Jump to content

Introducing The 64-Bit Mwo Client!


194 replies to this topic

#161 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 22 December 2014 - 03:28 AM

Even with a high-res texture pack, MWO will probably not utilize 8 GB or RAM, let alone more. Only megatextures in ID Tech 5 can really be that memory-intensive.

#162 trebormills

    Member

  • PipPipPipPipPip
  • Wrath
  • Wrath
  • 133 posts
  • LocationWales

Posted 22 December 2014 - 05:48 AM

I am having great success with 64 bit, more stable and slightly higher fps. I have a corp mate who cant get it to run at all however and others who find 32 bit more stable and smoother running. Seems majority find it better than old 32bit client

Overall id say well done

#163 Cimarb

    Member

  • PipPipPipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 3,912 posts
  • Twitter: Link
  • Twitch: Link
  • LocationA hop, skip and jump from Terra

Posted 22 December 2014 - 07:13 AM

View PostPOWR, on 22 December 2014 - 02:50 AM, said:

It's kinda funny that you made the choice to buy a system with 32gb RAM but don't know how applications use it.

It is kind of funny that you assume everyone cares how applications use it. Do you have to understand how an internal combustion engine works to enjoy driving, or even looking at, a Ferrari? Do you have to understand astrophysics to marvel at the sky?

Some people have plenty of money to spend on things, but not the time, or even desire, to understand everything that it involves. No reason to insult their intelligence because of it.

#164 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,389 posts

Posted 22 December 2014 - 07:22 AM

Runs good so far and i had not a single Crash or Bug - hope you can further optimize the game bcs CW is really a performance killer leagues worse than the other game modes.

Is the Bitcount 64 is the fun right way right more!

:)

Happy Holidays

#165 DjPush

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,964 posts

Posted 22 December 2014 - 12:56 PM

Way to go!

Haven't had: client crash, momentary screen dimming, heat/night vision black outs nor many other things that onced plagued the game. Thanks PGI! Now if you can just get SLI to work and make it so my fps doesn't tank in thick smoke. I will be one happy fanatic!

#166 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 22 December 2014 - 01:35 PM

I haven't had a single problem with the 64bit version of the client.

It's been completely stable for me and my FPS in game is doing a lot better.

To PGI I say "Good show that man!"

#167 Bracchus

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 125 posts
  • LocationThe cold north of Sweden

Posted 22 December 2014 - 01:43 PM

So far the new 64bit app is really nice, while not giving me any significant fps boost it does make it a lot more stable. Those nasty fps drops you tend to get running the 32bit app is nowhere to be seen. Really really nice! :)

#168 Pilotasso

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 365 posts
  • LocationInner Sphere

Posted 23 December 2014 - 09:12 AM

changed to the 64 bit mode. game runs maxed out without issues but I fail to detect any difference. memory allocation is barely 1GB and CPU usage averages at 40% (i5 2500K @4.5Ghz with GTX 970).

Edited by Pilotasso, 23 December 2014 - 09:18 AM.


#169 M4NTiC0R3X

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,309 posts

Posted 23 December 2014 - 02:57 PM

i was so tired of seeing 32 bit knowing 64 is... um, better. thanks

#170 Mordric

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 237 posts
  • Facebook: Link
  • LocationMI

Posted 24 December 2014 - 08:19 PM

I'm a Mech Warrior I think I can handle the risk.. I mean I'm more likely to die in Battle then a client malfunction.

#171 LoRdLoSs1337

    Member

  • PipPip
  • Survivor
  • 44 posts

Posted 11 January 2015 - 10:27 AM

This may not fit in this thread, but is there anyway to launch just the client .exe (assuming of course the game is already updated to latest). I have just started using RadeonPro to squeeze more performance out of my 5770, however, I can only get it to work if RadeonPro is run with administrative privileges. Now this wouldn't be an issue if it weren't for RP seeming to not work well running as admin (gives you warning on startup that you should run without admin), it seems to work fine but the OSD causes the game to crash. But I can't troubleshoot because MWO needs admin privileges, as in you can't start the game without them (allowing RP to hook it's API since it also wont be running as admin), the client.exe doesn't need admin but the launcher does and that causes the client to run as admin.

So is there anyway to launch the game without administrative privileges?

Edited by LoRdLoSs1337, 11 January 2015 - 10:31 AM.


#172 M X Striker

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 114 posts
  • LocationAwesome, USA

Posted 12 January 2015 - 09:12 AM

PGI,
Just want to say that I LOVE 64-bit overall. Higher framerates, smoother graphics performance. Sheer awesome. Of late though, I've been having some issues connecting for every match. I get searching-->connecting-->Blank Screen-->Connecting-->back to Mechlab. I can sometimes rejoin. Sometimes I have to try rejoining 3 and 4 times. Very Strange.

Thanks!

#173 Spr1ggan

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,162 posts
  • LocationUK

Posted 12 January 2015 - 09:16 AM

64bit just randomly stopped working for me. The launcher now crashes if I try to launch in 64bit, 32 works fine though.

