Jump to content

Biggest Cw Issues, In Order Of Importance, As I See Them


14 replies to this topic

#1 Kirkland Langue

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,581 posts

Posted 15 December 2014 - 09:21 AM

Just because, everyone else has a thread and I feel left out.


1. Lack of Queue Information. Just a tiny bit of information, about which button we can push to get into a fight quicker, would go a LONG ways. This issue is by far the most important thing for PGI to fix. There isn't anything else in MWO which is even close to being as important to deal with.

2. Seriously - look at the Queue Information. There's almost no point in adding anything else to the list until that has been sorted. The entire forums should probably be deleted and just leave a single feedback thread: do something about the queues for CW. I figured it'd be a month before the queues for CW started taking 30 minutes to get a battle - I never imagined that the queues would be like that on the day of launch.


There. There's the list.

#2 ztac

    Member

  • PipPipPipPipPipPipPip
  • 624 posts

Posted 15 December 2014 - 09:45 AM

Queues and matchmaking maybe? So easy to fix really ... so why don't they?

#3 Cion

    Member

  • PipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 750 posts

Posted 15 December 2014 - 09:56 AM

I agree. I can understand all the BETA bugs and I can live with them, but waiting times and little queue information is not a bug, it's a design flaw.

Hoping they fix this before Christmas break :)

#4 Felix7007

    Member

  • PipPipPipPipPip
  • 189 posts

Posted 15 December 2014 - 09:58 AM

all we need is a quick match button that puts you in a queue for all planets of your faction, defending or attacking.

#5 ContingencyPlan

    Member

  • PipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 105 posts

Posted 15 December 2014 - 10:33 AM

Bugs before balance IMO. There are balance issues but let's worry about bugs first. The biggest ones I'm seeing are:

1. Crash to desktop on loading map in CW. When you rejoin the game your drop deck has been reverted to the default trial mech one. This NEEDS to be fixed.

2. Hitreg on CW matches is terrible. An AC/20 shell should not fly straight through an assault mech in front of you dealing no damage.

#6 Jaeger Gonzo

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,219 posts

Posted 15 December 2014 - 10:35 AM

low fps is the biggest problem

#7 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 15 December 2014 - 10:38 AM

FPS is the bigger issue, then queue times, only had 1 all weekend that went over 5-6 minutes. Was dropping with 12's all weekend though and that helps.

#8 vettie

    Member

  • PipPipPipPipPipPipPipPip
  • The Machete
  • The Machete
  • 1,620 posts
  • LocationThe Good Ole South

Posted 15 December 2014 - 10:48 AM

View PostDONTOR, on 15 December 2014 - 10:38 AM, said:

FPS is the bigger issue, then queue times, only had 1 all weekend that went over 5-6 minutes. Was dropping with 12's all weekend though and that helps.


What he said, except reverse the order
queue times
fps hits

#9 Choppah

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 174 posts
  • LocationIn transit, ETA unknown.

Posted 15 December 2014 - 11:18 AM

I have yet to get into a single CW match. The queue is the highest priority, especially fixing the preference of 12 mans over solos. After all, we can't beta test a feature without actually experiencing it.

#10 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 15 December 2014 - 11:34 AM

View Postvettie, on 15 December 2014 - 10:48 AM, said:


What he said, except reverse the order
queue times
fps hits


Read the Post about FPS/CTD fixes from PGI. Use DX11 (if possible) and turn Down or OFF your Particle setting under Video/Advanced. Both have helped a lot of players with both FPS and CTD's.

Edited by Almond Brown, 15 December 2014 - 11:35 AM.


#11 Almond Brown

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 5,851 posts

Posted 15 December 2014 - 11:38 AM

Quote

I have yet to get into a single CW match. The queue is the highest priority, especially fixing the preference of 12 mans over solos. After all, we can't beta test a feature without actually experiencing it.


Have you been clicking the Pop-ups as they show? Don't select a random Planet from the Picker... no no no. Best case. pick Turtle Bay to Defend. Pissing off CSJ while taking one off the Dial, is simply great fun. ;)

P.S. Clan Smoke Jaguar fought hard over Turtle Bay all weekend but its Defenders seemed just as determined to keep it. Not sure of the count today, but will be back in my DropShip defending again tonight.. :)

Edited by Almond Brown, 15 December 2014 - 11:40 AM.


#12 vettie

    Member

  • PipPipPipPipPipPipPipPip
  • The Machete
  • The Machete
  • 1,620 posts
  • LocationThe Good Ole South

Posted 15 December 2014 - 11:42 AM

View PostAlmond Brown, on 15 December 2014 - 11:34 AM, said:


Read the Post about FPS/CTD fixes from PGI. Use DX11 (if possible) and turn Down or OFF your Particle setting under Video/Advanced. Both have helped a lot of players with both FPS and CTD's.


Oh yeah, I have done all that.
Erased the shaders before playing every time.
Helps but still a hit.
Normally 50 to 60, at times in CW down to the teens, ouch...

#13 vettie

    Member

  • PipPipPipPipPipPipPipPip
  • The Machete
  • The Machete
  • 1,620 posts
  • LocationThe Good Ole South

Posted 15 December 2014 - 12:06 PM

Lol

I just got logged out due to inactivity...

Funny part? I was in queue for battle, lol

#14 Choppah

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 174 posts
  • LocationIn transit, ETA unknown.

Posted 15 December 2014 - 01:15 PM

View PostAlmond Brown, on 15 December 2014 - 11:38 AM, said:


Have you been clicking the Pop-ups as they show? Don't select a random Planet from the Picker... no no no. Best case. pick Turtle Bay to Defend. Pissing off CSJ while taking one off the Dial, is simply great fun. ;)

P.S. Clan Smoke Jaguar fought hard over Turtle Bay all weekend but its Defenders seemed just as determined to keep it. Not sure of the count today, but will be back in my DropShip defending again tonight.. :)
Yes I have, today is the first time it actually worked. Was able to drop a few times.


Now that I have some perspective. Queue times should be top priority, FPS should be second. While the FPS drain was annoying, I only dropped into the single digits on the very first spawn for about 10 seconds. I know for some the continual FPS drops is game-breaking, but matchmaker is a far faster fix than a optimization pass.

#15 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 15 December 2014 - 01:31 PM

View PostChoppah, on 15 December 2014 - 11:18 AM, said:

I have yet to get into a single CW match. The queue is the highest priority, especially fixing the preference of 12 mans over solos. After all, we can't beta test a feature without actually experiencing it.


You should try jumping into the House Kurita CW teamspeak to try to sync with larger groups to get matches more quickly.

House-Kurita.enjinvoice.com





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users