Mystere, on 18 December 2014 - 09:26 AM, said:
Give me urban maps with the size and skyscrapers of Hong Kong to fight in and I promise I will refrain from challenging your mental capacity.
And imagine if River City looked like this instead:

I think you may be missing a key point here...if the mode is deathmatch, skirmish, base defense, base cap or TAG or Red Rover or kick the can......what makes it community warfare is the:
A: a "community"
and ...wait for it...
B: An overall "War" instead of un-linked mindless battles i.e. PUG Que or Group Que...you know like strategy outside of just one match
Your picking on a "skirmish" mode like it would unseat the value of the overall "War" going in in CW...that's not logical and doesn't fit....
In fact it does not matter at all how the "battles" in CW are carried out...at all...as long as the rules confining those battles encourage fair play and discourage unfair play
....it only matters whether these battles are felt to contribute to the overall "War", thats what makes it CW
NOT..having skirmish mode






















