Wolves Now Practicing "burning Out The Clock"
#241
Posted 18 December 2014 - 10:08 AM
Honestly what I would like to see is LORDS who I would love to respect for their successes against Steiner (but can't as long as they are being jerks), focus on driving on Terra just to see if we, the Clans, can actually accomplish it. I mean this game isn't going anywhere so and it seems like there will be plenty of time for the great CJF - CW conflict to take place down the road once we have thoroughly trompped the IS and have a few hundred planets under our respective control rather than a few dozen.
#242
Posted 18 December 2014 - 10:11 AM
Please hold your Invasion is important to us
Estimated que time 30mins"
#243
Posted 18 December 2014 - 10:22 AM
Looks like Russ needs to see what Clan Wolf was up to last night.
Edited by Kin3ticX, 18 December 2014 - 10:22 AM.
#244
Posted 18 December 2014 - 10:26 AM
Kin3ticX, on 18 December 2014 - 10:22 AM, said:
Looks like Russ needs to see what Clan Wolf was up to last night.
Yeah, they need to see that Clan Wolf tryied to attack the defenders at a gate and slowly kill them without the turrets attacking them too.
And in the same time trying time from time to sneak up at another point.
That is sooooooo against the rules.
#245
Posted 18 December 2014 - 10:28 AM
KuroNyra, on 18 December 2014 - 10:26 AM, said:
Yeah, they need to see that Clan Wolf tryied to attack the defenders at a gate and slowly kill them without the turrets attacking them too.
And in the same time trying time from time to sneak up at another point.
That is sooooooo against the rules.
It was a token effort to hide your real intent, drag on the match.
#248
Posted 18 December 2014 - 10:32 AM
#249
Posted 18 December 2014 - 10:35 AM
Quote
lol
Edited by reign, 18 December 2014 - 10:36 AM.
#252
Posted 18 December 2014 - 10:40 AM
KuroNyra, on 18 December 2014 - 10:30 AM, said:
In fact, I will take this a step further. The stronger PGI makes the attacker's dropship lasers the more the noobs will camp spawn.
edit: While its true the DS's only spawn when mechs die, once they lose momentum they will fall back to dropship cover. Again, timid teams or teams that refuse to fight will have more reasons not to attack.
Edited by Kin3ticX, 18 December 2014 - 10:45 AM.
#253
Posted 18 December 2014 - 10:42 AM
Blueduck, on 17 December 2014 - 08:36 PM, said:
Hey though, some people have no lives.
The Beta won't end until all of these things are tried and noted though, so more power to em I say. Show all of the shenanigans possible, see what merits fixing and what's simply going to have to be lived with and move forward imo.
#254
Posted 18 December 2014 - 10:43 AM
Viktor Drake, on 18 December 2014 - 10:08 AM, said:
Honestly what I would like to see is LORDS who I would love to respect for their successes against Steiner (but can't as long as they are being jerks), focus on driving on Terra just to see if we, the Clans, can actually accomplish it. I mean this game isn't going anywhere so and it seems like there will be plenty of time for the great CJF - CW conflict to take place down the road once we have thoroughly trompped the IS and have a few hundred planets under our respective control rather than a few dozen.
I think your brain forgot we only get one Steiner planet per day to take.
#256
Posted 18 December 2014 - 10:51 AM
Pat Kell, on 18 December 2014 - 02:51 AM, said:
That being said,if I ever came up against a group that did this tactic, I would simply adapt to it and move on. Lords are good enough to do this. just start bringing all jump capable mechs and smash them at their base. if these people are not very good, the additional ERLL on the dropships won't change the outcome of this match.
We and SJR were already turning to this, but the ceasefire had started by then.
Karl Streiger, on 18 December 2014 - 04:34 AM, said:
well i think its a "problem" of all players of CW. Or at least of all "better" comp teams - that a less comp team uses this "tactics" to make the victory - less fun for them.
Its important that PGI does two things:
- find a acceptable rule set - that makes it impossible to burn the clock in extremis
- find a accepatbel rule set - that less "gifted" teams still could play a "valid" part in CW
That's mainly what I'm hoping for. I believe the current compromise that is in the system is not conducive to this.
Lily from animove, on 18 December 2014 - 05:00 AM, said:
Going over the gate on Boreal is easier than Sulphur.
#257
Posted 18 December 2014 - 10:52 AM
#258
Posted 18 December 2014 - 10:54 AM
#260
Posted 18 December 2014 - 10:58 AM
TKSax, on 18 December 2014 - 10:52 AM, said:
I'm quite happy if teams want to waste their own time camping. We will get out and engage them.
What needs to change is PGIs process of easy access free win turret games, that's the real problem.
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