#174 L Y N X

    Member

  • PipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 629 posts
  • LocationStrana Mechty

Posted 12 January 2015 - 02:04 PM

many of you may not realize that what we refer to 64-bit CPU is in reality 32-bit processing and upto 64-bit addressing. today's CPU's still execute moving 32-bit chucks of data. There are not 64-bit/lines for the data to move on, just reusing the 32 bit/lines twice as hard. Blame AMD for this state of computing today. They started it, Intel simply did not bother to try to change the marketing that AMD had begun.

#175 MasterGoa

    Member

  • PipPipPipPipPipPip
  • 473 posts
  • LocationMontreal

Posted 12 January 2015 - 07:45 PM

View Post7ynx, on 12 January 2015 - 02:04 PM, said:

many of you may not realize that what we refer to 64-bit CPU is in reality 32-bit processing and upto 64-bit addressing. today's CPU's still execute moving 32-bit chucks of data. There are not 64-bit/lines for the data to move on, just reusing the 32 bit/lines twice as hard. Blame AMD for this state of computing today. They started it, Intel simply did not bother to try to change the marketing that AMD had begun.


The General Purpouse Registers ARE 64Bit wide.

I have no idea why you are saying this...

http://en.wikipedia.org/wiki/X86-64

#176 Funkadelic Mayhem

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,811 posts
  • LocationOrokin Void

Posted 12 January 2015 - 09:50 PM

32 or 64 does not matter. Its a fair game people want at this point!
HSR should not make misses hits or hits misses!
[Redacted]You will keep failing PGI! Its 2015, not 1987!


Outside of the box is what you are aiming for. Not inside the box. Otherwise all you at PGI need to quit and work for WOW. ( AND now I dont play WOW, I playd the demo to lvl 8... way be4 it was F2P) QQ all you want you know im right! 64 was available when this game was launched, but you (forum QQers will say it was IGP, but it was PGI) wanted to build this thing on a formation of OLD, not NEW! Now its awwwwww sh*& its a new decade and we are a decade behind.

To all you forum QQers over 40. A decade ago was 2005... Yes 2005... Not 1980! We dont play on "entindos" anymore!

Now I GET IT! 64 is better then 32... but PGI wants you to think its some new school neverb4 seen thing no one in the last decade is aware of that hey are on top of.

GET REAL PGI! You should have been supporting 64b on your "launch date"!

Edited by John Wolf, 22 January 2015 - 07:22 AM.
Focus on topics, not belittling others.


#177 Mordric

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 237 posts
  • Facebook: Link
  • LocationMI

Posted 13 January 2015 - 06:21 AM

no need to toss insults out. make your point and leave it at that.

#178 BladeXXL

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,099 posts
  • LocationGermany

Posted 14 January 2015 - 03:31 AM

@Funkadelic Mayhem: you are one of this kids from the generation "give me everything and more for free and keep supporting me even if I thread you like shi**" ?

Back 2 Topic:
Changing the dropdeck within CW caused my x64 version to crash!
Allover a little less stable than the 32 bit but I'm full of hope x64 will solve some performance issues in the future... keep on going PGI! :-)

#179 L Y N X

    Member

  • PipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 629 posts
  • LocationStrana Mechty

Posted 14 January 2015 - 09:00 PM

View PostMasterGoa, on 12 January 2015 - 07:45 PM, said:


The General Purpouse Registers ARE 64Bit wide.

I have no idea why you are saying this...

http://en.wikipedia.org/wiki/X86-64


Quote

64-bit integer capability All general-purpose registers (GPRs) are expanded from 32 bits to 64 bits, and all arithmetic and logical operations, memory-to-register and register-to-memory operations, etc., can now operate directly on 64-bit integers. Pushes and pops on the stack default to 8-byte strides, and pointers are 8 bytes wide.
What is not being said about these 64 bit GPRs is that the data is moved into and out of them 32 bits at a time in high 32-bit and low 32 bit chunks. The benefit from EM64T was the increased memory limitation. In the past when we went from 8-bit computing, to 16 bit, to 32 bit computing we saw bit lane increases in all memory, register as well as the lines to tx/rx the bits on.

Edited by 7ynx, 14 January 2015 - 09:01 PM.


#180 DustySkunk

    Member

  • PipPipPipPipPipPip
  • Wrath
  • Wrath
  • 257 posts
  • LocationNew England

Posted 14 January 2015 - 09:55 PM

@Funkadelic Mayhem:

Hating on PGI because they're improving their software to potentially make it run better for more users.

Assuming everyone who's older is an awful gamer.



I will just leave it at this suggestion to keep things civil:

If you think things are so horrible, please don't post here. Go back to playing War Thunder where apparently "its about skill" and you won't be surrounded by "40+ year olds" pining for their "entindos" days anymore.

You'll be happier.

We'll be happier.

Everyone wins.

BTW, I bet you find a lot of young gamers in their prime just chock full of l33t skills in War Thunder. After all it takes a lot of skill to let the game autopilot your plane for you with mouse control while you point and click enemy planes to shoot them down. Also, don't forget that WWII flight sims are famous for attracting a younger audience, too! Oh wait....





33 user(s) are reading this topic

0 members, 33 guests, 0 anonymous users