Light Mech Hit Reg Fix
#1
Posted 15 December 2014 - 01:20 AM
#2
Posted 15 December 2014 - 02:41 AM
#3
Posted 15 December 2014 - 02:55 AM
Fenris Ulfr, on 15 December 2014 - 01:20 AM, said:
But by lowering light's speeds, you take away their advantage in getting the spotting bonuses. A particularly fast medium could fill the scouting role better. Then what does the light do, aside from waste tonnage?
I like how it only seems to be lights you're concerned with, by the way.
#4
Posted 15 December 2014 - 02:58 AM
Eonai, on 15 December 2014 - 02:55 AM, said:
I like how it only seems to be lights you're concerned with, by the way.
ATM, in a clan mech, killing an Atlas is way easier than killing a firestarter.
#5
Posted 15 December 2014 - 02:59 AM
#6
Posted 15 December 2014 - 03:06 AM
#7
Posted 15 December 2014 - 03:21 AM
Grantham Besat, on 15 December 2014 - 03:06 AM, said:
Then you're getting into some fairly complex changes. He also supported JJs, which means only certain mechs would get this. eg: 1 Raven has JJ, 1 Raven has ECM. Does that mean the other varient 2X is now just a trash light because it has neither of those 2 things?
This looks more the suggestion of someone frustrated with lights, not the suggestion of someone who wants lights to have a viable niche.
I think a fun alternative might be to lower the speed cap, lower armour, but very significantly (like x3) boost the rewards. The lights would then be your introduction mech and/or your money making mech.
#8
Posted 15 December 2014 - 03:27 AM
#9
Posted 15 December 2014 - 03:29 AM
The Wakelord, on 15 December 2014 - 02:59 AM, said:
Actually I have elited all 3 Adders...by running them stock the entire time. They're awesome...
#10
Posted 15 December 2014 - 05:01 AM
If lights were OP, they would have a higher wait times in the queue. Everybody would use them.
But that's not the case.
#11
Posted 15 December 2014 - 05:19 AM
Haji1096, on 15 December 2014 - 05:01 AM, said:
If lights were OP, they would have a higher wait times in the queue. Everybody would use them.
But that's not the case.
he was talking about CW anyway prob
with role warfare
normal pugs is all dps
thats why people go heavies
more money
#12
Posted 15 December 2014 - 05:59 AM
The entire HSR system that is in place now needs to be refined and optimized, because this is not an isolated problem pertaining to only Light mechs.
Hitreg is bad for every single mech in the game, but its only faster mechs that seem to amplify the issue.
#13
Posted 15 December 2014 - 06:16 AM
#14
Posted 15 December 2014 - 06:21 AM
Fenris Ulfr, on 15 December 2014 - 01:20 AM, said:
Grantham Besat, on 15 December 2014 - 06:16 AM, said:
Spiders have been broken since HSR. Before HSR you could hit a Spider like any other mech but not it is typically killed only after it has been legged. This goes double for a Firestarter. It is crazy on how these mechs seem to take half, little or no damage when hitting them point blank with a high alpha. Im not saying this happens all of the time but it happens very often. Its funny, I never have an issue hitting kitfoxes, raven, ML, adders. PGI seem like that cant fix hit reg on the faster mechs or the Jump jet feathering exploit that can be used by most any mech with JJ's. (especially with lights!)
Edited by Devilsfury, 15 December 2014 - 06:23 AM.
#15
Posted 15 December 2014 - 06:30 AM
Remove JJs?
....or wait until they can fix the real issue?
#16
Posted 15 December 2014 - 06:34 AM
Mercules, on 15 December 2014 - 06:30 AM, said:
Remove JJs?
....or wait until they can fix the real issue?
I would love for them to fix it. JJ's are mandatory for so many builds. The problem is that either PGI cant fix the issue or dont care. It has been like this for well over 2 years with Spiders and literally since the second Firestarters dropped. Fix it up PGI!
Edited by Devilsfury, 15 December 2014 - 06:34 AM.
#17
Posted 15 December 2014 - 06:39 AM
Maybe it's a different issue altogether, because when I am in a light, I don't have any problem hitting other lights. Wouldn't the hit-reg be doubly bad for me when I'm trying to shoot that firestarter while running at 160 kph?
#18
Posted 15 December 2014 - 06:40 AM
Mercules, on 15 December 2014 - 06:30 AM, said:
Remove JJs?
....or wait until they can fix the real issue?
Or just make HSR prediction simplified so that it doesn't make a difference whether they are jump jetting or not.
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