mark v92, on 14 December 2014 - 10:46 AM, said:
o i take long range builds. problem is, before IS even reach the gate you get damaged from mechs standing near the objective. clans can shoot trough the mountain pass all the way to far behind the gates. only decent range IS has is erLL and gauss. but clans can pack even more of those without a double torso XL. all i see when fighint clans is erLL shooting trough the mountain pass on a cold map. thats a challange to fight.
forgot to add erppc. but clan has the same with 15 dmg
The rook mistake is fighting the clans at range at all. You don't peek-and-shoot with them. You stack up on F6 and have 10 people shooting 2 or 3 Clanners trying to get up on those little ridges on Boreal. You make them pay heavy to open the gate - then get out of the way.
Stack ECM too. It's not uncommon to see 6 or more Clanners with LRMs in every wave. Deny them locks. When they come thruogh the gate, hit them fast and hard right at the gate. You jam up the two guys in front (stand on their toes, literally, if need be) and then your team drops arty and LRMs on them. I had one match where we killed 10 Clanners all within 50 meters of the gate doing that.
When they get passed it you leg them. One leg, switch targets. Start at the front and work back. If they are making progress *stand right in their way*.
That's the one people just seem scared to do. You get right up in their grill. They are wide; they'll shoot each others arms off when you bunch them up. If they don't bunch up they'll get strung out and focused down.
Stopping Clanner pushes is easier than IS pushes. Where it falls apart is when teammates are unwilling to take damage or get killed. Go ahead and get shot down; the dropship that brings your new mech (right on top of where they're heading) is going to rain LL fire on them. There's no negative to it.
Play in their grill. Yes, have long range mechs to camp F6 ridge on and back up, raining fire on them as they try to approach but everything you bring needs to be able to stuff destruction right up in their face and you need to be willing to do it.
That and coordination. My team of pugs lost a match attacking Clanners on Sulfur - that's flat out the easiest match vs clanners you can play. It's hot and they have heat issues to begin with, they have few truly fast responders if you play the shell game well and you can rain BOOM on the generator without even having to get right up to it. Yet we failed because the team just flat out refused to follow the plan. They would go out and get seen, spoiling stealth approaches and sneaks. They would stop and trade shots with Clanners and not push through/past to the generator. The number of mediums and lights that cook along at 100+ and can just hump it past the Clanners and go for the gold and stop to trade fire with a Timber Wolf while they're in a Griffin just broke my heart.
When we lose to Clanners, 90% of the time it's more about what we did wrong than what they did right.