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Cw Is Crap!


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#1 Valten

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Posted 15 December 2014 - 06:17 PM

So evidently 75 minutes is the magic number for the CW match maker to disconnect you for inactivity if it can't find a match. What a friggin' joke! Even if you do find a match it's going to be a 2-4 minute cannon rush with the attacker winning. Is there a point to this or is it just to see how many 12 man teams want to attack empty bases cause I sure as hell will not be bothering to "defend" (read do nothing) while a dozen light mechs blitz past me to attack the cannon and you evidently have to be in a large team to actually find a game as the attacker.

This PGI, this is why you don't have any friends.

Posted Image

#2 MercilessTRADER

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Posted 15 December 2014 - 06:23 PM

Nope i have a picture of a 76:13... and believe it or not that game started shortly thereafter.

#3 Kassatsu

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Posted 15 December 2014 - 06:28 PM

There really needs to be a way to filter the less active battlefields, and also require a set number of matches with actual defenders before the planet is just handed over. Granted, it makes sense that if no one is defending a planet somebody can just stroll up and take it, and that makes sense from a practical standpoint, but lore/gameplay? It's pretty lame.

As for the light bum rushes: I've seen that zero times. Granted, I've played I think 7 total matches since CW started, and of those, I've been up against a 12 man premade exactly one time... Wasn't even close to being the faceroll I expected it to be either.

#4 Mercworks

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Posted 15 December 2014 - 06:59 PM

Guys, it's Beta. Give them some time to work on it. Sure, there are little bugs and frustrations, but all in all, I had a good time playing it.
BTW, it's frickin free, so chillax.

#5 Anjian

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Posted 15 December 2014 - 07:04 PM

The UI does show you the most conflict active planets, and there are alerts. Just queue on the planets with both red and blue. If it takes more than 10 minutes, cancel and restart your queue. I often get into matches with 3 to 7 minutes on planets where conflicts with the Jade Falcons are intense.

#6 Tim East

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Posted 15 December 2014 - 09:39 PM

I also have not encountered the zerg rush as yet. My main qualm is that it's hard to do that challenge when every match is uncontested. When it works, I have a lot of fun, but so many times there just isn't anybody defending, and unopposed victory just isn't fun at all. Some kind of indicator to tell what planets actually HAVE people dropping at any given moment or some kind of filter to prevent people from attacking unused planets as long as other planets need additional Mechwarriors to begin or something...

Maybe just setting up the lobby for a planet the instant someone clicks attack so that they can see other people join the room and talk while they wait to drop. I'd still keep the other team hidden, but giving people some method to know that there are others waiting to launch instead of clicking on something and hoping enough people show up. I don't know. Needs something.

#7 Bad Karma 989

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Posted 16 December 2014 - 12:41 AM

View PostValten, on 15 December 2014 - 06:17 PM, said:

So evidently 75 minutes is the magic number for the CW match maker to disconnect you for inactivity if it can't find a match. What a friggin' joke! Even if you do find a match it's going to be a 2-4 minute cannon rush with the attacker winning. Is there a point to this or is it just to see how many 12 man teams want to attack empty bases cause I sure as hell will not be bothering to "defend" (read do nothing) while a dozen light mechs blitz past me to attack the cannon and you evidently have to be in a large team to actually find a game as the attacker.

This PGI, this is why you don't have any friends.

Posted Image

THIS, is not "feedback". THIS is a whine post made by someone who was silly enough to wait that long.

However, that being said, it's a valid whine.

The wait times are too long, if there's not going to be any explanation of "why" they can end up being 70 minutes or more. A full detailed explanation of exactly how the system matches groups up, what the queues are, how they operate, what the system's prioritizing is vis a vis what or who goes where, would be nice. I'm not holding my breath on that.

CW was designed for 12 man competitive teams. If you're a PUG'er or part of a very casual team, good luck, because the only way it "insta-fills" (sometimes) is with a full team.

