ShinVector, on 20 December 2014 - 01:13 PM, said:
Tonight Lasers HSR felt better than it's was post Laser Hit reg patch.
1. Either PGI more server fixes.
2. Or it is due to optimisation of server and network resources on PGI end.
3. Less people playing...
It has to be real because myself I play from Singapore and felt things were hitting on point and I was getting hit easier.
I had an friend who plays from Thailand suddenly message me and say that he doesn't need to lead with Lasers any more.
Any comment Neema ?
However playing on CW... The hit detection felt worst than it was in Public Matches.
Hey ShinVector,
We did not make changes beyond what was done Thursday night. The HSR algorithm is sensitive to the round trip time of game messages (the amount of time it takes for your client to send a message to the game server and get a message back). Sometimes we just refer to this as 'ping', but many factors actually affect this round trip time, including your frame rate, network ping, server load, server bandwidth, packet loss, etc. The portion of the algorithm that deals with trace fire weapons is more sensitive to this factor. Ballistics are a little bit better when it comes to this, since they don't quite work the same way.
As for Community Warfare matches in particular, they are a lot heavier on our servers in terms of both cpu usage and bandwidth than public matches. This most likely explains the differences you notice between these types of matches.
As far as the difference you experienced between the two nights, its hard to say what the cause may have been. It is possible that the particular servers you were playing on were experiencing higher load than usual, or that there was a difference in your connection quality between the two nights.
In any case, I'm glad to hear that you are experiencing a noticeable improvement!