Jump to content

Strategic Cw Game Changes (Map Example Included!)


11 replies to this topic

#1 CarnageINC

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 216 posts
  • LocationNorth Dakota

Posted 15 December 2014 - 05:08 AM

Posted Image

I would like to propose a change to strategic game play mechanism in community warfare with Inner Sphere versus Clan. I believe I kept this as simple as I could for PGI to implement. I would like to go through the pros and cons of my idea. In addition I would like for others to point out possible pros or cons I failed to take note of. Keep in mind we need to keep things simple to make implantation easier.

PGI would need to modify certain conditions on planets throughout the Clan invasion corridor for Clan and Inner Sphere. The main idea is to keep things the same for Inner Sphere, they would have to win 10 attacks to control a planet anywhere on the map. Clan conditions would change over distance/depth and time.

TL;DR abbreviated version: Look at map ^_^

_______________________________

1. Clans should initially be able to take Inner Sphere worlds easier than they are now. Lower attacker's victory conditions and then gradually increase them over distance/depth.

- Pro: This would simulate the IS begin caught off guard and their defense's not correctly positioned or having enough numbers. Makes it easier for clans to gain territory quickly.

- Con: Initially creates limited situations for IS to counter attack. Has possibility of initially increasing the speed of Clan advance to 'unrealistic' timeline.

_______________________________

2. Initially make counter-attacking more difficult for IS against clans. Increase the time IS units can mount a counter attack against clan planets, then gradually decrease that time over distance/depth.

- Pro: Increase time factors makes it easier to clans to continue on with additional attacks before IS can respond, simulating being caught off balance and not having enough forces in the region to deal with invasion.

- Con: Time constraints make attacks for IS limited so they are initially limited to defensive missions. This may create 'unfair' or not fun play styles for a limited duration.

_______________________________

3. Make map open for Clan units to attack against any Inner Sphere planet within range of their borders. Limit the options for Clans to attack each other initially to one planet on each border. Give the Clan players more control over where they can go at first.

- Pro: This creates more unique situations available to all players instead of following a scripted attack/defend options. Decreases time for Clan players to drive further into IS territory and then makes it easier for IS to go on offensives. Limits the amount of Clan player time spent fending off other Clan attacks.

- Con: Possibility of spreading out and diluting to much player efforts and may increase time waits for certain planets. (PGI proposed fixes for this may help out a lot). May make conditions were planets go undefended.

_______________________________

4. After a period of time, controlled by PGI (not hard coded but flexible), PGI reverts the entire map back to conditions similar to what we see today. It takes 10 successful attacks to win control of a planet. Limited contract options for both sides to attack.

- Pro: Brings things back into line with PGI original intent.

- Con: Wait times.....but once PGI fixes implements their fixes for wait times and such things, IMO, should run smoothly. Limited options for player base to create unique conditions on IS map.

_______________________________

I would like to point out that in the future this same idea can be applied for the Inner Sphere units for Operation Bulldog and other events PGI may want to implement. So the door will “swing both ways” at one time or another for all players.

Here is the map I have included to help with visuals. The wave conditions can use either lore based lines or my generic lines. All values used are what I believe make my idea possible. Times for counter attacks probably need adjustment. Both conditions and times have their pro and con points.

Posted Image

#2 CyclonerM

    Tina's Warrior

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 5,685 posts
  • LocationA 2nd Wolf Guards Grenadiers JumpShip

Posted 15 December 2014 - 05:41 AM

Probably logistics could include things like supply lines that might have the effect you desire.

#3 CarnageINC

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 216 posts
  • LocationNorth Dakota

Posted 15 December 2014 - 06:10 AM

View PostCyclonerM, on 15 December 2014 - 05:41 AM, said:

Probably logistics could include things like supply lines that might have the effect you desire.


You could include logistics, but that would add another new element PGI would have to brain storm, create, then balance and re-balance. By using more simplified version, it simulates the same thing for the IS/Clans and makes PGI's job a lot easier IMO.

#4 theta123

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,006 posts

Posted 15 December 2014 - 06:26 AM

Just a thing to make you guys life easier, and ours harder? no thanks

#5 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 15 December 2014 - 06:33 AM

It should already be easier for Clans to take IS planets lol. You guys have less territory to start with and just as large player bases that if you just keep swarming your players at IS planets, you should have an advantage. The IS players not only have the Clan front to worry about, but other IS fronts too. More planets to protect on all fronts son out player base is thinner on some fronts. If you clans would stop fighting each other, and push together... There is no reason why you can't push deeper into the IS.

Edited by Yoseful Mallad, 15 December 2014 - 06:34 AM.


#6 ChapeL

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,363 posts

Posted 15 December 2014 - 06:43 AM

I understand the general idea you are going for and it would help simulate what happened in the lore but I'm not certain it is necessary in MWO. We are supposed to make our own way and if the Inner Sphere is more capable of opposing us, all the better ( in my opinion ). It makes for battles worth remembering.

Not to mention we the clans, have already thrown lore out the window with the current clan on clan predations.

Edited by ChapeL, 15 December 2014 - 06:43 AM.


#7 Masterrix

    Member

  • PipPipPipPipPip
  • 194 posts

Posted 15 December 2014 - 06:43 AM

I have a better Idea for u claners:

lets make 12 clan players vs 1 IS player

the 12 clan mechs should get some quirks like 200% damage vs IS mechs

no 11 wins ping pong system needed any more, only 1 victory needed, for claners

than, instead of conquering 1 planet, the claners should get 10 planets at once.

if u are a claner, your existence should be honored with 10.000.000 Cbills, 5.000 XPs and 1000 LP if u win this match against this single IS mech, along with 10.000 GXP and 2.000 MC giftet per match, because, u know, u are a claner

but thx for your drawing !


