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Mechwarrior; Dark Age / Age of Destruction
#1
Posted 23 November 2011 - 01:21 AM
There still is (a little) activity on the classic battletech and cmgrealms forums.
Next year, theres supposed to be a meetup at Gencon Indy, which i might even attend.
Anyone else remember (or still play) this game?
#2
Posted 23 November 2011 - 03:22 AM
I use the infantry for my Battletech gaming and the other pieces are good for Quick Strike games.
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#3
Posted 23 November 2011 - 04:53 AM
I still have forces for Liao (twin Elite Targes of doom!), Dragon's Fury (almost all of the uniques, gotta love them!), Stormhammers (including the most brutal artillery and VTOLs), Bannson's Raiders (so many powerful cheap common pieces) and Steel Wolves (hard to play, but fun).
#4
Posted 23 November 2011 - 06:51 AM
Brinxter, on 23 November 2011 - 01:21 AM, said:
There still is (a little) activity on the classic battletech and cmgrealms forums.
Next year, theres supposed to be a meetup at Gencon Indy, which i might even attend.
Anyone else remember (or still play) this game?
#5
Posted 23 November 2011 - 09:13 AM
I'd be happy to get back into a Mechwarrior PnP campaign again (with BattleTech TT goodness) but alas, there's been a serious drought of gaming groups in my area for the last few years.
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Edited by VEDRFOLNIR, 23 November 2011 - 09:13 AM.
#6
Posted 23 November 2011 - 09:28 AM
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#8
Posted 24 November 2011 - 09:39 PM
i think it is over a cluster or battlemechs with support
#9
Posted 25 November 2011 - 09:33 AM
Steel wolfs were always my favorite.
#10
Posted 09 December 2011 - 02:57 PM
Edited by h1tl3r1t3, 09 December 2011 - 02:59 PM.
#11
Posted 09 December 2011 - 03:33 PM
Full disclosure: I have played TT for a couple decades. I played DA from launch until just after AoD. I was a battlemaster at my FLGS too for it.
The first game and expansion (fire for effect) were the best time for this game. Not too many units, emphasized combined arms, and everyone was learning the system. It felt that mechs were powerful, but unsupported were dead meat.
Then a few things happened. Power gamers started buying LE pieces which were much more powerful, the every 3 months expansions got very expensive (unless you had $$$$, see: Power Gamers), and the number of units increased substantially. The rules got more and more complicated as they added abilities and new options, and tried to fix "broken" rules.
By the time v2 of the rules came out (AoD), the game was dying, and the pilot cards / abilities did not help matters.
Our group, which had approx 10 people normally at least once/week had fewer and fewer players as the power gamer of the group pissed them all off. (He would go to several stores to get the LEs in games then ebay them off afterwards. He would customize his army for each player he faced too).
I don't really miss it. I'll go and play TT again.
#12
Posted 10 December 2011 - 12:31 AM
Jade Falcon, I have a Binary of Mechs, no support, and Steel Wolves, 2.6 binaries, with support.
#13
Posted 15 December 2011 - 08:55 AM
#14
Posted 16 December 2011 - 06:34 AM
#15
Posted 22 December 2011 - 01:32 PM
#16
Posted 22 December 2011 - 01:50 PM
But yes, when AoD came out and rewrote the rules and added the pilot/gear cards it made it so complicated it turned some off of it. But some of the older one dove in deeper! We just played by the original rules. Some of us did go to local tournys and ran into the eBay gamers that did what you said. Our local places dried up and when I left that school I didn't play as much. So I quit collecting(right after AoD), played less, and then put it up all together...until now! the news of MWO got me to thinking about all the 'mech-goodness I've experienced over the years, So I pulled the collection off the shelf and started playing with my 2 kids (girl 9, boy 4)! We did some SUPERsimple rules for when my son plays, but my daughter wants more, so I'm going to teach her the official DA ruleset!
I know some don't like the clickmechs, but I feel it served a good purpose of exposing kids/people to gaming in general and the existance of the BT/MW universe! Plus, it's the world's coolest math lesson!
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#17
Posted 22 December 2011 - 02:53 PM
#18
Posted 02 January 2012 - 10:40 AM
#19
Posted 02 January 2012 - 03:01 PM
Recently a friend brought over allies vs axis, it was an excellent game but took ages to set up.
As we set it up I played another mate in a MW match, him having never played before and me having just read the quick rules with my wife (who was a most dis-interested opponent I can tell you! LOL) and within minutes we were having a great time!
Not sure how far I'll get into the complex rules and collecting arty and other mechs, (baby incoming) but I'll be really looking forward to playing when I can.
One newbie question though.
The rules seem a little ambiguous though as the first thing they state is that you can only issue two orders per turn.
does this mean that technically you could have a mech and a tank in ranged combat with 3 other vehicles never using their initiative and attacking despite having line of site?
I ended up playing the third game such that you could only issue two move orders per turn but if any unit had Line of site on a target it could attack without being issued an attack order due to using their common sense. (I modified this further to allow the LRM rack to offer indirect fire provided a unit had LOS on a target). I'm prob. way off but this seemed to be the only way to get through a round in 50 mins.
I'd love to hear peoples thoughts on this.
Edited by Striker1980, 02 January 2012 - 03:02 PM.
#20
Posted 02 January 2012 - 03:31 PM
i remember you get 1 order for every 150 points you play. So if your army has about 300 points you have 2 orders. You should read the rules about sticking tanks and infantry together or at least tanks. If you do so you can save some orders. I played alot of tournement in my hometown and won a lot of them through the 16" range of the Spirit cats. I think my 450points tournement army was 1 Marauder II(the unique one), 1 Behemoth assault tank and 2-3 Purifier Battle Armors.
I had a uge collection of Spirit Cats and nearly every Unique. I stoped playing after i read the Jade-Falcon books and saw the jade falcon miniatures. and their ornament wings i had to facepalm. And then the recruits that ride on the hoover tanks into battle...
Edited by Grayson Pryde, 02 January 2012 - 03:32 PM.
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