It's not (this is for the ones who can't figure it out, I know the competitive guys already are aware) designed for casual, "I just wanna do a couple of drops before work" people, and it shouldn't be. The actions undertaken, once CW launches "for real" and is no longer a beta, have ramifications. Then, those empty wins won't be such a ***** to get, because each one actually counts for something. Likewise, each time you go into a PUG drop and bone it, you just screwed your entire team and faction, you didn't just lose a match.

Let's give 'em a bit of time here, they were honest enough when they dropped by saying it was a beta, then asking for feedback, and giving us a list of known bugs. Something's obviously been destablized by the addition to the game, do we really think it's, "oh just change that one value right there from '0' to '1' and everything will be unicorns and rainbows."

I suggest that some of the discos entering the game have to do with our individual systems, because some guys on my team have been plagued with it whereas others like myself, have rarely (maybe three times) discoed entering a CW match.

Some on my BSA team have noted that the client drops when they alt-tab to browser as well, but only a few, again, this hasn't been an across-the-board issue.

#8 Bad Karma 989

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Posted 16 December 2014 - 12:45 AM

View PostTim East, on 15 December 2014 - 09:39 PM, said:

I also have not encountered the zerg rush as yet.


The zerg rush is real....be afraid, be very afraid.

Or do it yourself and crush your enemies. See them driven before you. Hear the lamentations of their women.

#9 trebormills

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Posted 16 December 2014 - 03:44 AM

CW is awesome but needs work

I have faced the zerg rush in almost every drop - sometimes it was the last wave, sometimes the first and against Liao it seemed to be that it was every wave 3 and 4. We crushed them many a time but sometimes all it needs is one mech to get through [eg last night 2 jenners almost made it to base with about 5% health left - I legged one and the other got alpha'd - streaks, lbx and pulse laser final drop to kill the light rush ftw]. The Zerg needs nerfing but that then means defenders op issues need fixing as very hard to win as attackers without a zerg

CW issues - not in any order
1] wait times
2] fps drops
3] variety of play/maps
4] UI feedback is lacking
5] wait times
6] see 1 and 5

Edited by trebormills, 16 December 2014 - 03:45 AM.


#10 Vamboozle

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Posted 16 December 2014 - 06:22 AM

I really want to like CW and yes I know it's beta but...............

At this point attempted to enter about 10 matches - only managed to get into 1 out of the 10.

I'm happy ok to stare at the lobby screen for 10-15 mins as it's marginally more interesting than an Excel spreadsheet but longer than that and I may as well stare at an Excel spreadsheet at work - at least I'd get paid for that.

The 1 game is did get was a 12 man premade vs 12 man PUG face roll - to the point where the lobby was more fun. (plus the FPS dropped and the map seemed balanced in favour of the defended - in this case the 12 man premade)

So my initial feedback on what needs improving:

1) Wait Times
2) Make it more PUG friendly
3) Wait times
4) Map balance
5) Wait times
6) FPS drop
7) Wait times

#11 HorribleGoat

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Posted 16 December 2014 - 06:33 AM

I've really liked the CW when I've managed to drop in (7 times in 3 days I've had time to play). What OP is saying sounds harsh and smells of frustration but he does have a point.

CWs fun, but as is its a bit "blaah" and only incentive to even try is the challenge (which for a a bit more casual player like me has been completely unattainable) and probably it was put up just so that at least some players would test out the CW in the first place.

Im quite sure the devs have already seen major problems the current system has and I for one would like to hear some detailed plans how they are going to fix the risen issues.

For what its worth I think the matchmaker and queues should be more open so that you could see at least how many players are online and what queues are filling and where they are. And also the screen switching is way too slow, clumsy and unintuitive and becomes frustrating to use if wait times grow long.

Oh and just dropped in my first no enemy on the map match.. It was.. well.. awful..

#12 Osis

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Posted 16 December 2014 - 06:46 AM

Hail,

Overall the interface and drop times are a bit long and confusing right now, but the fighting has been sweet. A few uncontested drops which you just to get over as quick as possible.

A good step forward for the game, needs work but they clearly said it was a Beta.

Seyla,

#13 Brienne

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Posted 16 December 2014 - 06:57 AM

WE challenge is a "wait for 30 min match" challenge.
If you re lucky, there will be opponents.

