Victory Against The Clan
Started by Davegt27, Dec 14 2014 10:28 AM
46 replies to this topic
#41
Posted 23 December 2014 - 08:48 PM
#42
Posted 23 December 2014 - 10:38 PM
mark v92, on 14 December 2014 - 10:46 AM, said:
o i take long range builds. problem is, before IS even reach the gate you get damaged from mechs standing near the objective. clans can shoot trough the mountain pass all the way to far behind the gates. only decent range IS has is erLL and gauss. but clans can pack even more of those without a double torso XL. all i see when fighint clans is erLL shooting trough the mountain pass on a cold map. thats a challange to fight.
forgot to add erppc. but clan has the same with 15 dmg
Oh and thunderbolts with ppc's can't, or any ERLL equiped mech. Right if you believe that I have some swampland in Arizona to sell you. Plus the Thunderbolts quirks make spamming Erppc fire childs play.
#45
Posted 29 January 2015 - 02:02 PM
Sandpit, on 15 December 2014 - 11:49 PM, said:
A great addition to CW would be allowing for 2 drop decks
Defense
Attack
and to be able to know which mission you'll be doing so you know which deck to take.
Defense
Attack
and to be able to know which mission you'll be doing so you know which deck to take.
Having pre-built decks for Defense and Attack would be awesome, but you can already tell if you're going to be attacking or defending, (as well as what map you'll be playing on!), at least one full minute before the game actually launches. So you definitely can use that minute to set up an appropriate drop deck.
Edited by DEMAX51, 29 January 2015 - 02:07 PM.
#47
Posted 14 February 2015 - 10:57 PM
Creovex, on 14 December 2014 - 10:38 AM, said:
The problem is you keep dropping the same decs on Attack as you do Defend.... Using your same short/med range builds that do great on defend on attack is a complete rook mistake I see over and over and over...
sure, but thats exactly how every competitive game ends.
Only way to change this would be truly different maps needing different metatactics and knowing those maps before the drop. then we would have map dependdend different playstyles.
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