

Biggest Cw Issues, In Order Of Importance, As I See Them
#1
Posted 15 December 2014 - 09:21 AM
1. Lack of Queue Information. Just a tiny bit of information, about which button we can push to get into a fight quicker, would go a LONG ways. This issue is by far the most important thing for PGI to fix. There isn't anything else in MWO which is even close to being as important to deal with.
2. Seriously - look at the Queue Information. There's almost no point in adding anything else to the list until that has been sorted. The entire forums should probably be deleted and just leave a single feedback thread: do something about the queues for CW. I figured it'd be a month before the queues for CW started taking 30 minutes to get a battle - I never imagined that the queues would be like that on the day of launch.
There. There's the list.
#2
Posted 15 December 2014 - 09:45 AM
#3
Posted 15 December 2014 - 09:56 AM
Hoping they fix this before Christmas break

#4
Posted 15 December 2014 - 09:58 AM
#5
Posted 15 December 2014 - 10:33 AM
1. Crash to desktop on loading map in CW. When you rejoin the game your drop deck has been reverted to the default trial mech one. This NEEDS to be fixed.
2. Hitreg on CW matches is terrible. An AC/20 shell should not fly straight through an assault mech in front of you dealing no damage.
#6
Posted 15 December 2014 - 10:35 AM
#7
Posted 15 December 2014 - 10:38 AM
#9
Posted 15 December 2014 - 11:18 AM
#10
Posted 15 December 2014 - 11:34 AM
vettie, on 15 December 2014 - 10:48 AM, said:
What he said, except reverse the order
queue times
fps hits
Read the Post about FPS/CTD fixes from PGI. Use DX11 (if possible) and turn Down or OFF your Particle setting under Video/Advanced. Both have helped a lot of players with both FPS and CTD's.
Edited by Almond Brown, 15 December 2014 - 11:35 AM.
#11
Posted 15 December 2014 - 11:38 AM
Quote
Have you been clicking the Pop-ups as they show? Don't select a random Planet from the Picker... no no no. Best case. pick Turtle Bay to Defend. Pissing off CSJ while taking one off the Dial, is simply great fun.

P.S. Clan Smoke Jaguar fought hard over Turtle Bay all weekend but its Defenders seemed just as determined to keep it. Not sure of the count today, but will be back in my DropShip defending again tonight..

Edited by Almond Brown, 15 December 2014 - 11:40 AM.
#12
Posted 15 December 2014 - 11:42 AM
Almond Brown, on 15 December 2014 - 11:34 AM, said:
Read the Post about FPS/CTD fixes from PGI. Use DX11 (if possible) and turn Down or OFF your Particle setting under Video/Advanced. Both have helped a lot of players with both FPS and CTD's.
Oh yeah, I have done all that.
Erased the shaders before playing every time.
Helps but still a hit.
Normally 50 to 60, at times in CW down to the teens, ouch...
#13
Posted 15 December 2014 - 12:06 PM
I just got logged out due to inactivity...
Funny part? I was in queue for battle, lol
#14
Posted 15 December 2014 - 01:15 PM
Almond Brown, on 15 December 2014 - 11:38 AM, said:
Have you been clicking the Pop-ups as they show? Don't select a random Planet from the Picker... no no no. Best case. pick Turtle Bay to Defend. Pissing off CSJ while taking one off the Dial, is simply great fun.

P.S. Clan Smoke Jaguar fought hard over Turtle Bay all weekend but its Defenders seemed just as determined to keep it. Not sure of the count today, but will be back in my DropShip defending again tonight..

Now that I have some perspective. Queue times should be top priority, FPS should be second. While the FPS drain was annoying, I only dropped into the single digits on the very first spawn for about 10 seconds. I know for some the continual FPS drops is game-breaking, but matchmaker is a far faster fix than a optimization pass.
#15
Posted 15 December 2014 - 01:31 PM
Choppah, on 15 December 2014 - 11:18 AM, said:
You should try jumping into the House Kurita CW teamspeak to try to sync with larger groups to get matches more quickly.
House-Kurita.enjinvoice.com
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