Jump to content

Incoming Reward Adjustments For House Liao, Csj, And Cjf


106 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,851 posts

Posted 15 December 2014 - 06:34 PM

ComStar News Bureau
Bulletin #00-01-A

ComStar News Bureau Agents are confirming reports that House Liao, Clan Smoke Jaguar, and Clan Jade Falcon have just undertaken incentive adjustments for all Loyalists and contracted Mercs.

Adjusted reward amounts are reported to be as follows:

House Liao
100,000 C-bills (100% increase to C-bills)
100 Loyalty Points (100% increase to Loyalty Points)

Clan Smoke Jaguar
100,000 C-bills (100% increase to C-bills)
100 Loyalty Points (100% increase to Loyalty Points)

Clan Jade Falcon
62,500 C-bills (25% increase to C-bills)
65 Loyalty Points (30% increase to Loyalty Points)


#2 Tarzilman

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,011 posts
  • LocationRim Territories

Posted 15 December 2014 - 06:37 PM

First!
But... I don't get it.
What exactly are those adjustments for?

#3 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 15 December 2014 - 06:39 PM

Will these sorts of rewards be advertised in game to make sure people making decisions on factions are informed through the game not the forums?

This sort of thing needs to be in game to effect population sizes and draw units into new contracts for better gain.

#4 Alexander Garden

    Producer

  • Developer
  • Developer
  • 1,510 posts

Posted 15 December 2014 - 06:39 PM

View PostTarzilman, on 15 December 2014 - 06:37 PM, said:

What exactly are those adjustments for?

Reward payouts for those who are under contract with one of the three Factions listed.

#5 Russ Bullock

    President

  • Developer
  • Developer
  • 909 posts

Posted 15 December 2014 - 06:40 PM

Base contract amounts - all other houses and clans are 50 LP and 50K cbills before adjusters

#6 xWiredx

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,805 posts

Posted 15 December 2014 - 06:40 PM

To get players to play those factions. Us green chickens seem to be doing okay, though, hence the smaller boost. Clearly the other factions have a lot more players, and PGI is trying to balance the teams numbers a little.

#7 Russ Bullock

    President

  • Developer
  • Developer
  • 909 posts

Posted 15 December 2014 - 06:41 PM

View PostAsmudius Heng, on 15 December 2014 - 06:39 PM, said:

Will these sorts of rewards be advertised in game to make sure people making decisions on factions are informed through the game not the forums? This sort of thing needs to be in game to effect population sizes and draw units into new contracts for better gain.


Unfortunately there are no announcement systems for in game. But yes you can tell by clicking on a planet info it shows the higher amounts.

#8 Evinthal

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 660 posts
  • LocationGig Harbor, Wa

Posted 15 December 2014 - 06:41 PM

View PostTarzilman, on 15 December 2014 - 06:37 PM, said:

First!
But... I don't get it.
What exactly are those adjustments for?


They are to give people a reason to play for those factions. Better rewards to draw more people into the trap.

#9 Jin Ma

    Member

  • PipPipPipPipPipPipPipPip
  • 1,323 posts

Posted 15 December 2014 - 06:43 PM

View PostTarzilman, on 15 December 2014 - 06:37 PM, said:

First!
But... I don't get it.
What exactly are those adjustments for?


These factions need merc units more so they will pay them more.

But this really isn't that much.

Edited by Jin Ma, 15 December 2014 - 07:15 PM.


#10 Gruunok

    Rookie

  • Fire
  • Fire
  • 7 posts

Posted 15 December 2014 - 06:44 PM

Maybe they dont like the wait time in queue? hell it taked forever in solo queue even on advertised planets

#11 Asmudius Heng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • 2,429 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSydney, Australia

Posted 15 December 2014 - 06:44 PM

View PostRuss Bullock, on 15 December 2014 - 06:41 PM, said:


Unfortunately there are no announcement systems for in game. But yes you can tell by clicking on a planet info it shows the higher amounts.


Well that is something at least.

Are you planning on adding announcements systems in game? This would be a boon to a number of areas of player experience.

... oh and faction chat ... but i have bugged you about that before ^_^

#12 Amro One

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 136 posts

Posted 15 December 2014 - 06:45 PM

The announcement is when you click on a planet to see contract amount.

#13 Slater01

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 430 posts
  • LocationVancouver, BC

Posted 15 December 2014 - 06:45 PM

Liao - Hahahaha ha

Well I'm sure I won't be laughing once the one week contracts run dry and everyevery IS merc company will go Liao.

#14 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 15 December 2014 - 06:45 PM

I'd move but I'm not very interested in breaking contract early. Pondering.

View PostGruunok, on 15 December 2014 - 06:44 PM, said:

Maybe they dont like the wait time in queue? hell it taked forever in solo queue even on advertised planets


Has to do with faction popularity itself. Liaos and Jaguars were predictable. I am actually surprised the Falcons need help.

#15 Mercworks

    Member

  • PipPipPipPipPip
  • Shredder
  • Shredder
  • 151 posts

Posted 15 December 2014 - 06:47 PM

There's not enough C-Bills in the Inner Sphere to get me to fight for Liao.

#16 Kell Morgan

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 141 posts
  • LocationKansas

Posted 15 December 2014 - 06:47 PM

Comstar is playing a dangerous game with this one. You are interfering in the spoils of war. Terra might not find as many willing defenders if the clans decide to push that way....

#17 Draven Darkshadow

    Member

  • PipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 130 posts

Posted 15 December 2014 - 06:50 PM

I knew i picked the right faction! the losing smoke jaguars for the cbills!

#18 Joe Mallad

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,740 posts
  • LocationMichigan

Posted 15 December 2014 - 06:51 PM

Well, we know what 3 factions are doing the worst lol. More incentive to play for them so they don't lose more ground lol

#19 Jin Ma

    Member

  • PipPipPipPipPipPipPipPip
  • 1,323 posts

Posted 15 December 2014 - 06:54 PM

View PostYoseful Mallad, on 15 December 2014 - 06:51 PM, said:

Well, we know what 3 factions are doing the worst lol. More incentive to play for them so they don't lose more ground lol


Jade falcon relaly isn't doing that bad tho

they took butte

Edited by Jin Ma, 15 December 2014 - 06:55 PM.


#20 DeathlyEyes

    Member

  • PipPipPipPipPipPipPip
  • The Messenger
  • 940 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationMetaphorical Island somewhere in the Pacific

Posted 15 December 2014 - 06:54 PM

Maybe if you applied bonuses to everything.

Edited by DeathlyEyes, 15 December 2014 - 06:55 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users