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Need Kgc-0000 Test Pilot


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#1 Gamuray

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Posted 14 December 2014 - 02:53 PM

Ok, so I would really want to try a build I made in smurfy, however.. I can't really get my hands on the KGC-0000, so I was wondering if anyone with a KGC-0000 would be willing to try it. Some might consider it a joke, but I believe it is truly a viable and painful build.

Here is the link:
http://mwo.smurfy-ne...7c29ac0fc385bc8

I did the calculations, it can pull out 17.5 alpha's with the ac20's, and then pull out 4 ish additional alpha's without the ac20's. If you can manage to run your ammo dry, then your 13 dhs's should handle the 4 mlas's very well.

Alpha pre-elite: 94% heat (forest colony)
Alpha post-elite: 78% heat (forest colony)

If you DON'T alpha, but chain the ac20's, then fire mlas's & srm's, you can get about 237 damage out in 2 alpha's and 1 additional volley of ac20's, at over 21 dps. Also on forest colony.

Would much appreciate if someone would give this (or similar) a whirl and let me know how it goes! =)

Edited by Gamuray, 14 December 2014 - 02:54 PM.


#2 EpicWarrior202

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Posted 14 December 2014 - 04:05 PM

Why not this?
[color=#000000]http://mwo.smurfy-ne...9f2e856c1bad367[/color]

#3 Lacewing

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Posted 14 December 2014 - 04:22 PM

Maybe you have a special play style that works for you, but for my taste your build is waaaay too hot. I only dropped wit the 000 build below and for my taste it was ok heatwise.

http://mwo.smurfy-ne...fbccd78cc694659

#4 Gamuray

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Posted 14 December 2014 - 04:22 PM

@EpicWarrior202
Because that would limit that ammo too much for even a medium length match, and wouldn't have the accuracy of artemis equipped srm's.

P.S. I've played the KGC-000(L), it is xL capable similar to the ability of the battlemaster, which I always run xL for payload capability. So a standard isn't usually useful. And when it is you're at half firepower with normally crippled armor. The extra damage from more weaponry/more ammo would be more beneficial over being able to live with half a mech with little armor left to make the remaining weapons useful.

Edited by Gamuray, 14 December 2014 - 04:28 PM.


#5 Gamuray

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Posted 14 December 2014 - 04:34 PM

@Breeder
Yes, I have tended towards hotter builds lately, trying to squeeze every ounce of power out of my mechs. Hence why this thread isn't a "Here's this cool build" thread, but rather a "Any volunteers to test this out" thread.

Edited by Gamuray, 14 December 2014 - 04:35 PM.


#6 AllOuttaBubbleGum

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Posted 14 December 2014 - 04:46 PM

Agreed with Gam...stick a XL in it. XL has not been an issue for me. CT will attract more fire.

#7 theta123

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Posted 15 December 2014 - 02:44 AM

I just tried out your build. Its insanely powerfull but also insanely hot.

Chainfiring the SRMS does seem to do the trick tough. You throw out a constant barrage of missiles that piss off the opponent

Edited by theta123, 15 December 2014 - 02:44 AM.


#8 ImperialKnight

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Posted 15 December 2014 - 02:54 AM

potential problems with the build

- slow XL. if you're going XL on the KGC, go big or go home.
- too hot
- ammo in CT
- ammo in ST with XL
- stripping too much armor off the legs AND putting ammo there. The KGC has a whooping +17 armor in the arms. and the arms are small. take some off the arms instead.

#9 BUDFORCE

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Posted 15 December 2014 - 02:57 AM

Id be temped to dump the lasers for more ammo, and possibly a couple of heat sinks, they bring nothing to the table really. Also not sure the artemis on SRM's is a good trade off for the extra tonnage - but that is more a matter of personal taste.

I have a similar plan for this thing, but I am tempted to go down the dual guass route and make it a bit faster, XL is certainly an appealing thought, one I might try.

#10 KuroNyra

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Posted 15 December 2014 - 03:27 AM

View Postknightsljx, on 15 December 2014 - 02:54 AM, said:

potential problems with the build

- slow XL. if you're going XL on the KGC, go big or go home extinct.
- too hot
- ammo in CT
- ammo in ST with XL
- stripping too much armor off the legs AND putting ammo there. The KGC has a whooping +17 armor in the arms. and the arms are small. take some off the arms instead.


Fixed.


#11 Gamuray

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Posted 15 December 2014 - 03:50 PM

@knightsljx
1. Agreed with xL, but it's necessary.
2. Define "TOO" hot ;)
3. NOT an issue. I have always done so, and never had an issue with it. If I get an ammo explosion from the CT I'm already about to die. (unless SUPER unlucky.. which I am not building anything to prepare for the enemy having super luck...)
4. Same as above^^ Ammo in xL is acceptable when no other room exists. Ammo in ST standard engine is NOT acceptable, as side torso's don't fall off, thus making the survivability of standard engines pointless.
5. If you payed close attention to my OP, then you'll notice I mentioned armor off arms, legs,and head. Armor off just legs in the link is laziness and shows how much armor was taken off total... Don't blame you for pointing it out though. =)

Yes, it's not a meta build, no, it's not a joke build, but yes it should be pretty fun =P


@theta123
Many thanks for testing it! I'm glad to hear it serves it's purpose. If you liked it I'd be happy to hear more, if not, oh well, my gratitude to you either way =)

#12 DONTOR

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Posted 16 December 2014 - 03:23 PM

^^ also having the 2 tons of AC20 ammo means after 7 pulls of the trigger its gone so it wont be there long enough to get critted.
Same goes for the CT ammo.

#13 Metus regem

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Posted 17 December 2014 - 05:35 PM

So my question is, how much are you paying to be a test pilot?

#14 Levi Porphyrogenitus

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Posted 17 December 2014 - 06:17 PM

Fixed it for you.

#15 TheSilken

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Posted 17 December 2014 - 06:36 PM

Yay more King Crab to help feed my voracious Dire Wolf's appetite. He'll appreciate it ;)

#16 SuperPignouf

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Posted 31 December 2014 - 10:06 AM

My take on your build. Faster, cooler, dropped artemis because it's useless on SRM4's.

http://mwo.smurfy-ne...58507c16b89f41f

#17 Dawnstealer

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Posted 31 December 2014 - 10:22 AM

Having elited all my crabs (don't make this weird), the 0000 was the oddest of the lot. The 000, with its quirks, is the obvious AC20 Crab. The 000B was my Gauss boat.

With the two BIG GUNS filled, I was kind of at a loss for what to do with the 0000, and I went through a TON of builds with it.

Crabs run hot. AC20s run hot. 4MLs run hot. That many SRMs will run hot.

I tried all sorts of builds: PPC + MLs + SRMs, AC20s, AC10s, LB10s, LPLs, ERLLs, LRMs...it's a weird mech.

I eventually settled on this:

KING CRAB KGC-0000

Was able to grind it up, but I'm still not convinced. You really don't want to run an XL on a Crab, and my general rule for Assaults is don't go slower than 60kph (not as important in CW, especially on defense). This run runs fairly cool, has a good bit of ammo, and I learned from running Stalkers that 4 MLs can be pretty effective once the ammo runs out.





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