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Incoming Patch, Dec 18Th Eta Tbd. Update X3


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#21 Daelen Rottiger

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Posted 17 December 2014 - 11:47 PM

View PostPhoenixNMGLB, on 17 December 2014 - 11:44 PM, said:


By that I mean I've never noticed it, but it has been mentioned a lot recently


Glad for you but...

Shouldn't that be evidence enough?

#22 noise gate

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Posted 18 December 2014 - 12:23 AM

Quote

- Hanging cockpit items will now display again
- ‘Mech cockpits will no longer disappear


They made it!

#23 PhoenixNMGLB

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Posted 18 December 2014 - 12:40 AM

View PostDaelen Rottiger, on 17 December 2014 - 11:47 PM, said:


Glad for you but...

Shouldn't that be evidence enough?


Sorry if it wasn't clear - I am not doubting there is a problem, just curious as to exactly what the issue is. I mean it could be broken hitboxes on specific chassis, server lag or issues with a weapon itself.

#24 VXJaeger

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Posted 18 December 2014 - 12:43 AM

64-bit...
Posted Image

#25 Daelen Rottiger

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Posted 18 December 2014 - 12:45 AM

View PostPhoenixNMGLB, on 18 December 2014 - 12:40 AM, said:

Sorry if it wasn't clear - I am not doubting there is a problem, just curious as to exactly what the issue is. I mean it could be broken hitboxes on specific chassis, server lag or issues with a weapon itself.



np mate, was a bit harsh myself - sry for that.

What I experienced are clean hits not being registered - no crosshair turning red, sometimes crosshair turning red and no dmg on the mech, have to led infront of the mech in order to hit, most problems seem to be with lasers clearly hitting 40+ alphas and enemy mechs taking only partial dmg, gauss hitting from 100m - no dmg at all, such things.....

#26 PhoenixNMGLB

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Posted 18 December 2014 - 12:50 AM

View PostDaelen Rottiger, on 18 December 2014 - 12:45 AM, said:



np mate, was a bit harsh myself - sry for that.

What I experienced are clean hits not being registered - no crosshair turning red, sometimes crosshair turning red and no dmg on the mech, have to led infront of the mech in order to hit, most problems seem to be with lasers clearly hitting 40+ alphas and enemy mechs taking only partial dmg, gauss hitting from 100m - no dmg at all, such things.....


To me that sounds like it could be a lag issue, out of curiosity what is your average ping? You could see if you can optimize your Internet settings, maybe that will help.

I think with CW the amount of information exchanged with PGI servers has increased dramatically. I'm assuming you get a reasonable FPS.

Edited by PhoenixNMGLB, 18 December 2014 - 12:57 AM.


#27 Daelen Rottiger

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Posted 18 December 2014 - 01:00 AM

My Pings usually about 120, frames dropped to about 20 in cw, but after the hotfix was ok - everythign worked ok before the patch - after the patch...borked.

Read alot of the issues lately and also people with ping 40 and 50 FPS are experiencing the issue. Thought it might have been client sided as well at the beginning. But atm im sure it isn't me.

#28 DasSibby

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Posted 18 December 2014 - 01:04 AM

I... Just... I love you PGI...

Posted Image

#29 Codestar

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Posted 18 December 2014 - 01:10 AM

"The second is a series of map changes designed to provide more cover and protected pathways after breaching the gates. The intention is that we want to see more brawling taking place inside the gates, and even deep into the base, but with less base-rushing tactics."
More brawling! :D

I will give it another go!

Codestar

#30 PhoenixNMGLB

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Posted 18 December 2014 - 01:20 AM

View PostDaelen Rottiger, on 18 December 2014 - 01:00 AM, said:

My Pings usually about 120, frames dropped to about 20 in cw, but after the hotfix was ok - everythign worked ok before the patch - after the patch...borked.

Read alot of the issues lately and also people with ping 40 and 50 FPS are experiencing the issue. Thought it might have been client sided as well at the beginning. But atm im sure it isn't me.


I'm not sure what to suggest then. Maybe a separate thread will bring a suggestion or response from PGI, if you haven't already maybe submit a support ticket?

Back on topic: I am really curious as to what the map changes will bring. Things are already tough enough for the attacking team as it is. I hope we will get a better mix of objectives as time goes on.

Also can you fix it so lights can't jump behind the generator on the gun and just sit there shooting it? Please?

#31 mechbane

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Posted 18 December 2014 - 01:57 AM

its nice to see PGI walking with one foot in front of the other rather then IGP tripping them up at every turn, things are coming along at an unexpected pace and I must admit I'm impressed with the surprise "avoid the server overload crash" realise of CW that was a great move and bug fixes before Christmas........Now your just spoiling us!

Looking forward to bigger and better gaming in the new year,

3 cheers for PGI hip hip.... oh you get the point!

#32 Ren Kurogane

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Posted 18 December 2014 - 02:18 AM

View PostSug, on 17 December 2014 - 05:15 PM, said:

Who are you guys and what have you done with PGI?


The new PGI flipped the old PGI's tables.....literally, maybe... :ph34r:
- Sulfurous Rift: when a player enters the internal out of bounds areas they will not get a warning countdown or die

...that said, i may ride my Mist Lynx...to Infinity and Beyond...!!! :P

#33 Reno Blade

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Posted 18 December 2014 - 02:34 AM

so many CW map fixes? Unbelievable!
I may have to set up my working laptop for some christmas vacation CW gaming nights. (forget Santa) :)

#34 Ventarles

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Posted 18 December 2014 - 02:38 AM

I hope that this 64bit client will raise my FPS... Cause now it's really bad from 15-30fps on medium... Funny thing i can play Battlefield 4 on ultra with steady 60 fps (on limit) ;x

Edited by Ventarles, 18 December 2014 - 02:40 AM.


#35 ThatGuy539

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Posted 18 December 2014 - 06:29 AM

Can't wait to check out the changes, and the 64bit client. :)

#36 Threat Doc

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Posted 18 December 2014 - 06:34 AM

Is this going to leave out those of us who are unable to afford to upgrade at this point?

#37 C E Dwyer

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Posted 18 December 2014 - 06:42 AM

Good job

#38 Dagadegatto

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Posted 18 December 2014 - 07:05 AM

Nice! Very excited about this. And very impressed with the response speed. Well done! Time for me to get more cammo patterns to celebrate and show appreciation :-)

Keep up the pace PGI!

#39 Dagadegatto

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Posted 18 December 2014 - 07:13 AM

View Postpwnface, on 17 December 2014 - 06:18 PM, said:

...
Dear PGI,

Can you please make ghost capping autowins worth LESS than a regular match?? The current system disproportionately favors factions that have a larger player base even if they have worse players.

That's a good idea! +1


View PostDiscarius, on 18 December 2014 - 02:18 AM, said:

...that said, i may ride my Mist Lynx...to Infinity and Beyond...!!! :P

Don't forget to send a postcard :-)


View PostKay Wolf, on 18 December 2014 - 06:34 AM, said:

Is this going to leave out those of us who are unable to afford to upgrade at this point?

I doubt it. It should help with people running very high quality textures but I can't see this impacting the 32 bit client's performance.

#40 Lord Auriel

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Posted 18 December 2014 - 07:19 AM

@ hitreg: Get a buddy from the other side of the world, so you get a ping difference of about 40ms or more. Then try hitting the low-ping buddy with Lasers. it's hilarious!

I have about 115ms delay, and when i have to shoot at muricans with their 10-80ms I start crying every time :)





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