How to get those achievements?
:P

Edited by Brienne, 16 December 2014 - 06:57 AM.


#14 Donnerkeil666

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Posted 16 December 2014 - 06:57 AM

Russ tweeted that a patch is coming later this week bringing "some items to help display queue information-".

#15 C E Dwyer

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Posted 16 December 2014 - 07:02 AM

Yup its beta, but seriously 70 minutes plus surely, this issue must have been thought through even before beta launch, those extra day were worth it

View PostDonnerkeil666, on 16 December 2014 - 06:57 AM, said:

Russ tweeted that a patch is coming later this week bringing "some items to help display queue information-".

shame it isn't here than

#16 Mar-X-maN

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Posted 16 December 2014 - 07:03 AM

I think CW needs a Join Now Button for us PUGS that drops us into any game that is close to filling up
and get started.Knowing that you are in a general drop pool that will get you launched eventually
would make wait time more bearable. I won't even mind fighting Premades with a PUG.
I can take a beating. Even though I have two full Clan decks I will play all
the IS factions first, so I am in a world of hurt anyway. And who says PUGS cant
reinforce understaffed premades?

Oh and by the way. I need more drop ship config decks. One deck for my 55 mechs is to little.
I would like to be able to drop with another deck when my current deck is destroyed but still in game.
Basically like it works in TDM with single mechs.
And raise the tonnage a bit. So that I can launch with all my packages in one deck.
Legendary Founders, Phoenix, Clan Wave I+II,Resistance. So you can have one mech of each class
at max tonnage for that class.

Edited by Mar X maN, 16 December 2014 - 07:05 AM.


#17 BUDFORCE

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Posted 16 December 2014 - 07:14 AM

I think the original post is a little harsh.

But yea...it needs some work.

...it is a step in the right direction though.

#18 xWiredx

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Posted 16 December 2014 - 07:27 AM

I am a solo player (my group wanted to go IS, I wanted to go JF). I have not been completely stomped, although in one of the matches I played we did completely stomp another team (a 12-man that admitted they were very casual). I've played... I think 11 or 12 CW matches so far. I also have not waited 75 minutes for a match (mainly because I'm not stupid enough to wait that long). I have faced, and with great team work defeated, one zerg rush as a defender. Many complaints people have are not things I have experienced, clearly.

I believe building match lobbies more transparently (much like many other online games, and much like I have suggested repeatedly for MWO already) would benefit wait times greatly. Solo players get the short end of the stick with the current matchmaker in CW, but building a lobby and showing something like 10 in or 11 in could allow a couple of players to just plug in without waiting for the matchmaker to deal with its pre-queue and then queue. It would also help players that are in the lobby see if others are trying to join that particular match. Waiting for 5 minutes and seeing one or two people join and then maybe one leaving would be a clear indication that there will be a longer wait time for a match there.

#19 Valten

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Posted 16 December 2014 - 08:04 AM

@ Bad Karma, yes it was silly to wait that long but once it passed the 15 minute mark it became an experiment to see how long it would take. As for using the "activity" popups, this was off of one of those so the argument is invalid. Yes I know that the game is "free" but I've been with these guys since founders where they promised this feature at launch and they sure as hell didn't deliver so I am more than a little irritated and justly so. This isn't a whine post, this is a state of the game post.

On a plus side, CW had pulled most of the 12 mans out of regular play which has made it much more enjoyable.

#20 Gallowglas

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Posted 16 December 2014 - 09:02 AM

Constructive feedback would go a lot further than general belly-aching. I'm all about calling them to task if they don't respond to feedback, but they've hardly been given that chance. If you don't like something, enumerate exactly what it is you don't like and how you'd like to see it fixed. As far as the general issues like UI bugs, disconnects, wait times, etc...I'm sure none of those were intended and should be addressed. I think they've also already stated that they intend to do something about the zerg rush strategy. However, that will be a delicate thing to have to balance.

Edited by Gallowglas, 16 December 2014 - 09:03 AM.






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