Jump to content

The Life Of A Solo Dropper In Cw.......


41 replies to this topic

#1 Gwydion Ward

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 344 posts

Posted 13 December 2014 - 12:11 PM

Posted Image

Makes for a bit of a 1-sided match... especially when the 12-man is the one defending.....

But at least its good 'field-training'.... :blush:

#2 Gwydion Ward

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 344 posts

Posted 13 December 2014 - 01:32 PM

And just a bit of an update... the above has happend 4 times in a row now... Random pug groups getting thrown against full on 12-men groups.

#3 Lefty Lucy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 3,924 posts
  • LocationFree Tikonov Republic

Posted 13 December 2014 - 01:43 PM

Russ said CW is "hard mode."

I would suggest finding a unit, or sticking to the solo queue for the time being if you can't.

#4 KraftySOT

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 3,617 posts

Posted 13 December 2014 - 01:47 PM

Or get out of the way of the 5 or 6 12 mans that are out there consistently on the same worlds...

More than 75% of my 20 games or so, have been against small groups, or totally solo players. Only seen the Lords on Apollo, and I dropped with GS and WoL 10 mans.

Such is life.

Ill bet people didnt like running into 3rd Panzer, or the Big Red One, or any elite unit of anything, ever.

#5 Gwydion Ward

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 344 posts

Posted 13 December 2014 - 02:53 PM

View PostKraftySOT, on 13 December 2014 - 01:47 PM, said:

Or get out of the way of the 5 or 6 12 mans that are out there consistently on the same worlds...

More than 75% of my 20 games or so, have been against small groups, or totally solo players. Only seen the Lords on Apollo, and I dropped with GS and WoL 10 mans.

Such is life.

Ill bet people didnt like running into 3rd Panzer, or the Big Red One, or any elite unit of anything, ever.

I honestly dont mind it once and a while, as i said, if nothing else, its good training (and not just on how to die fast)... but when it happens 5, 6, 8 times in a row... it gets a bit annoying.

#6 Idiocide

    Member

  • PipPip
  • 20 posts

Posted 13 December 2014 - 03:00 PM

Yeah, I am about fed up with CW. Getting my teeth kicked in over and over and over is getting really old really quickly. It wouldnt be bad, if I felt like i had a chance to win. I have won once, as a defender, against another pug group with no more than 4 man. As far as I can see, attacking is an autoloss without a premade. Defending at least you have a chance, but any time you come against a premade (75% of the time at least it seems) your chances drop overwhelmingly.

#7 ErroFive

    Rookie

  • Fury
  • Fury
  • 8 posts
  • LocationOntario

Posted 13 December 2014 - 03:02 PM

As a member of the Sky Rangers of Therea (SroT) I'd like to say the following...

“We do apologize that Clan Warfare (CW) puts our 12 mans ageist a group of random people. Most of us have been practising and preparing for CW for a long time.”

So it would only go to show that we are out in force. We didn't claw and fight our way to being the biggest and baddest group in MW:O to sit back and get rolled over.

As someone suggested, join a bigger group or find more people to play with. You can always switch to Stiener and join the Rangers!

#8 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 13 December 2014 - 03:05 PM

View PostShadowWard, on 13 December 2014 - 01:32 PM, said:

And just a bit of an update... the above has happend 4 times in a row now... Random pug groups getting thrown against full on 12-men groups.


Its not even worth trying....no doubt its aloss lol....esp with the 12 man on defense.......

#9 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 13 December 2014 - 03:06 PM

View PostShadowWard, on 13 December 2014 - 12:11 PM, said:

Posted Image

Makes for a bit of a 1-sided match... especially when the 12-man is the one defending.....

But at least its good 'field-training'.... :blush:


Brb. Gonna go tell our 12-mans who keeps losing our wins for us.

*Edit*

Okay, that may have sounded harsh, but I'd be lying if I said I was 100% joking.

Attacking is vastly harder than defending, so when a group of solo players ends up going on the attack, they're both:

A. Playing the harder side that's tougher to win.
B. Possibly costing the win of another group that fought hard to win that attack.

