Good Dakka Builds?
#1
Posted 17 December 2014 - 10:29 AM
~Scout Derek
#2
Posted 17 December 2014 - 10:36 AM
What is it about the BJK/Jager you have found is not fitting? What is your setups with them?
#3
Posted 17 December 2014 - 10:40 AM
AaronWolf, on 17 December 2014 - 10:36 AM, said:
What is it about the BJK/Jager you have found is not fitting? What is your setups with them?
For the Black Jack I run a XL Engine with 2 AC/5s and 7 tons of ammo along with a Med laser, and as much armor as I can carry. The Jagger Is just a too common of a Dakka mech, I mean, It has the Damage, but it gets pretty boring to just eat people up with AC/5s, and then run out of ammo and then have to die. I'd like to have something with variety. I'm maybe thinking of running the Banshee with AC/5 Quirk, That way I can pack on ALOT of ammo and some good energy Weapons.
#4
Posted 17 December 2014 - 10:55 AM
Scout Derek, on 17 December 2014 - 10:40 AM, said:
Ahhhhh. The BJK is a hard one to Dakka with for me, and I run the same setup prettymuch. Run out of ammo more often then I do die, but I rarely do much in the game other than act as a fire support system with legs.
I would suggest the Hunchback as a fun dakka mech. Just for the fun of it, and few run the multiple-AC/2 model. All your armament in one section of your body does make it a prime target. But the sound, and literal feeling of it firing is amazing. You won't be as capable though as a normal AC/10-20 model. But its still effective enough.
Most of my experience is with smaller mechs. So. Can't very much give you a great synopsis on bigger dudes to roll. Just know I love my Ballistics focused Grid Iron and 4H/4G.
Hope someone else can come in and give you some more info! Mine is quite limited at the moment.
#5
Posted 17 December 2014 - 10:20 PM
JM6-A - Only thing I could come up with for dakka. Personally I did the grind for this variant with JaegerLurm
And my favorite - Big Arrow
As for Blackjacks, not enough tonnage to go with anything besides the single AC20 or dual AC2s. Honestly I'd rather laser boat them or...
Do you Wub Wub?
Edited by Golrar, 17 December 2014 - 10:20 PM.
#6
Posted 18 December 2014 - 07:59 AM
Golrar, on 17 December 2014 - 10:20 PM, said:
JM6-A - Only thing I could come up with for dakka. Personally I did the grind for this variant with JaegerLurm
And my favorite - Big Arrow
As for Blackjacks, not enough tonnage to go with anything besides the single AC20 or dual AC2s. Honestly I'd rather laser boat them or...
Do you Wub Wub?
I do wub wub, I'll try those out (Well, some of them)...
#7
Posted 18 December 2014 - 09:15 AM
#8
Posted 18 December 2014 - 09:19 AM
Spheroid, on 18 December 2014 - 09:15 AM, said:
Really now? I've managed to master the art of poptarting during defense on the cold map. I Just want to have a new dakka mech because it just gets boring to have the same mech with the same results. Something new would be nice...
With Dakka by the way for poptarting, no jump jets needed
#9
Posted 18 December 2014 - 09:31 AM
Spheroid, on 18 December 2014 - 09:15 AM, said:
That's only true if you're playing top tier l33t competitive, which is not the case of 99% of the player base.
For PUG games, either solo or grouped, dakka is extremely effective (if your build is decent and you know how to use it).
My pick: DRG-1N (this is a build for CW, with more ammo than needed on 12v12).
edit: please don't mistake "dakka" for "ballistic". Dakka is supposed to shoot fast. AC/2 is dakka (but pretty useless), UAC/5 is dakka. AC/10 is not dakka. Nor is AC/5, unless quirked.
Edited by epikt, 18 December 2014 - 09:44 AM.
#10
Posted 18 December 2014 - 08:53 PM
#12
Posted 18 December 2014 - 10:38 PM
Even though you don't have a lot of ammo it sure as hell can unleash a lot of hurt in a short time.
Edited by Coralld, 18 December 2014 - 10:39 PM.
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