Paul Inouye, on 17 December 2014 - 05:36 PM, said:
Hello folks, as per Russ' Town Hall reveal, there are some new objectives in the defender's base of the Invasion maps.
First off, the Orbital gun (which some of you call Omega) has been closed off at the back and the power generator there is hidden from damage. There are 3 new power generators in the defender's base around the Orbital gun. You must now destroy these 3 power generators to make the Orbital gun open and expose the internal power generator. Destroy the internal power generator and win the match.
Two huge requests, both related to Lore.
First, can we not call them Power Generators? They should be coolant pumps, part of the Orbital Cannon's closed circuit cooling system. Knocking them out removes the ability for the generator at the base of the cannon and the cannon itself to sink the heat it is generating into the cooling system. To maintain it's regular firing cycles it would have to expose itself as part of a backup system, an open air radiator, which is what the current generator on the base of the cannon is.
Second, can we actually deal with the invincible metal doors from a lore standpoint? This is really easy actually, they are made of a hardened material that is far too dense and heavy to be practical in use on a mech. Modern Mech Armor is about Protection vs Weight and striking a balance between them. Fortification materials don't have to consider weight nearly as much as they aren't mobile and instead need to withstand as much damage as possible.
Where super metals don't make sense on portable, mobile command outposts in Assault they make perfect sense when used in the construction of critical elements of a fortress. Again, they do not need to be mobile, weight becomes a much lower factor and hindrance.
Edited by SuckyJack, 17 December 2014 - 10:16 PM.