King Crab 000-L No Longer Available Today?
#1
Posted 16 December 2014 - 12:49 PM
#2
Posted 16 December 2014 - 12:53 PM
TrunksMaxamillan, on 16 December 2014 - 12:49 PM, said:
The King Crab promotion expired at 10 am this morning, Pacific time.
Edited by Golden Vulf, 16 December 2014 - 12:54 PM.
#3
Posted 16 December 2014 - 12:53 PM
The ability to qualify for the KGC-000(P) Ended at 10.00 PST.
Or 18.00 GMT, roughly 3 hours ago as of this post.
Edited by Ovion, 16 December 2014 - 12:53 PM.
#4
Posted 16 December 2014 - 12:54 PM
#5
Posted 16 December 2014 - 12:56 PM
#6
Posted 16 December 2014 - 12:58 PM
#7
Posted 16 December 2014 - 01:02 PM
Walluh, on 16 December 2014 - 12:58 PM, said:
Yeah, but apparently the 000 L has 7.5% weapon cool down quirk which can be stacked with module cooldown.... not sure if that really makes a big difference. After all the 000 has higher percentage of ballistic velocity.
000 = 10% ballistic velocity
000 L = 7.5% ballistic velocity + 7.5% ballistic cooldown.
#8
Posted 16 December 2014 - 01:06 PM
TrunksMaxamillan, on 16 December 2014 - 01:02 PM, said:
Yeah, but apparently the 000 L has 7.5% weapon cool down quirk which can be stacked with module cooldown.... not sure if that really makes a big difference. After all the 000 has higher percentage of ballistic velocity.
000 = 10% ballistic velocity
000 L = 7.5% ballistic velocity + 7.5% ballistic cooldown.
Smurfy says the 000 and 000(L) versions have identical quirks, as they should.
#9
Posted 16 December 2014 - 01:06 PM
TrunksMaxamillan, on 16 December 2014 - 12:54 PM, said:
The standard 000 has the exact same quirks and it's available for MCs. The only difference between that and the L is the fancy paint job and the 30% Cbill bonus. I think the Crabs come out for Cbills here soon if he doesn't mind waiting, he can get it for 'free', at least real in life money terms.
Edited by 0bsidion, 16 December 2014 - 01:07 PM.
#10
Posted 16 December 2014 - 01:15 PM
process, on 16 December 2014 - 01:06 PM, said:
Smurfy says the 000 and 000(L) versions have identical quirks, as they should.
Huh, I saw this post on smurphys, that is why...
[color=#181818][font=****, sans-serif]I quote myself (from Enileph's "Flux Whale") to both of you:[/font][/color][color=#181818][font=****, sans-serif]
[color=#FDFDFD]
Blagg Zear said: ↑[/color]
[indent]
I think this is the third Weaponloadout i would call a Standardbuild for the King Crab!
However, regarding the Quirks, i would definitely run this Build on the KGC-000/(L) !!!
Quirks KGC-000B:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +10%
- Energy Cooldown +10%
- Missile Cooldown +10%
Quirks KGC-000/(L):
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +7.5%
- Ballistic Cooldown +7.5%
- Laser Duration -10%
- AC/20 Velocity +7.5%
- AC/20 Cooldown +7.5%
I'm still not sure about XL Engine on the King Crab, but i would run both Versions like this:
Gauss.Ammo is Crit Padding, right? If yes, then need to use it to protect the Gauss-Rifles/XL-Sidetorsos.
[/indent][/font][/color]
#11
Posted 16 December 2014 - 01:17 PM
TrunksMaxamillan, on 16 December 2014 - 01:15 PM, said:
Huh, I saw this post on smurphys, that is why...
[color=#181818][font=****, sans-serif]I quote myself (from Enileph's "Flux Whale") to both of you:[/font][/color][color=#181818][font=****, sans-serif][/color]
Blagg Zear said: ↑
[indent]
I think this is the third Weaponloadout i would call a Standardbuild for the King Crab!
However, regarding the Quirks, i would definitely run this Build on the KGC-000/(L) !!!
Quirks KGC-000B:
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +10%
- Energy Cooldown +10%
- Missile Cooldown +10%
Quirks KGC-000/(L):
- Additional Armor (LA) +17
- Additional Armor (RA) +17
- Torso Turn Rate (Yaw) +25%
- Ballistic Velocity +7.5%
- Ballistic Cooldown +7.5%
- Laser Duration -10%
- AC/20 Velocity +7.5%
- AC/20 Cooldown +7.5%
I'm still not sure about XL Engine on the King Crab, but i would run both Versions like this:
Gauss.Ammo is Crit Padding, right? If yes, then need to use it to protect the Gauss-Rifles/XL-Sidetorsos.
[/indent][/font]
You're comparing the 000(L) to the 000B.
#13
Posted 16 December 2014 - 01:29 PM
#15
Posted 16 December 2014 - 01:34 PM
#16
Posted 16 December 2014 - 01:46 PM
Intrepid, on 16 December 2014 - 01:34 PM, said:
Is there a note from the creators that it was extended? I dont want to recommend he buy something, rather then buying MC to buy standards
#17
Posted 16 December 2014 - 01:53 PM
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