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Ngng Dodged Es And Jj Removal Question In Town Hall Again


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#1 Anakha

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Posted 16 April 2015 - 09:46 PM

So my question was edited by NGNG for Russ to answer by removing my question about unlocking Endo Steel for clan mechs that need it and allowing us to remove JJ's from mechs with locked JJ's. I had asked 2 questions in the following post on page 2:

http://mwomercs.com/...dt/page__st__20

Yet NGNG chose to only ask the Clan AC question which Russ said they would improve by decreasing the time between shell so they care closer together. We'll see if that improves things once its implemented but at least its an attempt to improve them.

Anyways I think it is pretty poor that NGNG is editing the questions they are asking and presenting to Russ. Looks like PGI needs to start doing their own Town Halls if we can't trust NGNG not to edit questions behind the scenes like this I don't want them running the Town Halls that is just dirty.

Edited by Anakha, 16 April 2015 - 09:47 PM.


#2 Xetelian

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Posted 16 April 2015 - 09:51 PM

The cAP and 6 JJs on the MLX are not fun.

#3 627

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Posted 16 April 2015 - 09:54 PM

And you totally needed a new thread instead of using your old one? You know that one not even 10 threads below this atm?


btw not everyone thinks unlocking ES and FF for clans is a good choice.

#4 Cyborne Elemental

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Posted 16 April 2015 - 10:11 PM

View Post627, on 16 April 2015 - 09:54 PM, said:


btw not everyone thinks unlocking ES and FF for clans is a good choice.


Any Choice is always the good choice as long as "you" are able to make that choice :P

#5 CHH Badkarma

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Posted 16 April 2015 - 10:13 PM

You are surprised about this why? Anyone that has been around here long enough knows that kind of thing is standard operating procedure.

#6 627

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Posted 16 April 2015 - 10:14 PM

View PostMister D, on 16 April 2015 - 10:11 PM, said:


Any Choice is always the good choice as long as "you" are able to make that choice :P


While you're right in general, OmniMechs already get more choices than battlemechs.

#7 Cyborne Elemental

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Posted 16 April 2015 - 10:35 PM

Facepalm...

IMO I personally feel that allowing some of these underdog mechs the choice of removing that equipment would be a good thing.

Take Kitfox for example, it used to have unlocked JJ's and was open to alot more variety of builds, even some decent light ballistic builds with dual UAC-2 was available, now.. can barely setup a decent load with MG's..

If Summoner could drop even 1 single JJ, thats a ton free for ammo or armor or whatever. It would have been pretty useful to gain that precious tonnage instead of blimpjets.

Edited by Mister D, 18 April 2015 - 12:55 AM.


#8 Escef

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Posted 17 April 2015 - 12:27 AM

View PostMister D, on 16 April 2015 - 10:35 PM, said:

Facepalm...

IMO I personally feel that allowing some of these underdog mechs the choice of removing that equipment would be a good thing.


I am utterly indifferent.

#9 Xetelian

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Posted 17 April 2015 - 12:34 AM

If I could have 2 JJs maybe 3 and no cAP the MLX would still be a DoA POS.

#10 Mcgral18

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Posted 17 April 2015 - 12:36 AM

View PostXetelian, on 17 April 2015 - 12:34 AM, said:

If I could have 2 JJs maybe 3 and no cAP the MLX would still be a DoA POS.


Now, if it had an XL225...that'd be something.

Even if it had to be an isXL225.

#11 Ursh

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Posted 17 April 2015 - 12:48 AM

Some mechs never made any sense, even by table-top rules.

When building custom clan mechs using TT rules, I can't remember ever not putting ES+FF into any mech below 85 tons.

#12 Kh0rn

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Posted 17 April 2015 - 01:00 AM

And yet again they also avoided questions about improved graphics , better sounds , immersion and other gameplay ideas. This was the picture along with a bunch of questions I asked them. The graphical question was when will we see the quality that existed in closed beta. my questions also further went into other features such as the old ammo explosion feel , better sound effects , re arm and repair, better role warfare, JJ that act like a Jump and even head bobble. Posted Image But all totally avoided.

#13 Wabbit Swaya

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Posted 17 April 2015 - 01:05 AM

Let the vat brats have the ability to "unlock" equipment hardwires on their "under-performing" mechs...

But if you do, give IS the ability to change hardpoint location, type and number on IS "under-performing" chassis. While you're at it let IS change max engine rating at will, or whether a chassis can carry ECM or JJ capability a how much...call it build you own hero...

