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Faction Balance Idea


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#1 Lily from animove

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Posted 15 December 2014 - 01:28 AM

So we have soem issues with the Smoke kittens getting the short stick.

Thats ok, but not always nice, how about some incentives to motivate people attakcing bigger factions?


So a first thing is, every planet attacked has a value, In money as well as Loyality points.

So how about this:

Value of a plaents faction is:

C-B:Number of planets x 500 (*)
LP: Number of planets / 4 (*)

This would very much change the value of many factions and probably motivate a large amount of people to focus on the more rewarding factions.

* Numbers are subject of change, because currently when a game does NOT end in an instant win zergrush and is going to eb a true battle. Then I make between 450k and 600k Cbills and around 1200+ loyality points (7day contract - so even a low bonus). While losing still means something like over 500 loaylitiy ponts.
This means the current planteary value of 50k + 75 LP for winning is just negliable and should be raised based on a factions strenght.


Further more, I do think factions with long borders should have more conflict points. this would also naturally spread the troops of stronger factions between their planets they have to defend. When i look at the Davion - Kuriita, and STeiner - Marik borders I realyl wonder: " wow such an looooong conflict zone, yet only one planet they fight over" feels weird and incorrect.

Edit one:

further more, we could adjust the dropship tonnage by subtsracting 5 tons per 50 planets a faction controls. and probably increase 10 tons when a faction has less than 5 planets.

Edited by Lily from animove, 15 December 2014 - 03:17 AM.






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