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Cw Suggestion


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#1 Hotthedd

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Posted 15 December 2014 - 08:03 PM

I had an idea for CW that could make the battles for planetary control seem more like campaigns, and not make the older maps obsolete.

Why not have each battle be a best of three, with the outcome of each battle determining the parameters of the next battle?

For example:

Round 1 could be a regular skirmish or assault mode on one of the existing maps. Whichever side wins that round would then defend the base in Round 2. There would be no respawns in Round 1, but each 'mech would count as one of your 4 in the dropdeck. If you survive, you can take it to round 2, with the opportunity to switch 'mechs before the start of the next round. In the event of atie in round 1, the home faction would defend.

Round 2 would be as CW is now, but with (probably) one fewer wave. (less need to buff defense)
If the defender wins round 2, the battle is decided. (Best 2 out of 3)
If the attacker wins round 2, they would then defend in round 3 for the deciding battle.

I feel that this would make zerging in round 2 more costly, as leaving more enemy 'mechs alive would leave them there for the inevitable counterattack in round 3. It would also add a layer of strategy, as planning which 'mechs to take in each wave and round becomes more important. You could even keep a damaged 'mech from round 1 as your last best hope in round 3.

Any thoughts, suggestions, or improvements?

Any reasons against?

#2 Samuel Ryan Jennings

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Posted 15 December 2014 - 08:14 PM

I think the idea of best 2 out of 3 is an idea with merit. Might make things a little more interesting instead of everyone rushing and hope it sticks.

It would apply a lot more strategy and thinking to the game. Unfortunately that is not for everyone. The added logistics of 3 matches might make it impossible to do at the moment. There are enough issues with the standard CW qeues now without making them be longer matches.

This would prolly be something we might see in the future. I do hope to see it. It's a great idea.

#3 Demon Horde

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Posted 15 December 2014 - 10:06 PM

I definitely think they need to work the other game modes into CW some how. Personally I think they should go the different mission type route. Like some planets are assault mode , some are invasion some are resource collection ect ect. Last but not least they definitely need to get a couple more unique modes in the game (convoy and drop ship defense).

#4 Hotthedd

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Posted 15 December 2014 - 10:21 PM

View PostDemon Horde, on 15 December 2014 - 10:06 PM, said:

I definitely think they need to work the other game modes into CW some how. Personally I think they should go the different mission type route. Like some planets are assault mode , some are invasion some are resource collection ect ect. Last but not least they definitely need to get a couple more unique modes in the game (convoy and drop ship defense).

Definitely. Rounds 2 and 3 could easily be different CW modes, the point being that there wouldn't have to be so many buff/nerfs to the modes if both teams might have to play them to win the overall battle, and the deathball zerg would actually have some risk of consequence instead of being the best chance to win, every single time.

#5 Johnny Z

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Posted 16 December 2014 - 12:04 AM

Having maps linked for some kind of star map campaign is an excellent idea.

#6 NQ strooka_ace ZOD

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Posted 16 December 2014 - 05:10 AM

+1+1+1

But i Would add that your Mechs stay damaged. Because i have or Other ppl havent the time to stay 3 rounds. If the planet is conquered your mechs Would be repaired. Also if you try to attack another Planet in meantime you have to choose Other mechs, because your mechs are atm in a drop on the other planet.

I mean they are damaged like you suggest until the rounds are over.





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