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Cw Enables 12 Hm


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#1 Foxfire kadrpg

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Posted 14 December 2014 - 06:36 PM

In community warfare, it is possible for one team to field twelve Heavy Metal hero mechs at a time.

MWO community, please do.

#2 Col Jaime Wolf

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Posted 14 December 2014 - 08:53 PM

do i get a pink ribbon if i do?

#3 DjPush

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Posted 14 December 2014 - 09:49 PM

Yes.. and it is being exploited with great success.


#4 Sandpit

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Posted 14 December 2014 - 09:57 PM

View PostDjPush, on 14 December 2014 - 09:49 PM, said:

Yes.. and it is being exploited with great success.


exploit?
I saw a defense team that didn't defend well.
They were all spread out
They didn't take out the one mech shooting at their generator
They let half (at least) of their forces get too far forward

#5 Alistair Winter

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Posted 14 December 2014 - 10:14 PM

So I guess people will have to learn how to pilot light mechs and medium mechs, instead of just using them as fillers in their heavy / assault mech dropdeck. Huh. That's a pity.

That being said, we're also seeing the result of 2 years of MWO players who wanted assault mechs to be the most devastating class in the game. Who wanted light mechs to be snacks for their Dire Wolves and Atlai. Ok, that's cool. But then, why wouldn't you field 12 assault mechs at once, if you have the ability? We're seeing the assault mech master race working as intended.

Yeah, I'm being a bit dramatic here. In the end, skill is king and no amount of assault mechs can save bad players.

#6 Sandpit

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Posted 14 December 2014 - 10:30 PM

View PostAlistair Winter, on 14 December 2014 - 10:14 PM, said:

So I guess people will have to learn how to pilot light mechs and medium mechs, instead of just using them as fillers in their heavy / assault mech dropdeck. Huh. That's a pity.

That being said, we're also seeing the result of 2 years of MWO players who wanted assault mechs to be the most devastating class in the game. Who wanted light mechs to be snacks for their Dire Wolves and Atlai. Ok, that's cool. But then, why wouldn't you field 12 assault mechs at once, if you have the ability? We're seeing the assault mech master race working as intended.

Yeah, I'm being a bit dramatic here. In the end, skill is king and no amount of assault mechs can save bad players.

Just like players who "chase the meta". They think taht because they say a certain build perform really well, that for some magical reason it was the build and not the player ability. Then they can't understand why their "uber build" performs so poorly for them.

#7 DjPush

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Posted 15 December 2014 - 06:36 AM

Exploit (definition):
1. To make full use of or derive benefit from (a resource).
2. A bold or daring feat.
3. To make use of meanly or unfairly for one's own advantage.
4. A software tool created to take advantage of a flaw in a computer system.

​Too many damn definitions. I meant number 1.

Edited by DjPush, 15 December 2014 - 06:36 AM.


#8 ImperialKnight

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Posted 15 December 2014 - 06:49 AM

I would call the hidey hole behind the generator for light mechs an exploit more than the 12 Assault initial drop

#9 Foxfire kadrpg

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Posted 15 December 2014 - 06:54 AM

Original post was a call for a Heavy Metal Concert. "Steiner Scout Lance" has already been done via sync drops and is now passe

#10 Innocent

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Posted 15 December 2014 - 07:53 AM

Because of that game i have changed my drop deck entirely. Learned from my mistakes and have dedicated light killers to que up. I tried to change my first drop but for some reason it didn't let me. My initial drop was a kitfox and it was not a good choice against the assault charge.

#11 Sandpit

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Posted 15 December 2014 - 08:44 AM

View PostInnocent, on 15 December 2014 - 07:53 AM, said:

Because of that game i have changed my drop deck entirely. Learned from my mistakes and have dedicated light killers to que up. I tried to change my first drop but for some reason it didn't let me. My initial drop was a kitfox and it was not a good choice against the assault charge.

This guy should be applauded.