I don't see how this issue can be addressed, other than, find a unit! It's "community warfare," not "solo warfare." Yes, it would be unfair to exclude solo players, yet on the same side, it's unfair that large groups have their work taken away from them by uncoordinated solo players.

You don't even necessarily have to find a unit. Just remember this isn't just some relaxing solo queue with a different game type. Your playing affects a much larger picture, so all I ask is to at least put some form of effort into coordination, whether that's jumping on one of the many public TS games while waiting for the match to launch, or perhaps sticking to defense so you have a better chance without coordinated comms.

Note: Shadow, this isn't directed at you personally.

Edited by Aresye, 13 December 2014 - 03:13 PM.


#10 Ozric

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,188 posts
  • LocationSunny Southsea

Posted 13 December 2014 - 03:19 PM

My experience as a solo dropper in CW thus far has been good. Wait times not withstanding, the matches have been fun and my W/L ratio is the best its been over a weekend for ages. Rank 5 Falcon (Davion...?) already, and it's only Saturday.

My very first match was a terrible mixed team vs WoL stomp, but that has been the only time. I have even been on mixed teams that defeated 12 mans. Maybe CW just suits me, but there is certainly a place for the solo player. Hang in there kitten.

#11 Kryton77

    Member

  • PipPip
  • The Ardent
  • The Ardent
  • 46 posts
  • LocationUK

Posted 13 December 2014 - 03:35 PM

Every match I've been in has been the same. Go for defend, end up as counter attack against a 12 man premade. Seems CW is all about looking after the premade teams, no good for solo drop.

#12 ZenFool

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 414 posts
  • LocationOrion's Bible Belt

Posted 13 December 2014 - 03:38 PM

Okay then... There are tons of threads out there and every member of a unit says the same thing, pugs should stay away. This is THEIR game mode and they don't like our kind there... unless we are willing to get thrashed for their amusement. After all, its not like we spent money so PGI could develop this...

Sarcasm and jibes aside though, I've had a blast in CW and haven't had enough stomps to get me upset. I've even been on the winning side vs. a handful of ten mans which was a rush. I expect I'll go looking for a unit after my seven day contract expires to truly get into CW. Until that time I figure I'll get crushed by one group or another. The thing that really bothers me is the attitude of some of these units and their disdain for the peons.

#13 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 13 December 2014 - 03:44 PM

Having no issues dropping solo. Win some, lose some. counter-attack is a stone cold ***** but you can work it out sometimes if your team listens to tactics. The most foolish mistake people make on counter-attack is focusing on killing mechs. They don't matter. Omega matters. You start out of the gate with a plan for all 4 waves on how you're going to clear a path to and destroy Omega.

If you don't do that you're boned. That simple.

#14 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 13 December 2014 - 04:11 PM

Just had a team of all pugs almost beat a 12 man. got the generator down to 20%. We would have won but they charged our position before we could get in there and the scatter got everyone's last mech killed.

#15 Agatheis

    Member

  • PipPip
  • The Tip of the Spear
  • The Tip of the Spear
  • 22 posts
  • LocationUK

Posted 13 December 2014 - 04:30 PM

Hi!

As a member of the SRoT (Skye Rangers of Terra) I also would like to comment on CW.

First, we are a fairly big unit (344 members last time I checked). I joined around 6 months ago and the vast majority of players aren't in any kind of competitive team (although several are). We have people all round the world in different time zones, so it's fairly easy to log in at any time of day and join in a match or two on teamspeak, and we enjoy blowing up giant robots as much as the next person.

I've played 18 games today (snowing outside and no reason to go out), and we certainly didn't win them all. I would say just over half. We do get beaten by other groups and by PUGs.

That said, CW requires a lot more teamwork and coordination than other games, both for attackers and defenders.

I would say that I have definately enjoyed this game a lot more with other players then solo, although I appreciate that not everyone feels the same way. I would also say that we try to be gracious winners when we do win and to appreciate superior teamwork and tactics when we lose. We have actively reminded a couple of newer members this weekend that part of being a Ranger is to acknowledge the spirit of the game and (to put it bluntly) not act like a tool.

