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Cw Future


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#1 Snuglninja

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Posted 16 December 2014 - 09:38 AM

Has anyone heard or know about future cw features.
What I mean is this base invasion going to be the only type of match and tonage limit for cw or is pgi going to incorporate the other game modes into cw?
Just my suggestion but it seems like invasion would happen early on in a planetary attack. Then as the battle for the planet went on tonage and game modes could change.



#2 Sandpit

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Posted 16 December 2014 - 09:41 AM

View PostSnuglninja, on 16 December 2014 - 09:38 AM, said:

Has anyone heard or know about future cw features.
What I mean is this base invasion going to be the only type of match and tonage limit for cw or is pgi going to incorporate the other game modes into cw?
Just my suggestion but it seems like invasion would happen early on in a planetary attack. Then as the battle for the planet went on tonage and game modes could change.

They've talked new maps, new objectives, new drop deck weights, etc. so I would imagine there's going to be plenty added.

#3 Siegegun

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Posted 16 December 2014 - 09:50 AM

This is just the beginning. You have to build some type of foundation before you build a house.

#4 Sandpit

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Posted 16 December 2014 - 10:25 AM

View PostSiegegun, on 16 December 2014 - 09:50 AM, said:

This is just the beginning. You have to build some type of foundation before you build a house.

thus far, it's a very solid foundation

#5 Snuglninja

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Posted 16 December 2014 - 01:05 PM

Agreed as a founder I am happy to see cw, I was just asking if anyone has seen any articles or roadmaps that talk more about it. If any of you remember NBT planet conquest was on a sliding scale It seems after the initial invasion mode it would be easy for them to add the other modes into the rotation of taking a planet.

#6 Tidy

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Posted 16 December 2014 - 01:24 PM

View PostSandpit, on 16 December 2014 - 10:25 AM, said:

thus far, it's a very boring foundation

Fixed, excitement over CW is a very boring foundation.

#7 Sandpit

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Posted 16 December 2014 - 02:14 PM

View PostTidy, on 16 December 2014 - 01:24 PM, said:

Fixed, excitement over CW is a very boring foundation.

No
You don't think so. That's great. Don't put words in my mouth.
You don't like it. Pub queue might be more your speed

#8 BourbonFaucet

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Posted 16 December 2014 - 02:24 PM

View PostSandpit, on 16 December 2014 - 10:25 AM, said:

thus far, it's a very solid foundation


I agree. Needs a few minor tweaks here or there for balance and variety, but so far I'm liking it. Probably need a good 'nother 100 games of CW under my belt before giving a complete analysis.

#9 Kirkland Langue

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Posted 16 December 2014 - 02:41 PM

View PostTechorse, on 16 December 2014 - 02:24 PM, said:


I agree. Needs a few minor tweaks here or there for balance and variety, but so far I'm liking it. Probably need a good 'nother 100 games of CW under my belt before giving a complete analysis.


Well...... It needs more than a few tweaks. CW needs a lot of tweaks and a lot of polish.
Don't get me wrong, Clan Wars definitely has potential and I have played more MWO over the last 5 days than I probably have in the last month. ...

But beyond the things that people talk about on the forums, there are some really significant problems that need to be solved very soon. Consider how many times you have seen people get stuck on terrain on the Hot map. Every single game someone gets stuck, and usually if you bump into a stuck mech then either you become stuck or your UI starts dancing all over the place while you are nearby. This kind of issue is only overlooked on the forums because there are even bigger issues. How often are players disconnected when joining a CW drop? How often are dropdecks replaced with trial mechs? How many times have you had to remind someone in group to ready up because your team became unready when the leader chose a planet? How often has this happened and the person who needs to ready up sees their client saying "ready" when everyone else sees them as not ready?

And that's just the tip of the iceberg. Each of these issues are ones which would be complained about nonstop - if bigger issues didn't suck all the oxygen out of the room.

