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Introducing Cw Monitor, A Standalone 3Rd Party Client That Automatically Updates The Map Status


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#41 Krivvan

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Posted 07 January 2015 - 06:57 PM

View PostCimarb, on 07 January 2015 - 05:31 PM, said:

Had to install it separately from the 0.2 version. Will each version have to be done like that?


After 0.3 any future updates can likely be done by just overwriting everything in the folder. I can try to throw together an auto-updater in the future, but with 0.3 it does at least check for new versions automatically.

I'll be putting out the next update on Jan. 20 for the change in ceasefire windows.

#42 Cimarb

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Posted 07 January 2015 - 08:46 PM

Outstanding. I love the app, so pls keep it up! Any thoughts of making this into a mobile app?

#43 Krivvan

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Posted 07 January 2015 - 09:17 PM

View PostCimarb, on 07 January 2015 - 08:46 PM, said:

Outstanding. I love the app, so pls keep it up! Any thoughts of making this into a mobile app?

It's on my list of things to do.

#44 pwnface

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Posted 08 January 2015 - 12:12 AM

Krivvan, I knew you would be working on something like this you nerd. :P

Seriously though, thanks for doing this for all of us, community created resources for this game are pretty awesome.

Just one bit of feedback though, it would be nice if you could resize the window to view more information at once. It seems like you can only view 4 planets being attacked and defended at once, if there is a way to change this please let me know.

Edited by pwnface, 08 January 2015 - 12:23 AM.


#45 Demuder

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Posted 08 January 2015 - 07:45 AM

This is a nice little app. Thank you so much for putting it together.

#46 ExoForce

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Posted 08 January 2015 - 11:36 AM

Epic ! Thank You !

#47 Crockdaddy

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Posted 08 January 2015 - 08:59 PM

View PostKrivvan, on 17 December 2014 - 01:00 AM, said:

Available here: https://sourceforge....s/mwocwmonitor/

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All thanks to the API released by PGI Fox: https://static.mwome...cw/mapdata.json

Any feature requests, bug reports, and suggestions would be appreciated: https://github.com/K..._Monitor/issues

For anyone interested, the source code is available here: https://github.com/K.../MWO-CW_Monitor

Patch notes 0.3:
- Added timeline option (Tools -> Generate Timeline Reports)
- Added skins (Inner Sphere HUD, Clan HUD)
- Added options for All Factions, Inner Sphere Factions, and Clan Factions for current status window
- Added ability to sort current status window tables (click on headers)
- Added date to maps
- Added automatic version check upon application startup
- Improved loading time upon faction switch in current status window



Great Job Krivan! Thanks for the tool. We definitely appreciate it.

#48 Krivvan

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Posted 12 January 2015 - 03:43 PM

Just to note, the current status feature will work just fine after the Jan. 20 ceasefire period change patch. The historical timeline feature, however, will be broken after that patch and I'll be putting out a new version to address it on that date.

#49 Roadbeer

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Posted 12 January 2015 - 03:45 PM

View PostKrivvan, on 12 January 2015 - 03:43 PM, said:

Just to note, the current status feature will work just fine after the Jan. 20 ceasefire period change patch. The historical timeline feature, however, will be broken after that patch and I'll be putting out a new version to address it on that date.

Awesome, I have this running on a side monitor all day while I'm at work.

#50 Krivvan

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Posted 12 January 2015 - 03:48 PM

View PostRoadbeer, on 12 January 2015 - 03:45 PM, said:

Awesome, I have this running on a side monitor all day while I'm at work.

Haha, I actually kept the main window free of images or anything fancy partially so it appeared more work-like. ;)

#51 Cimarb

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Posted 12 January 2015 - 04:17 PM

View PostKrivvan, on 12 January 2015 - 03:43 PM, said:

Just to note, the current status feature will work just fine after the Jan. 20 ceasefire period change patch. The historical timeline feature, however, will be broken after that patch and I'll be putting out a new version to address it on that date.

Feature Suggestion: Any way you can add a timer until the next ceasefire? Many times we are queued up or in a match and cannot see how long we have until the ceasefire. It would be greatly beneficial.

