society is committed to this single minded purpose, has the cohesiveness to pursue it together, and the willingness to commit atrocities, they can be extremely successful like the Macedonians, the Romans, the Huns, the Caliphs, the Soviets, etc....
So anyways -- lots of respect for all those smoke jags out there who have the ******* to be the whipping boys of the rest of the clans AND the inner sphere. Props to you guys who firm and fight to the bitter end.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users