Alistair Winter, on 17 December 2014 - 07:01 PM, said:
Nah, we're just happy that PGI is responding very quickly to criticism. In the old days, changes like these took forever. Now we're seeing it happen in the course of a week.
I'm just disappointed that PGI again caved to the whiners instead of letting the late learners catch up. They should have just created another flavor of "Invasion" and then randomized between the two. That gives scouting a purpose.
Alistair Winter, on 17 December 2014 - 07:01 PM, said:
It probably won't be necessary, or even a good idea, to send a whole wave of mechs simply to take out one generators, by the way. But deathballing will still be the best option. If you send a pack of light mechs alone to deal with one generator, there's a fair chance they'll be wiped out by turrets.
I was thinking along the lines of assigning one lance per new generator, inducing the defenders to split up as well.
InspectorG, on 17 December 2014 - 07:03 PM, said:
Make maps random between new multi-generator and old single-generator.
More objectives for the same amount of development work!!!
But the whiners needed to be catered to yesterday.
Edited by Mystere, 17 December 2014 - 07:17 PM.