Much less minor suggestion: any way we can set the default faction to something other than "All Factions"?

#52 Krivvan

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Posted 12 January 2015 - 07:30 PM

View PostCimarb, on 12 January 2015 - 04:17 PM, said:

Feature Suggestion: Any way you can add a timer until the next ceasefire? Many times we are queued up or in a match and cannot see how long we have until the ceasefire. It would be greatly beneficial.

Much less minor suggestion: any way we can set the default faction to something other than "All Factions"?

I'll see about the timer. Would be simple to add a line in the text box mentioning it, but I don't currently have any place for it that isn't a little awkward. I'll see about it. Would simple messages in the box an hour before ceasefire help? (1 hour to ceasefire, 45 minutes to ceasefire, etc.)

I can have something for default settings yeah. I was planning on adding a few more features before it'd be worth it to have a settings file.

Edited by Krivvan, 12 January 2015 - 07:56 PM.


#53 Cimarb

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Posted 13 January 2015 - 09:24 PM

View PostKrivvan, on 12 January 2015 - 07:30 PM, said:

I'll see about the timer. Would be simple to add a line in the text box mentioning it, but I don't currently have any place for it that isn't a little awkward. I'll see about it. Would simple messages in the box an hour before ceasefire help? (1 hour to ceasefire, 45 minutes to ceasefire, etc.)

I can have something for default settings yeah. I was planning on adding a few more features before it'd be worth it to have a settings file.

As long as it gave messages more often as the ceasefire drew near, that would work. For instance, it would not need any notices until about an hour before ceasefire. Then, it could give a notice at t-minus 30 minutes, then t-15, t-10, t-5, t-4, t-3, t-2, t-1, CEASE.

Seems like it would be simpler to just have a timer, but you are the one making this, so I differ to your experience and I will go back to my couch, lol.

#54 Krivvan

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Posted 20 January 2015 - 02:11 PM

New version released (along with a "hotfix" of sorts).

Widgets are now resizable and a plot of win history for a planet can be opened by double-clicking the entry on the table.

#55 Cimarb

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Posted 20 January 2015 - 05:43 PM

View PostKrivvan, on 20 January 2015 - 02:11 PM, said:

New version released (along with a "hotfix" of sorts).

Widgets are now resizable and a plot of win history for a planet can be opened by double-clicking the entry on the table.

Great change on the updating process!

How do you resize the widgets?

Edited by Cimarb, 20 January 2015 - 05:49 PM.


#56 Krivvan

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Posted 20 January 2015 - 06:14 PM

View PostCimarb, on 20 January 2015 - 05:43 PM, said:

Great change on the updating process!

How do you resize the widgets?

You can resize the overall window (only vertically), or when you show the faction map you can adjust the amount of space the tables or the map takes.

#57 Cimarb

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Posted 20 January 2015 - 06:21 PM

View PostKrivvan, on 20 January 2015 - 06:14 PM, said:

You can resize the overall window (only vertically), or when you show the faction map you can adjust the amount of space the tables or the map takes.

Gotcha. I was trying to drag the corners of each field. Had to find the "sweet spot" above the map. Awesome!

#58 Johnny Z

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Posted 21 January 2015 - 04:00 PM

If this were polished up using the in game star map colors and ui style, it would be great to see this in game and used out of game as well. In game it could be something to check out while waiting for a drop etc. Either way using the in game style and colors would really make it shine I think.

#59 JackkyChan

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Posted 21 January 2015 - 04:05 PM

Nice work OP.

Now I see on the map a huge battle going on with all 1000 active CW players on this planet below I think all the other planets are uninhabited at the moment hahahaa.

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#60 Cimarb

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Posted 27 January 2015 - 04:57 PM

I just noticed that CGB shows as having 6 defense planets. It is showing Elissa (Wolf) and Hermagor (FRR), which we are not currently defending, in addition to the 4 we ARE currently defending.

I thought it might be just because I leave it running 24/7, but even closing it out did not fix the bug.





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