"Strategy beat me"
"I'll come up with a strategy to prevent that"

Instead of, ya know, expecting PGI to "fix" strategies that players use to win their objective

#12 Bishop Steiner

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Posted 15 December 2014 - 08:50 AM

View PostSandpit, on 15 December 2014 - 08:44 AM, said:

This guy should be applauded.

"Strategy beat me"
"I'll come up with a strategy to prevent that"

Instead of, ya know, expecting PGI to "fix" strategies that players use to win their objective

Yup. Though expecting better hit reg is not unreasonable either, methinks. But just means I ended up adding a streakboat back to my dropdeck rotation.

#13 BourbonFaucet

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Posted 15 December 2014 - 08:54 AM

View PostBishop Steiner, on 15 December 2014 - 08:50 AM, said:

Yup. Though expecting better hit reg is not unreasonable either, methinks. But just means I ended up adding a streakboat back to my dropdeck rotation.


Yeah, learned this lesson fast. Dusted and put my Golden Boy through the 'mech wash, and put him back into my deck. I figure if I can't win, at least I can try to get better at the game and contribute more to my team.

#14 Sandpit

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Posted 15 December 2014 - 09:32 AM

View PostBishop Steiner, on 15 December 2014 - 08:50 AM, said:

Yup. Though expecting better hit reg is not unreasonable either, methinks. But just means I ended up adding a streakboat back to my dropdeck rotation.

There's a big difference between discussing bug and complaining about getting beaten by certain strategies.

View PostTechorse, on 15 December 2014 - 08:54 AM, said:

at least I can try to get better at the game and contribute more to my team.

if more people took this attitude you'd see far less QQ on the threads about "broken" stuff.

#15 Bishop Steiner

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Posted 15 December 2014 - 09:40 AM

View PostSandpit, on 15 December 2014 - 09:32 AM, said:

There's a big difference between discussing bug and complaining about getting beaten by certain strategies.


if more people took this attitude you'd see far less QQ on the threads about "broken" stuff.

Agreed. But it's amazing how many of the "High Elo Competitive" players will tell anyone that has (well documented) hit reg issues, that they need to L2P. Yet amazingly, those High Elo Comps swarm to those mechs in question like flies to crap.

Guess I'm showing my age. Like I said elsewhere, the really "good" players, used to crave the challenge of Playing with a handicap, the duelist/Pugilist with one arm tied behind his back. The Regional Streetfighter Champ who won with Dhalsim, instead of going full Cheeze-Li.

Nowadays, the "comp" crowd seems to be peopled almost exclusively by those who look for any broken mechanics to exploit, then simply game those mechanics to the max. Certainly some of them indeed do have good twitch skills too (though it's amazing how less than impressed most leave me in solo play...... especially when they are in anything other than a known broken mech), though it's hard to say, since few put themselves in positions to have to truly prove their individual skills, especially in less than optimal hardware.

But to each their own. If winning the title of top dog at the intrawebz 400 most competitive game garners them the satisfaction and rewards they desire, who am I to judge?

Eh.../rant, lol

#16 Strig

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Posted 15 December 2014 - 09:42 AM

It may be worth noting that some strategies that develop may not be what the designers wanted (as a designer myself I have seen people do very creative things that were 100% not intended and had to be fixed ... hiding inside geometry, for example .. you CAN do it .. you SHOULD NOT BE ABLE TO. Therefore, pointing out things people think are "exploits" (which is a horrible word for is as beautifully illustrated by DjPush) is valid, and important because maybe PGI isn't aware of what this approach does to the game-mode in question:

View PostDjPush, on 15 December 2014 - 06:36 AM, said:

Exploit (definition):
1. To make full use of or derive benefit from (a resource).
2. A bold or daring feat.
3. To make use of meanly or unfairly for one's own advantage.
4. A software tool created to take advantage of a flaw in a computer system.

​Too many damn definitions. I meant number 1.


All told, people shouldn't be criticized for posting things they think are "exploits" ... or aberrant behaviors. If you disagree and think that this is one way matches should be won, say so, but let PGI decide if they are valid complaints.

