The base gates are very useful because they stop mechs without jump jets and act as an early alarm system for the defending team so they know which gate the enemy is coming through thwarting a surprise attack.
Not being able to just arbitrarily use a "quick match" button that says, "I don't care which planet, attacking or defending, put me in a queue for the next available fight for my faction" makes you consciously and carefully select which planet you want to fight on because you might sit in queue for 30 mins.
It is impossible to have acceptable frame rates with what the community wants. Such as map size and the amount of players on the map at one time. You want a big game but can't pay the big game "price".
Edited by Felix7007, 15 December 2014 - 11:24 AM.