YO !!!!!!!

Edited by Masterrix, 15 December 2014 - 06:46 AM.


#8 CarnageINC

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 216 posts
  • LocationNorth Dakota

Posted 15 December 2014 - 06:44 AM

View Posttheta123, on 15 December 2014 - 06:26 AM, said:

Just a thing to make you guys life easier, and ours harder? no thanks


Initially, yes your correct. The idea is to create that wedge into the Inner Sphere to open up opportunities for all players later in the game. As it stands now, things will stay very stagnate and create no chance to drive a wedge or cut off a particular section from other areas. We will most likely fight the over the same few planets indefinitely.

As things are, no Operation Bulldog could be launched or promoted by PGI. No special challenges for notable clashes like 'Battle of Twycross' or 'Battle of Wolcott' or even 'Battle of Tukayyid' could ever be held or promoted by PGI.

Yes, this is initially bad for IS players, your House in particular. But look long term, it makes it possible to make a PGI sponsored challenge for Operation Bulldog, the annihilation of Clan Smoke Jaguar possible and fun.

As I have stated in my original thread, things are temporary and increase in difficulty as clan units progress farther. Its not a permanent feature.

#9 CarnageINC

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 216 posts
  • LocationNorth Dakota

Posted 15 December 2014 - 06:49 AM

View PostYoseful Mallad, on 15 December 2014 - 06:33 AM, said:

It should already be easier for Clans to take IS planets lol. You guys have less territory to start with and just as large player bases that if you just keep swarming your players at IS planets, you should have an advantage. The IS players not only have the Clan front to worry about, but other IS fronts too. More planets to protect on all fronts son out player base is thinner on some fronts. If you clans would stop fighting each other, and push together... There is no reason why you can't push deeper into the IS.


We have the same problems you have now. We have to worry about our clan brothers and sisters stabbing us in the back now...which is actually happening between CGB and CSJ. This is not a 'freebie' for the clans, it to create the lore of Battletech we all grew up with. It also promotes bigger and more exciting endeavors for all in the future. It will also create classic challenges for PGI and the player base to participate in. Who doesn't want to relive the glory of Tukayyid! Sure you can have challenges for some planets now, but they bring no nostalgia factor into the game.

Edited by CarnageINC, 15 December 2014 - 06:50 AM.


#10 CarnageINC

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 216 posts
  • LocationNorth Dakota

Posted 15 December 2014 - 07:00 AM

View PostChapeL, on 15 December 2014 - 06:43 AM, said:

I understand the general idea you are going for and it would help simulate what happened in the lore but I'm not certain it is necessary in MWO. We are supposed to make our own way and if the Inner Sphere is more capable of opposing us, all the better ( in my opinion ). It makes for battles worth remembering.

Not to mention we the clans, have already thrown lore out the window with the current clan on clan predations.


I agree that as things stand now, those hard won victories do mean something, they are special. Look what happened with Turtle Bay, that was great satisfaction for CSJ forces. I'm not say my idea is perfect...its just an idea I wanted to float out to the community. I just thought those classic battles we all read about would be cool to actually play in the future. It is possible that they can still take place but only by chance IMO.

Whats to say the IS community starts crying "Clans OP" if we are successful in driving in the Inner Sphere. Surely it will be contributed to clanners having better mechs not better players. Is the game suppose to be a few clan planets on the border versus the IS?

#11 CarnageINC

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 216 posts
  • LocationNorth Dakota

Posted 15 December 2014 - 07:07 AM

View PostMasterrix, on 15 December 2014 - 06:43 AM, said:

I have a better Idea for u claners:

lets make 12 clan players vs 1 IS player

the 12 clan mechs should get some quirks like 200% damage vs IS mechs

no 11 wins ping pong system needed any more, only 1 victory needed, for claners

than, instead of conquering 1 planet, the claners should get 10 planets at once.

if u are a claner, your existence should be honored with 10.000.000 Cbills, 5.000 XPs and 1000 LP if u win this match against this single IS mech, along with 10.000 GXP and 2.000 MC giftet per match, because, u know, u are a claner

but thx for your drawing !


YO !!!!!!!


Thank you for liking my South Park pic, it took the longest to make lol. I hope people get the pun at CSJ :P . Look, I'm trying to reply to each person for now. I hope you read the entire thread before making your comment. Sure its not really fair for IS players at first. Difficulty will increase as more planets are taken. Hopefully, the IS can return the favor in Operation Bulldog at a later date.

Its only designed to create a universe more inline with lore, not replicate exactly. Its not my intent for a big 'win button' for whiny clanners. Its just there to make more opportunities for all in the future. To possibly create classic battle challenges for all of us to participate in.

#12 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 15 December 2014 - 07:36 AM

View PostCarnageINC, on 15 December 2014 - 06:49 AM, said:


We have the same problems you have now. We have to worry about our clan brothers and sisters stabbing us in the back now...which is actually happening between CGB and CSJ. This is not a 'freebie' for the clans, it to create the lore of Battletech we all grew up with. It also promotes bigger and more exciting endeavors for all in the future. It will also create classic challenges for PGI and the player base to participate in. Who doesn't want to relive the glory of Tukayyid! Sure you can have challenges for some planets now, but they bring no nostalgia factor into the game.
its to be expected that the houses would still fight each other here and there while fighting off the clans. The houses are just to massive for boarder skirmishes to not happen. But the Clans should have had their very important high council meeting to make sure all clans were on the same page and that IS should be priority 1. Not the IS fault that the clans can't stand each other and have no leash on their warriors. If you have players and units that don't want to play nice and fight the greater fight and keep fighting each other, maybe its time to start purging your clans of those making trouble ;)

I mean, you can always grow new warriors right ;)

Edited by Yoseful Mallad, 15 December 2014 - 07:37 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users