#17 Sandpit

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Posted 15 December 2014 - 10:27 AM

View PostBishop Steiner, on 15 December 2014 - 09:40 AM, said:

Agreed. But it's amazing how many of the "High Elo Competitive" players will tell anyone that has (well documented) hit reg issues, that they need to L2P. Yet amazingly, those High Elo Comps swarm to those mechs in question like flies to crap.

Guess I'm showing my age. Like I said elsewhere, the really "good" players, used to crave the challenge of Playing with a handicap, the duelist/Pugilist with one arm tied behind his back. The Regional Streetfighter Champ who won with Dhalsim, instead of going full Cheeze-Li.

Nowadays, the "comp" crowd seems to be peopled almost exclusively by those who look for any broken mechanics to exploit, then simply game those mechanics to the max. Certainly some of them indeed do have good twitch skills too (though it's amazing how less than impressed most leave me in solo play...... especially when they are in anything other than a known broken mech), though it's hard to say, since few put themselves in positions to have to truly prove their individual skills, especially in less than optimal hardware.

But to each their own. If winning the title of top dog at the intrawebz 400 most competitive game garners them the satisfaction and rewards they desire, who am I to judge?

Eh.../rant, lol

Agreed 100% but to try and imply that the onyl ones with that attitude are group players is inaccurate.

View PostStrig, on 15 December 2014 - 09:42 AM, said:


All told, people shouldn't be criticized for posting things they think are "exploits" ... or aberrant behaviors. If you disagree and think that this is one way matches should be won, say so, but let PGI decide if they are valid complaints.

The thing is, to call it an "exploit" implies a player who does it is "cheating" and breaking the rules. There's a difference in discussing how to balance something better and jumping up and down and pointing fingers and accusing other of "cheating"

#18 Bishop Steiner

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Posted 15 December 2014 - 10:28 AM

View PostSandpit, on 15 December 2014 - 10:27 AM, said:

Agreed 100% but to try and imply that the onyl ones with that attitude are group players is inaccurate.


The thing is, to call it an "exploit" implies a player who does it is "cheating" and breaking the rules. There's a difference in discussing how to balance something better and jumping up and down and pointing fingers and accusing other of "cheating"

Very true. And TBH, mos tof the truly comp players are not guilty either...as they are rarely if ever on the forums. It's usually the second tier, meta chasing, jockstrap sniffing wannabe comps spouting their brand of L2P nonsense.

I guess if they can't really be comp, they might as well be fanatical groupies?

#19 Sandpit

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Posted 15 December 2014 - 11:33 AM

View PostBishop Steiner, on 15 December 2014 - 10:28 AM, said:

Very true. And TBH, mos tof the truly comp players are not guilty either...as they are rarely if ever on the forums. It's usually the second tier, meta chasing, jockstrap sniffing wannabe comps spouting their brand of L2P nonsense.

I guess if they can't really be comp, they might as well be fanatical groupies?

I hate the term "competitive" players. We're all competitive. Even "casual" players aren't playing to lose.

#20 Strig

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Posted 15 December 2014 - 11:38 AM

@ SandPit and BishopSteiner

I agree with you both, just want to make sure that we don't stifle people pointing out things they don't feel are fair ... many of them will be whiners ... but some might point out something that PGI didn't think of and facepalms when they see it ...

Perhaps they wanted you to have to open a gate before even being able to drop the BASE (... like LoL having to make sure you break a tower down to attack an inner tower/generator/nexus).

Perhaps they don't want lights to be able to get stuck "inside" the gun and be able to win with no chance of being destroyed (this one I am almost 100% certain is an "exploit" in the 3rd sense of the word).

I don't mind the "jump the gates" strategy but it does seem like it becomes a little lame, much the way light-rush base caps were in assault ... no one liked them (perhaps a few light pilots got their jollies for a while and raked in a lot of wins). They were a valid way to win, but it encouraged aberrant and undesirable game-play and PGI added defense to mitigate this approach and required a more tactical approach.

I, personally, think there should be something done to make the 12 light base rush a little harder to accomplish. Ideally requiring at least one gate to be opened first.





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