See how that works, you make your wish, and the IS makes theirs

#14 Satan n stuff

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Posted 17 April 2015 - 01:39 AM

View PostMister D, on 16 April 2015 - 10:22 PM, said:


I didn't get to make the choice because you have a gun to my head Escef.
You took that choice away when you put "or else" in there.

Having the choice of putting on or taking off Locked components to save weight = good

Putting a gun to sombody's head and.. yeah.. = bad.

"Or else" is the very definition of choice. You have two possible choices with their own distinct consequences attached to them, it couldn't be simpler. In this case the choice is **** or die. The fact that you think there isn't a choice just means you've already chosen.

#15 Cyborne Elemental

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Posted 17 April 2015 - 01:43 AM

Posted Image

#16 Mycrus

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Posted 17 April 2015 - 03:25 AM

No guts... more ways than one...

#17 Joseph Mallan

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Posted 17 April 2015 - 03:29 AM

View PostAnakha, on 16 April 2015 - 09:46 PM, said:

So my question was edited by NGNG for Russ to answer by removing my question about unlocking Endo Steel for clan mechs that need it and allowing us to remove JJ's from mechs with locked JJ's. I had asked 2 questions in the following post on page 2:

http://mwomercs.com/...dt/page__st__20

Yet NGNG chose to only ask the Clan AC question which Russ said they would improve by decreasing the time between shell so they care closer together. We'll see if that improves things once its implemented but at least its an attempt to improve them.

Anyways I think it is pretty poor that NGNG is editing the questions they are asking and presenting to Russ. Looks like PGI needs to start doing their own Town Halls if we can't trust NGNG not to edit questions behind the scenes like this I don't want them running the Town Halls that is just dirty.
Clan Mechs can swap Endo Clan. Omnis cannot. Its the rule PGI is using.

#18 Andi Nagasia

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Posted 17 April 2015 - 04:32 AM

I can understand that, but the situation remains,
Omnimax in battle mechs are supposed to be different,
However even if you have locked engines and some locked DSH
That should still be enough to tell them apart

remember battle mechs also have hard. Inflation
Omni don't customisation has always been key in MW
There is no reason to keep these things locked
As always I would do is buff weaker machs

And we can't keep on behind lore as an excuse why not to do it
Remember by Allure BattleMechs are more restrictive than Omnis
Right now it seems like BattleMechs are built like the machs in every other MW game
Whereas on the next time we have to follow lower and all these restrictions and all these rules

I can understand why PG I would want to take it slow
But I feel unlocking these things will make the Leicester omni's
Much more viable and remember their engines and DHS would remain locked

#19 Quxudica

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Posted 17 April 2015 - 04:39 AM

View PostKh0rn, on 17 April 2015 - 01:00 AM, said:

And yet again they also avoided questions about improved graphics , better sounds , immersion and other gameplay ideas. This was the picture along with a bunch of questions I asked them. The graphical question was when will we see the quality that existed in closed beta. my questions also further went into other features such as the old ammo explosion feel , better sound effects , re arm and repair, better role warfare, JJ that act like a Jump and even head bobble. Posted Image But all totally avoided.


I honestly don't feel the game was that much better looking in Closed Beta, if at all. The pic comparing Forest Colony here isn't really an example of lower quality graphics, just the unfortunate result of changes made to the maps visibility. It was a gameplay change that came about during some of the early phases of sniping popularity. I agree it looks awful though, I hate the "new" forest colony, hurts my eyes and it feels like you almost need night vision (but neither alternate vision mode really works).


Still I would have liked to see replies to the rest of your topics. Except RnR, that was and always will be a mistake to implement.

#20 LordBraxton

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Posted 17 April 2015 - 05:20 AM

View PostQuxudica, on 17 April 2015 - 04:39 AM, said:


I honestly don't feel the game was that much better looking in Closed Beta, if at all. The pic comparing Forest Colony here isn't really an example of lower quality graphics, just the unfortunate result of changes made to the maps visibility. It was a gameplay change that came about during some of the early phases of sniping popularity. I agree it looks awful though, I hate the "new" forest colony, hurts my eyes and it feels like you almost need night vision (but neither alternate vision mode really works).


Still I would have liked to see replies to the rest of your topics. Except RnR, that was and always will be a mistake to implement.


um... the classic gif will always serve

Posted Image

CB looked way better. In general CB was way better across the board.

Only hit reg has improved.





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