Valten, on 15 December 2014 - 06:17 PM, said:
So evidently 75 minutes is the magic number for the CW match maker to disconnect you for inactivity if it can't find a match. What a friggin' joke! Even if you do find a match it's going to be a 2-4 minute cannon rush with the attacker winning. Is there a point to this or is it just to see how many 12 man teams want to attack empty bases cause I sure as hell will not be bothering to "defend" (read do nothing) while a dozen light mechs blitz past me to attack the cannon and you evidently have to be in a large team to actually find a game as the attacker.
This PGI, this is why you don't have any friends.

THIS, is not "feedback". THIS is a whine post made by someone who was silly enough to wait that long.
However, that being said, it's a valid whine.
The wait times are too long, if there's not going to be any explanation of "why" they can end up being 70 minutes or more. A full detailed explanation of exactly how the system matches groups up, what the queues are, how they operate, what the system's prioritizing is vis a vis what or who goes where, would be nice. I'm not holding my breath on that.
CW was designed for 12 man competitive teams. If you're a PUG'er or part of a very casual team, good luck, because the only way it "insta-fills" (sometimes) is with a full team.
It's not (this is for the ones who can't figure it out, I know the competitive guys already are aware) designed for casual, "I just wanna do a couple of drops before work" people, and it shouldn't be. The actions undertaken, once CW launches "for real" and is no longer a beta, have ramifications. Then, those empty wins won't be such a ***** to get, because each one actually counts for something. Likewise, each time you go into a PUG drop and bone it, you just screwed your entire team and faction, you didn't just lose a match.
Let's give 'em a bit of time here, they were honest enough when they dropped by saying it was a beta, then asking for feedback, and giving us a list of known bugs. Something's obviously been destablized by the addition to the game, do we really think it's, "oh just change that one value right there from '0' to '1' and everything will be unicorns and rainbows."
I suggest that some of the discos entering the game have to do with our individual systems, because some guys on my team have been plagued with it whereas others like myself, have rarely (maybe three times) discoed entering a CW match.
Some on my BSA team have noted that the client drops when they alt-tab to browser as well, but only a few, again, this hasn't been an across-the-board issue.