You can find us at http://www.skye-rangers.net - Please feel free to contact me in a private message or in the game if you would like to know more. I think everyone should give group play a try for a while at least. We certainly have no problem with members that only play once a month if they want to.

Have good drops!

A.

Edited by Agatheis, 13 December 2014 - 04:31 PM.


#16 Falcore

    Member

  • PipPipPip
  • Mercenary
  • Mercenary
  • 63 posts
  • LocationMadison, WI

Posted 13 December 2014 - 04:42 PM

As another member of SRoT I can agree that CW hasn't been all fun for me either. I was dropping with our 12 mans and we didn't get a single defender in our 4 attacks and we sat for 10-15 minutes on defense sometimes to try to get a defense of a planet so it hasn't been the easiest for 12 mans either in finding a good match.

I feel like there could be a number of improvements with showing how many attackers or defenders are in queue for a planet to give a better of idea if you should be attacking or not.

That being said when we can field 2-3 12 man teams that have been practicing for months together we do feel like it is frustrating for both sides however we have had some really good matches against LORDS. I feel like this is still in beta and things need to be worked out but I am glad that each pilot no matter their affiliation participates in CW. This is what I have been wanting from this game for years and I enjoy playing it with everyone.

#17 Gwydion Ward

    Member

  • PipPipPipPipPipPip
  • Nova Commander
  • Nova Commander
  • 344 posts

Posted 14 December 2014 - 12:15 AM

View PostAgatheis, on 13 December 2014 - 04:30 PM, said:

Hi!

As a member of the SRoT (Skye Rangers of Terra) I also would like to comment on CW.


Just to let ya know Agatheis.. i wasn't 'singling' your group out in any way, it just happened to be you guys i snapped a screenshot of =)

Again, this wasnt so much a rant about being a 'solo-dropper' facing off against 'teams'.. so much as its was simply frustrating to have it happen 4 times in a row. Asside from those first 4 matches of the night, the rest of the night i spent i CW was fun. Managed to be on the 'winning' side of about 4 out of the dozen or so mathes i played. Even the losses were fun (specially when the group of pugs 'almost' defended against a 12-man..... untill they rushed in as 12 lights and simply burned down the generator befor we could kill them all).

Even as a solo-player, i dont ever plan to go back to the 'arena' drops.. And at some point, plan to find a outfit. CW "IS" fun most of the time. Its just when you face a 'no-win' situation 3, 4, 6, times in a row... anyone would start to get frustrated.

#18 Shaka808

    Member

  • PipPip
  • Survivor
  • Survivor
  • 33 posts
  • LocationHonolulu

Posted 14 December 2014 - 12:25 AM

If Pugs stay away no one will get any drops so there needs to be a middle ground. Def needs to be a better system to actually launch games also. We had a 10 man for 3 hours, we got all of 3 games launched in that time. We had an 8 man for the hour before that and got 1 game launched. I'm fairly sure its because of things like one person in the group was on the wrong planet, or just lack of attackers/defenders. Also noticed when trying to sync drop with a 2 man and our 10 man the 2 man would get games launched with bunches of solo's or small groups vs bigger groups, than us.

#19 Darth Futuza

    Member

  • PipPipPipPipPipPipPipPip
  • 1,239 posts

Posted 14 December 2014 - 12:27 AM

I've said it many times and I'll say it again, CW is not for the solo player. You're welcome to try and do it, no one is stopping you, but you are likely just to get frustrated. Teamwork is OP and it really shows in CW. Find a team, I'll promise you it'll make the experience so much more enjoyable and earn you a lot more c-bills in the process!

#20 Shaka808

    Member

  • PipPip
  • Survivor
  • Survivor
  • 33 posts
  • LocationHonolulu

Posted 14 December 2014 - 12:30 AM

Another simple fix would be to allow mixed groups instead of unit groups. If your not going to have game enabled voice comms then let people actually group up when their normal teams arent around and they want to play and not just be stuck alone. for 2 hours.

Also might be less taxing if we could actually do things in different screens while we waited for the queues to pop.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users