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How Long Until Is Units Get To Pilot Clan Mechs?


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#41 Chuck Jager

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Posted 18 December 2014 - 04:58 AM

View PostHurricaneZ, on 17 December 2014 - 10:55 AM, said:

IS in a clan mech? never! To balance it out, I think IS should get an extra lance when attacking. 4 lance vs 3 clan lance defenders. That's just to balance out the game with defensive bonuses, Attackers would need either greater numbers, or some sort of siege engine that needs to be protected as it reaches the gate.

As of right now, I'm switching my loyalties once my contract is up to clan.

Me too - forget lore, just do what happens eventually happens in every other online game for a large percentage of players

#42 Hillslam

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Posted 18 December 2014 - 05:38 PM

To the OP: You'll never get a clan player to say yes to this suggestion/question - because then there would be parity on the battlefield. And they don't want that. They want a baked-in advantage and they want you in inferior gear. All the dungloads of bleating blah-blahing and blathering aside, that is the root of it.

It would also mean they could have access to IS mechs- which are supposedly superior - to pilot. But then they wouldn't pilot them. Again, reason isn't bleat bleat blather blather blah blah - reason is they want superior gear, and know they got it now.

Mixed decks on both sides. Fair games. Pilot skill mattering. We don't really want that do we? Me, I don't give a crap either way. I drive it all, I know what's better. My stats tell me so. Bleating tells me who's a whinging loser.

See sig

/thread

Edited by Hillslam, 18 December 2014 - 05:39 PM.


#43 Brody319

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Posted 18 December 2014 - 06:17 PM

oh good here come the IS whining team. The ones who simply cannot comprehend that its the pilot who makes a mech good or bad, and not the chassis.

#44 Slepnir

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Posted 18 December 2014 - 06:37 PM

To the OP-play clans? take a clan contract?

yes kurita had access to a few clan chassis in 3050 like the dire wolf prime and the stormcrow prime. even so they are really rare. so rare in fact that even elite units like the second swords of light only get the option to take clan mechs and only 1 per lance at that.

the cross tech at this stage would really ruin the feel of the clan invasion.

#45 Barantor

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Posted 18 December 2014 - 06:43 PM

By the time the IS had large amounts of clan mechs, the IS had large amounts of IS ominmechs.

Just wait, when the IS omnis come out and things like the owens and the bushwacker we will have some really good mechs.

#46 Khobai

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Posted 18 December 2014 - 06:53 PM

Quote

By the time the IS had large amounts of clan mechs, the IS had large amounts of IS ominmechs.


and clans also had even more advanced mechs.

IS NEVER catches upto clans in technology.

#47 Sug

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Posted 18 December 2014 - 07:23 PM

View PostBarantor, on 18 December 2014 - 06:43 PM, said:

By the time the IS had large amounts of clan mechs, the IS had large amounts of IS ominmechs.

Just wait, when the IS omnis come out and things like the owens and the bushwacker we will have some really good mechs.


Many a year til we get our Templars.

#48 Kiiyor

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Posted 18 December 2014 - 08:47 PM

View PostEvilCow, on 17 December 2014 - 10:23 AM, said:

At some point they could just allow one clan mech in a set of four.


Yep, one you're held in high enough esteem by a faction, this would be a great idea.

Just one though.

We could also let the Clanners pilot a 'Sphere mech of their choosing too, just so we could mock them for slumming it...

...until they all take Firestarters or Jenners, plugging a huge hole in their overall viability, and become invincible.

#49 KraftySOT

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Posted 18 December 2014 - 08:54 PM

To be fair it was ONE Direwolf, and it went to a prince.

Stackpole should be hung.

#50 crustydog

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Posted 18 December 2014 - 09:02 PM

In the training of a Clan warrior it is expected that he will win, at all costs, with whatever is available at hand. They see no difference between a Dire Wolf and a Storm Crow. Even if the warrior has only a rock in one hand and a combat knife in the other, he is expected to not only fight, but to still win, or die trying.

Winning is the only Clan morality that justifies almost any other behaviour.

The Clans have no restrictions to using any weapon at all, at any time. They frequently equip their second line units and garrison forces with captured inner sphere equipment.

The Inner Sphere, of course, modifies their mechs in the field with whatever salvage can be obtained, from any source. Battlefield salvage, especially, constitutes a major income source to motivate the mercenary unit system.

As it stands now, Clans and Inner Sphere fight together with mix forces in the Pug and Group queues with minimal impact on the overall game performance - I highly doubt that the mixing of the technologies within the mechs themselves will have an overly dramatic impact upon the game either. We have a C-Bill system in place as a quasi market economy - and Clan equipment is going at a higher price.

To me it's pretty simple, the best equipment for the highest price. You want the best, you grind more, or play better, or spend some real money.

