WhoopieMonster, on 18 December 2014 - 02:19 AM, said:
I know that, of course. But that doesn't mean it can't either.
WhoopieMonster, on 18 December 2014 - 02:19 AM, said:
In MWO the defenders match the attackers in numbers and likely tonnage as well.
The difference in numbers and the availability of reinforcements is easy to simulate via respawn and reinforcements. If the forward positions were worth defending, the defenders would still be able to respawn and move to the next line of defense if the distances allowed for it. You'll see this in other games, even if it doesn't happen in MWO.
WhoopieMonster, on 18 December 2014 - 02:19 AM, said:
IS mechs are generally slower (ex lights) than their clan counter part so any kind of fall back strategy will be limited based on speed, which will again reduce the effectiveness of this strategy for IS players.
The idea would be that you wouldn't necessarily have to fall back. If you put 12 mechs on your first line of defence and lose 8 of them, then those 8 mechs would respawn and move to your second line of defence while the enemy killed off your remaining 4 mechs. And if fortifications were good enough, the attackers would be unable to just zerg past the first line of defence all the way to base, because they would be stuck between a locked gate and 12 defenders chasing after them.
Krivvan, on 18 December 2014 - 02:20 AM, said:
I've never seen any assault mechs do that, but I'll try it out. It certainly doesn't look like an intentional map feature, but I'll look again.
I've also been in a number of matches, both solo, small groups and large groups. Both on this account and my Clan account. The only time I've ever seen the defenders move out of the gates to engage the attackers away from base (not counting matches where defenders rush out to kill the last few mechs to end the match) was a match where my team of pugs went up against an organized 10-man group. After spending about 10 minutes trying to open one gate on Boreal Vault and losing more than 12 mechs in the process, the defenders just took pity on us and charged out to make it a more even fight without the advantage of turrets.
I often see defenders push out to finish the last retreating survivors, or to catch the first enemy mechs to get in position, if the enemy "vanguard" is being a bit reckless. But that't not particularly exciting to me. It's not the strategical depth I'm looking for, personally.
Your mileage may vary. If things are actually more strategically interesting at higher levels of competition, then that is very exciting to hear. When CW started I saw a lot of people trying to be really strategical, and over the next days it just devolved into zerging deathballs. I'd be very happy if the meta changed from defenders just huddling up inside the base and blasting the legs of anyone who moves through the gate. I'd love to see a tendency of defenders being proactive and trying to take out the attackers before they reach the gates. But that doesn't seem to be what Russ Bullock is aiming for, judging by his comments in the Town Hall meeting.























