Okay, I know everyone will have their thoughts on this and not everyone will agree with me. That's fine, but if you disagree, please keep the rebuttals constructive and/or offer your own constructive counter-proposals.
I have a fundamental issue with the way dropship mech composition works. Namely, I have to plan around having four mechs no matter what. In essence, if I want to play an assault, I'm almost certainly going to have to field multiple mediums or else field a light, whether or not that matches my play style. Conversely, if you enjoy piloting lights, it's trivial to choose those for all four drops. It just seems strange to me that someone who enjoys playing a Jenner can run four of them, but someone who really likes their K2 can't and is forced to take something else, which impacts their entire drop deck.
I do like the idea of the current drop limits, but what I'd like to see is one of two modifications:
1) Allow me to choose any number of mechs (up to a max of four) within the tonnage limits. In other words, allow me to take three Victors. Or an Atlas and two Cataphracts. The only impact this should have on balance is that people will be piloting chassis they actually WANT to play instead of being forced into a role they dislike. As it stands, being forced to take a Locust because I have to field four mechs isn't really helping my team, nor is it fun for me.
2) Allow players who are grouped (i.e. dropping together from the same unit) to share tonnage. If Player A only uses 220 tons, allow another player to field 260 tons.


5 replies to this topic
#1
Posted 16 December 2014 - 09:19 AM
#2
Posted 16 December 2014 - 12:19 PM
Is there an Atlas/Direwolf pilot who enjoys playing lights/mediums?
I like your suggestions... I think it was Paul who said that the debate desk at PGI decided for us that teammates would feel disadvantaged if we bring fewer than 4 mechs to battle. While I would prefer them moving the max tonnage up (to be able to put 2 assaults in a drop deck maybe with 2 light weight mediums) I would find it 100% acceptable to bring fewer than 4 mechs.
The idea of shared tonnage is very cool, but I can see solo players not being satisfied with such a solution.
I like your suggestions... I think it was Paul who said that the debate desk at PGI decided for us that teammates would feel disadvantaged if we bring fewer than 4 mechs to battle. While I would prefer them moving the max tonnage up (to be able to put 2 assaults in a drop deck maybe with 2 light weight mediums) I would find it 100% acceptable to bring fewer than 4 mechs.
The idea of shared tonnage is very cool, but I can see solo players not being satisfied with such a solution.
#3
Posted 16 December 2014 - 04:29 PM
Kanya Pryde, on 16 December 2014 - 12:19 PM, said:
Is there an Atlas/Direwolf pilot who enjoys playing lights/mediums?
I do.
On a serious note, this makes sense and I believe should be added to a limited extent, otherwise we would have people in 140 tons (4xlights) and some with 340 tons (3xAtlas/DW/KGC + a light/Cicada.)
#4
Posted 16 December 2014 - 05:02 PM
Several in my unit are firm 2 assault 2 light guys. Personally I'd go for mediums or heavies if there wasn't the stupid need for a light rusher which pretty much makes me have to take an assault as well for balance.
#5
Posted 16 December 2014 - 05:05 PM
Yeah 240 for IS and 220 for clanners (To make up for reduction in weapon tonnage and clan honor system) with a mandatory 4 mechs each. Why; because it would be more balanced than the current system.
#6
Posted 16 December 2014 - 06:34 PM
Jeez you have 33 different mechs to chose from compared to 12 for the clans and your complaining about the weight limit. You have a nearly indestructible light that hits like an Atlas and your complaining about weight limits. Find something worthwhile to complain about like the video, memory, lag issues, or hit box, hit detection issues.
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