Don't get me wrong, I love what exists as CW - but it's very important for PGI to take these kinds of issues seriously. There are too many existing examples in MWO where PGI implemented something half-assed and then left it for years. Statues on River City are a pretty good example.

#10 Odins Fist

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Posted 16 December 2014 - 02:42 PM

View PostSiegegun, on 16 December 2014 - 09:50 AM, said:

This is just the beginning. You have to build some type of foundation before you build a house.


Bamboo makes a poor foundation for a house... :D

#11 Tidy

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Posted 16 December 2014 - 02:46 PM

View PostSandpit, on 16 December 2014 - 02:14 PM, said:

No
You don't think so. That's great. Don't put words in my mouth.
You don't like it. Pub queue might be more your speed

Pub que is just an arena sleep fest like CS:go, so no not my thing.
Whats left then? C'leg'emballrushlightrush'riseandrepeat'W great fun..... unless your going 150kph for invunrability mode every mech is worth 1 leg armour only. Can we get the rest of the armour discounted off mech buying price please?

Dont worry your excitment will fade.

#12 Johnny Z

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Posted 16 December 2014 - 02:51 PM

View PostSandpit, on 16 December 2014 - 10:25 AM, said:


thus far, it's a very solid foundation


This is correct.

The Ui is a little shacky though. :) But I am guessing all the pieces are there.

Edited by Johnny Z, 16 December 2014 - 02:53 PM.


#13 CDLord HHGD

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Posted 16 December 2014 - 03:07 PM

View PostSandpit, on 16 December 2014 - 10:25 AM, said:

thus far, it's a very solid foundation

Couldn't agree more!

#14 Asmudius Heng

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Posted 16 December 2014 - 03:10 PM

I think the first 3 tokens should be invasion, then the next 5 should be random mixes of the regular maps on skirmish or conquest (please not assault unless its reworked) then the last 3 should be an invasion STYLE map with an objective to capture but works differently and should be about taking command points (capitol cities, outposts etc)

This way you simulate taking a landing site, fighting for territorial control, then pushing in on the enemies major cities and command centres to remove the enemies ability to fight.

That would add variety and context.

#15 dJellyfish

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Posted 16 December 2014 - 03:12 PM

Expect to hear talk of CW's future in tomorrow's Town Hall with Russ:

"Russ Bullock will be holding a Town Hall on NGNG's Twitch stream to discuss Community Warfare. You may even hear some details on future plans for MechWarrior Online!"

http://www.reddit.co...s_wed_dec_17th/

Edited by dJellyfish, 16 December 2014 - 03:13 PM.


#16 N0MAD

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Posted 16 December 2014 - 03:13 PM

I see a consolidation of Qs coming up, cutting down on the number of Q currently running, to stop the long wait times some are having and the number of uncontested drops.
Just a guess tho.

#17 operatorZ

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Posted 16 December 2014 - 03:17 PM

View PostOdins Fist, on 16 December 2014 - 02:42 PM, said:


Bamboo makes a poor foundation for a house... :D


conversely if its a raised house on a bamboo foundation it can resist flood waters very well! :P

#18 Verenix

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Posted 16 December 2014 - 03:20 PM

If anyone's noticed....It's Davion's saying CW has been Solid so far....

Of course you Feds are saying CW is solid, you've been ghost dropping liao the entire CW. Even though we win 5 games straight, you're ghost drops outweigh our wins.

#19 Odins Fist

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Posted 16 December 2014 - 04:23 PM

View PostoperatorZ, on 16 December 2014 - 03:17 PM, said:



conversely if its a raised house on a bamboo foundation it can resist flood waters very well! :P


2 words... Tsunami... Typhoon....

EDIT: also just High winds.

#20 Zepster

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Posted 16 December 2014 - 04:48 PM

Hope discussion on planet flipping process is discussed. Loving CW but that process needs some help. Faction chat would be nice as well.





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