

Gamma Rush On Sulfur Map
#1
Posted 15 December 2014 - 09:29 AM
The attacking team simply has too many hitpoints and there's not enough time to kill them before they get there and the generator goes down to easily.
I've yet to win a defense on this map against this tactic, if the whole enemy team is on board with it. Before someone comes in saying it can be done. Yes it can. However nothing but sheer luck or the most water proof coordinated defense can stop a dedicated full team rush. I haven't won a single defense against this tactic today.
People have caught on to it and are doing it constantly. This needs rebalancing.
#2
Posted 15 December 2014 - 09:37 AM
#4
Posted 15 December 2014 - 09:45 AM
#5
Posted 15 December 2014 - 09:52 AM
1.) We attacked alpha and failed badly
2.) Convinced people to rush gamma - generator got hit for more then 50%
3.) Regrouped and rushed gamma again and won, most of the attacking force still standing.
I'm telling you gamma rush is the weak spot in this map.
#6
Posted 15 December 2014 - 09:59 AM
Louis Brofist, on 15 December 2014 - 09:29 AM, said:
The attacking team simply has too many hitpoints and there's not enough time to kill them before they get there and the generator goes down to easily.
I've yet to win a defense on this map against this tactic, if the whole enemy team is on board with it. Before someone comes in saying it can be done. Yes it can. However nothing but sheer luck or the most water proof coordinated defense can stop a dedicated full team rush. I haven't won a single defense against this tactic today.
People have caught on to it and are doing it constantly. This needs rebalancing.
Solution is simple... heavy defence turrets perimeter near Generator. I told before that near Gen we need heavy turrets armed with 4xLPL+4xSRM6.

Vote for Heavy Duty Turrets.
Edited by Rossario x Vampire, 15 December 2014 - 10:00 AM.
#9
Posted 15 December 2014 - 10:10 AM
#10
Posted 15 December 2014 - 10:17 AM
#11
Posted 15 December 2014 - 10:25 AM
Add a choke point area that randomly changes say 5 different maps of the same map with.........A Prison that has POW,s you must hold off the forces until the dropship arrives to get them offworld.
The prison is not your base only has mg towers and a few ground turrets.
Edited by SaltBeef, 15 December 2014 - 10:29 AM.
#12
Posted 15 December 2014 - 10:27 AM
#13
Posted 15 December 2014 - 10:30 AM
Louis Brofist, on 15 December 2014 - 09:52 AM, said:
1.) We attacked alpha and failed badly
2.) Convinced people to rush gamma - generator got hit for more then 50%
3.) Regrouped and rushed gamma again and won, most of the attacking force still standing.
I'm telling you gamma rush is the weak spot in this map.
Negative, if your opponent has half a clue, Gamma rush fails...the sides take the longest route to get to the generator...
(If the sides are the longest...the shortest route is...?)
#14
Posted 15 December 2014 - 10:38 AM
Gyrok, on 15 December 2014 - 10:30 AM, said:
Negative, if your opponent has half a clue, Gamma rush fails...the sides take the longest route to get to the generator...
(If the sides are the longest...the shortest route is...?)
I was on Sulpher, enemy attacked beta several times and were stuffed horribly. Only after they did rush Gamma and Alpha did they finally win. But hey diddle, diddle, right up the middle was getting them destroyed. Beta is just a narrow corridor for the attackers to come through while gamma and alpha are more open....defense on beta just needs to sit and shoot whoever is the first one in the conga line...and go down the line.
#15
Posted 15 December 2014 - 10:41 AM
Stefka Kerensky, on 15 December 2014 - 10:03 AM, said:
Every point, alpha, beta and gamma. For the 5 sec needed to reach the generator, even with a medium or fast heavy .... what a map....

agreed.
Though oddly, attack or defend I have yet to lose a match..... even PUGing in CW.
But Sulfur does have significantly less cushion for soaking rushes. But to claim Gamma is the magic key? Have not seen it myself. Actually have found (seriously) Beta to have a better approach, overall, but not by a large margin.
LordKnightFandragon, on 15 December 2014 - 10:38 AM, said:
I was on Sulpher, enemy attacked beta several times and were stuffed horribly. Only after they did rush Gamma and Alpha did they finally win. But hey diddle, diddle, right up the middle was getting them destroyed. Beta is just a narrow corridor for the attackers to come through while gamma and alpha are more open....defense on beta just needs to sit and shoot whoever is the first one in the conga line...and go down the line.
Actually, Beta is for tactics. Draw attackers to alpha or gamma, shoot fast lance up beta, Generator destroyed, 15-20 seconds.
For death blob, yeah the sides are probably better.
#16
Posted 15 December 2014 - 10:42 AM

#17
Posted 15 December 2014 - 10:46 AM
Edited by topgun505, 15 December 2014 - 10:48 AM.
#18
Posted 15 December 2014 - 10:47 AM
Edited by Chagatay, 15 December 2014 - 10:47 AM.
#20
Posted 15 December 2014 - 10:56 AM
Louis Brofist, on 15 December 2014 - 09:29 AM, said:
The attacking team simply has too many hitpoints and there's not enough time to kill them before they get there and the generator goes down to easily.
I've yet to win a defense on this map against this tactic, if the whole enemy team is on board with it. Before someone comes in saying it can be done. Yes it can. However nothing but sheer luck or the most water proof coordinated defense can stop a dedicated full team rush. I haven't won a single defense against this tactic today.
People have caught on to it and are doing it constantly. This needs rebalancing.
I always discounted Gamma after seeing the long lines of sight it offered the enemy in defence. I may try it after this.. I do wonder about the calibre of your opponents though. Would be hard to rush clans like that given their effective range.
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