#51 Brody319

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Posted 18 December 2014 - 10:05 PM

View Postcrustydog, on 18 December 2014 - 09:02 PM, said:

In the training of a Clan warrior it is expected that he will win, at all costs, with whatever is available at hand. They see no difference between a Dire Wolf and a Storm Crow. Even if the warrior has only a rock in one hand and a combat knife in the other, he is expected to not only fight, but to still win, or die trying.

Winning is the only Clan morality that justifies almost any other behaviour.

The Clans have no restrictions to using any weapon at all, at any time. They frequently equip their second line units and garrison forces with captured inner sphere equipment.

The Inner Sphere, of course, modifies their mechs in the field with whatever salvage can be obtained, from any source. Battlefield salvage, especially, constitutes a major income source to motivate the mercenary unit system.

As it stands now, Clans and Inner Sphere fight together with mix forces in the Pug and Group queues with minimal impact on the overall game performance - I highly doubt that the mixing of the technologies within the mechs themselves will have an overly dramatic impact upon the game either. We have a C-Bill system in place as a quasi market economy - and Clan equipment is going at a higher price.

To me it's pretty simple, the best equipment for the highest price. You want the best, you grind more, or play better, or spend some real money.



Clanners would just replace their Lights in the drop deck with IS ones.

I think if we allow clans or IS to bring each other's mechs the factions would just blend. Like Drop decks would probably just be 2 Timberwolves, A stormcrow, and a Firestarter. There would be no differing between them or their playstyles.

However if they allowed people to pay a price to upgrade their regular IS mechs to Clan tech, and vise verse, then that would see a massive spike in possible builds on every mech.

#52 Crushus

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Posted 19 December 2014 - 12:39 AM

Perhaps Clan tech on IS mechs could be implementent with new Master-Level Modules.
One Module allows you to select ONE type of Clan weapon you can put on your mech. The other Module allows you to select ONE internal/equipment upgrade (Engine, Structure, Heatsink). Both could be priced at 21.5 k XP, which would give accomplished players another incentive to dust of chassis theiy didnt use for a long time.

That could be combined with salvagin mechanics to make clan tech on is mechs really special. If you would see, for example, a Jäger running arround with 2 CGauss and a CXL Engine, you would know that this guy earned that stuff.

#53 Mao of DC

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Posted 19 December 2014 - 01:20 AM

View PostBrody319, on 17 December 2014 - 11:23 AM, said:

I don't see why IS pilots should be allowed to pilot Clan mechs.
Clearly the Clans would never allow piloting IS mechs, so if Clans can't pilot IS mechs, why should IS get to pilot Clan mechs?


Actually there are very many Clan pilots that drive an IS chassis. There are retrofits of the mech the clans took with them ~250 years ago. For example there are Atlas IIc which is an Atlas that uses Clan tech. Most of these mech are used by second line unit in rear areas, since the front line use the more "modern" mechs.

#54 MechWarrior5152251

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Posted 19 December 2014 - 04:27 AM

Reverse engineering. Well supposedly IS double heat sinks, IS XL engines, IS Omnimechs, IS ERPPCs and IS ER lasers are "Clan Tech". The IS copies simply aren't very good copies.

I haven't read all the books but have read all the Tech Manuals FASA put out. I don't recall IS ever producing "real" clan gear.

It would be awesome to add salvage to the game like MW2 Mercs were you can pick up clan weapons and mechs off the battle field.

Edited by 911 Inside Job, 19 December 2014 - 04:28 AM.


#55 Mao of DC

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Posted 19 December 2014 - 07:03 AM

View Post911 Inside Job, on 19 December 2014 - 04:27 AM, said:

Reverse engineering. Well supposedly IS double heat sinks, IS XL engines, IS Omnimechs, IS ERPPCs and IS ER lasers are "Clan Tech". The IS copies simply aren't very good copies.


The IS versions are actually "Lost Tech" that is stuff the SLDF had developed not long before the Exodus began. Lost Tech also became the basis of Clan Tech. Which is just Lost Tech with ~250 more years of development that the IS was too busy killing each other to do.

#56 Killstorm999999

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Posted 19 December 2014 - 07:44 AM

View PostEvilCow, on 17 December 2014 - 10:59 AM, said:


I also think that CW should be somehow separated from normal games but people would complain about the purchased mechs. R&R would be great.


I know what you mean. It sucks how the F2P model gets in the way of actual good game play mechanics.

#57 oldradagast

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Posted 19 December 2014 - 02:38 PM

There is SOOO much roleplaying potential that could be put in here.

For example, once you kill X mechs of a certain type, you can then unlock it to add to your lineup. Note that the game wouldn't give you a free mech, but if you have one of that type already, you can now use it out of faction (IS or Clans, not getting into specific houses) since you've basically salvaged enough parts to get a working one.

Some restrictions would have to be placed on it still - we don't want teams fielding mostly cross faction mechs since that would ruin the flavor - and one could tinker with the numbers to reward players quicker who "cleanly" kill mechs of the chosen type to minimize catastrophic damage: heading and legging vs. blowing them up, etc.

Edited by oldradagast, 19 December 2014 - 02:39 PM.






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