How Long Until Is Units Get To Pilot Clan Mechs?
#21
Posted 17 December 2014 - 12:11 PM
Just helps keep the lines firmly drawn between clan tech and IS tech. when they start blending you end up with some really broken builds.
#22
Posted 17 December 2014 - 12:20 PM
Brody319, on 17 December 2014 - 12:11 PM, said:
Just helps keep the lines firmly drawn between clan tech and IS tech. when they start blending you end up with some really broken builds.
Especially if you combine certain IS future exclusives like XL Gyros and stuff with the classic Clan base goodies. The Wulfen light mech comes to mind.
http://www.sarna.net/wiki/Wulfen
Year: 3137
30 tons
XXL300 engine (Clan): Top speed of 178.2 kph after speed tweak
XL Gyro (IS)
Stealth Armor maxed out (IS)
Endo Steel (Clan)
Hardwired ECM (Clan)
10 tons of pod space
Its one and only weakness is that most of its variants have fairly bleh hardpoints. The Prime for example has only 1 ballistic and 1 missile...lol. Makes the Summoner Prime's hardpoints look like a god. Several variants carry only a single energy hardpoint with nothing else.
The E and H variants however would kick ass, especially if combined with the right arm of the Prime or D. Total of either 5E + 1M, 3E + 3M, or 4E + 2M, if we ignore the JJ pods.
-------------------
The moral of the story is...mixtech be bad for balance.
Edited by FupDup, 17 December 2014 - 12:45 PM.
#23
Posted 17 December 2014 - 12:56 PM
#24
Posted 17 December 2014 - 12:59 PM
#25
Posted 17 December 2014 - 02:27 PM
Edited by mrweaseluv, 17 December 2014 - 02:28 PM.
#26
Posted 17 December 2014 - 02:46 PM
Brody319, on 17 December 2014 - 11:23 AM, said:
SaltBeef, on 17 December 2014 - 11:36 AM, said:
The Clans fielded many standard IS chassis; those of us that actually know what we are talking about know the difference between 2C and regular (IS) mechs. The Clans used both in addition to their omnimechs.
Frankly the Clan factions should already be allowed to drop IS mechs (running IS tech obviously) if they want; however, that might be a nice option for when the IS factions get Clan mechs.
The idea that the IS factions could take a single Clan mech is very interesting and worth further consideration. Perhaps including the discussed weight penalty (eg MadCat counts as 80 tons) - this could be combined with Clan factions being able to take an IS mech at a weight advantage (eg Orion counts as 70 tons). That would certainly switch up some drop decks!
This would go a long way in solving the issue of not being able to properly benefit from all owned mechs.
RAM
ELH
Edited by RAM, 17 December 2014 - 02:54 PM.
#27
Posted 17 December 2014 - 02:51 PM
Nick Makiaveli, on 17 December 2014 - 11:32 AM, said:
FYI, the .30-06 was a US infantry rifle calibre, not an AC.
#28
Posted 17 December 2014 - 04:24 PM
#29
Posted 17 December 2014 - 04:33 PM
Otherwise, what's the point of the damn factions in the first place?
You choose Clan and want to run Spheroid? Drop in Public queue, not CW.
You choose Spheroid and want to run Clan? Drop in Public queue, not CW.
I'm also hoping they don't allow mixed-tech 'Mechs. It further reinforces the gunbag mentality, which is already far too prevalent with Spheroid super-customization.
In other words, the differences between the factions need to stay. Period. Full stop. End of line.
#30
Posted 17 December 2014 - 04:36 PM
I like being able to simply took at the Mechs on the other team and know they are my enemy just based on that. It's no longer just the red team vs the blue team. It kinda, in some small way, makes the game feel like just a little bit more than a deathmatch and I kinda like it.
#31
Posted 17 December 2014 - 05:19 PM
TIggerstYle, on 17 December 2014 - 12:09 PM, said:
Still too many to make any sense. Waaaaaaay down the line, as a reward for a CW tourney, or as a very small chance of salvage, sure. But the average person shouldn't be able to mix tech any time soon.
#32
Posted 17 December 2014 - 06:13 PM
#33
Posted 17 December 2014 - 06:31 PM
#35
Posted 17 December 2014 - 06:42 PM
#36
Posted 17 December 2014 - 07:00 PM
Or allow a guy an Alias where he can play under the same account but have 2 different factions. But that seems like the easy fix and i'm sure their is a silly reason it wont work.
#37
Posted 17 December 2014 - 07:07 PM
#38
Posted 17 December 2014 - 07:11 PM
....which will probably be never.
Devayner, on 17 December 2014 - 07:07 PM, said:
I've suggested this possibility a few times. It'd require two things, R&R and locking the mech to CW (as no one would like to have someone take their CW-developed Clan-tech-totting IS mech to fight with on regular matches where the people who never played CW won't have any way of competing).
Sadly I strongly suspect it won't be done in this game.
#39
Posted 17 December 2014 - 07:33 PM
But you can't say it's only for IS. Clans and IS both have serious advantages, the most obvious is the clans have timberwolves and the IS has basically every light mech ever. But given that the factions are balanced, you'd have to seriously restrict cross tech to prevent a team from just covering all their weaknesses with mechs from the other faction.
#40
Posted 17 December 2014 - 09:17 PM
edit: wrong account, i already have those things xD
Edited by Alex Warden Wolf, 17 December 2014 - 09:18 PM.
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