

Loyalty Quirks
#1
Posted 15 December 2014 - 11:31 AM
In the interest of promoting the use of mechs that are traditionally factional, how about adding a 20% LP quirk bonus on mechs towards the faction that uses them? I.E., using a Jenner K gives you a 20% LP Kurita bonus, or a Jenner D gives 20% Davion bonus, etc. That way, people can still use them for whatever house they are contracted to, but it incentivizes using mechs specific to your house/clan.
#2
Posted 15 December 2014 - 11:36 AM
#3
Posted 15 December 2014 - 11:37 AM

#4
Posted 15 December 2014 - 12:16 PM
I guess we will have something like this at CW Phase 3.
Edited by Sigmar Sich, 15 December 2014 - 12:17 PM.
#5
Posted 15 December 2014 - 12:24 PM
PS: it is in forum profile / account details / there is an option to "Assign Loyalty Points" that brings up a dialogue where one can assign LP earned to a faction. What is that for, and what does that do or accomplish?
Edited by Darth Mech, 15 December 2014 - 12:30 PM.
#6
Posted 15 December 2014 - 12:36 PM
Darth Mech, on 15 December 2014 - 12:24 PM, said:
PS: it is in forum profile / account details / there is an option to "Assign Loyalty Points" that brings up a dialogue where one can assign LP earned to a faction. What is that for, and what does that do or accomplish?
Those are points you got for having Phoenix mechs and playing since last year.
Simply assign them to wichever faction you want.
Edited by Wieland, 15 December 2014 - 12:40 PM.
#7
Posted 15 December 2014 - 12:47 PM
#8
Posted 15 December 2014 - 02:08 PM
Wieland, on 15 December 2014 - 12:36 PM, said:
Simply assign them to wichever faction you want.
I get that, but what does that accomplish in the long run? What is the benefit of me assigning them to my chosen faction, as opposed to another faction, which seems to me to be a bit idiotic. Why would I assign LP to a clan faction, as it appears that I can, as opposed to Davion? Makes no sense. Another placeholder? Will we know soon?
#9
Posted 15 December 2014 - 02:16 PM
This is a good idea, and one that PGI should seriously consider.
However, I'd tend to limit it to specific variants, rather than trying to stack up a quirk for each House/Clan that favors a particular mech. Otherwise you'd wind up with some variants having +1% to all Houses or something similarly dumb.
Restrict it to iconic mechs and variants (K variants, S variants, Panthers generally, Enforcers generally, etc.).
#10
Posted 15 December 2014 - 02:26 PM
Quirks that apply to the effectiveness of mechs based on the faction you're figting for, or even faction mechs cost less tonnage in your drop-deck.
For instance, when piloting a Dragon and allied to Kurita, you might get another 5-10% fire rate boost, or Commandos would only cost 20tons in a drop deck for Steiners, since they used a lot of commandos.
#11
Posted 15 December 2014 - 02:38 PM
Darth Mech, on 15 December 2014 - 02:08 PM, said:
Because a lot of people switched loyalty when CW came out. So instead of just assigning points to whatever a player may have been aligned to pre-CW, which may or may not have ultimately been their favored faction, PGI is allowing those people to choose where those points go. Also goes the other way as well. My unit is a Ghost Bear unit, so when CW came out I was assigned to the GB faction. Ultimately I actually prefer Liao, so I am glad that I get to assign those points to Liao so I can have a head start on that faction should my unit ever switch or I decide to leave them.
Don't complain when PGI gives us MORE options.
If you're wondering why a person might want loyalty points in more than one faction, Russ talked about the possibility of special rewards depending on who you have loyalty with. The example he gave was reaching a certain loyalty level with all 5 IS houses to unlock some Wolf's Dragoon's title/faction/swag etc.
Edited by LauLiao, 15 December 2014 - 02:42 PM.
#12
Posted 15 December 2014 - 02:55 PM
many pilots will not care and drive what they want
just as many id guess will pick up some faction specific mechs , especially the loyalists
the best part is that its non-intrusive as to what mechs you should be driving
im 100% behind the divide between IS and Clan, but the IS is a messy place and anything goes there
driving IS mechs should not be limited and this idea supports that while encouraging faction identity
Edited by Naduk, 15 December 2014 - 02:57 PM.
#13
Posted 15 December 2014 - 02:56 PM
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