

Cw Future
#1
Posted 16 December 2014 - 09:38 AM
What I mean is this base invasion going to be the only type of match and tonage limit for cw or is pgi going to incorporate the other game modes into cw?
Just my suggestion but it seems like invasion would happen early on in a planetary attack. Then as the battle for the planet went on tonage and game modes could change.
#2
Posted 16 December 2014 - 09:41 AM
Snuglninja, on 16 December 2014 - 09:38 AM, said:
What I mean is this base invasion going to be the only type of match and tonage limit for cw or is pgi going to incorporate the other game modes into cw?
Just my suggestion but it seems like invasion would happen early on in a planetary attack. Then as the battle for the planet went on tonage and game modes could change.
They've talked new maps, new objectives, new drop deck weights, etc. so I would imagine there's going to be plenty added.
#3
Posted 16 December 2014 - 09:50 AM
#5
Posted 16 December 2014 - 01:05 PM
#8
Posted 16 December 2014 - 02:24 PM
Sandpit, on 16 December 2014 - 10:25 AM, said:
I agree. Needs a few minor tweaks here or there for balance and variety, but so far I'm liking it. Probably need a good 'nother 100 games of CW under my belt before giving a complete analysis.
#9
Posted 16 December 2014 - 02:41 PM
Techorse, on 16 December 2014 - 02:24 PM, said:
I agree. Needs a few minor tweaks here or there for balance and variety, but so far I'm liking it. Probably need a good 'nother 100 games of CW under my belt before giving a complete analysis.
Well...... It needs more than a few tweaks. CW needs a lot of tweaks and a lot of polish.
Don't get me wrong, Clan Wars definitely has potential and I have played more MWO over the last 5 days than I probably have in the last month. ...
But beyond the things that people talk about on the forums, there are some really significant problems that need to be solved very soon. Consider how many times you have seen people get stuck on terrain on the Hot map. Every single game someone gets stuck, and usually if you bump into a stuck mech then either you become stuck or your UI starts dancing all over the place while you are nearby. This kind of issue is only overlooked on the forums because there are even bigger issues. How often are players disconnected when joining a CW drop? How often are dropdecks replaced with trial mechs? How many times have you had to remind someone in group to ready up because your team became unready when the leader chose a planet? How often has this happened and the person who needs to ready up sees their client saying "ready" when everyone else sees them as not ready?
And that's just the tip of the iceberg. Each of these issues are ones which would be complained about nonstop - if bigger issues didn't suck all the oxygen out of the room.
Don't get me wrong, I love what exists as CW - but it's very important for PGI to take these kinds of issues seriously. There are too many existing examples in MWO where PGI implemented something half-assed and then left it for years. Statues on River City are a pretty good example.
#11
Posted 16 December 2014 - 02:46 PM
Sandpit, on 16 December 2014 - 02:14 PM, said:
You don't think so. That's great. Don't put words in my mouth.
You don't like it. Pub queue might be more your speed
Pub que is just an arena sleep fest like CS:go, so no not my thing.
Whats left then? C'leg'emballrushlightrush'riseandrepeat'W great fun..... unless your going 150kph for invunrability mode every mech is worth 1 leg armour only. Can we get the rest of the armour discounted off mech buying price please?
Dont worry your excitment will fade.
#14
Posted 16 December 2014 - 03:10 PM
This way you simulate taking a landing site, fighting for territorial control, then pushing in on the enemies major cities and command centres to remove the enemies ability to fight.
That would add variety and context.
#15
Posted 16 December 2014 - 03:12 PM
"Russ Bullock will be holding a Town Hall on NGNG's Twitch stream to discuss Community Warfare. You may even hear some details on future plans for MechWarrior Online!"
http://www.reddit.co...s_wed_dec_17th/
Edited by dJellyfish, 16 December 2014 - 03:13 PM.
#16
Posted 16 December 2014 - 03:13 PM
Just a guess tho.
#18
Posted 16 December 2014 - 03:20 PM
Of course you Feds are saying CW is solid, you've been ghost dropping liao the entire CW. Even though we win 5 games straight, you're ghost drops outweigh our wins.
#20
Posted 16 December 2014 - 04:48 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users