I am not talking about bugs, just small changes to content and process.
1. Stop limiting number of planets for attack to 1-2 per front. This causes stagnation and boredem. It also restricts options and cooridors. Just ask the Bears. I understand that there may be a population concern, but at least give us the options for those factions who have a higher population. Raise it 4-5 planets.
2. Revamp the planet turnover process. Right now you can fight and control a planet 23 hours of the day, but you can still lose the planet in the last hour. This is discouraging people from playing until the last part of the time for turnover.
3. Fix the Ghost victories. Not only do most of us hate dropping on an undefended planet, but it sucks for the defenders who find out they lost some planets to no defense. I am not exactly sure how to fix it, maybe have it set on a timer. If planet A does not get any defenders x number of times or x minutes, it is removed from the defend list for x amount of time.
4. Add some more objectives other than the cannon. Maybe something like, 1) fight your way through the gates. 2) Secure the cannon. 3) Secure ammo dump. 4) Secure HQ. In order to win, you have to accomplish 3 of 4 objectives.
5. Put two turrets on the gates. One is too easy to destroy.


My Opinion On How To Improve Cw
Started by RustyBolts, Dec 17 2014 01:52 PM
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