Please add an indicator to the inner sphere map showing potential defenders as to what phase a planet is currently in: Counterattack or Defend.
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That way we can know what phase the planet is in before we accept the nag request to defend it that keeps popping up in the UI.
After 11 counterattacks in a row trying to defend planets in our faction I and a couple others personally walked away from CW. I don't mind CA. I don't want one game type non-stop with no way to vary the drop experience. I would like to play all the game types in CW.
Heading off the inevitable forum troll responses such as:
"Blah blah blah, balanced mech, blah blah, law of averages, blah blah, the invasion mechanic works thusly, blah blah, beta."
- I know how the mechanic works.
- This is nothing to do with IS vs Clan
- Attackers get to choose the drop they do by the very act of attacking a planet.
- To have a chance of a drop wait within your lifetime you have to go where the activity is. You don't REALLY have that much freedom of choice for play.
- It shouldn't be some obtuse thing you infer from looking at the planet attack history and ticket levels.
- Its not about balancing loadouts, its about giving a varied and enjoyable CW game experience.
- One game type over and over and over is not enjoyable.
This is a legitimate feature request voiced by several players in chats and voice comms. Didn't see it listed in the town hall, nor a thread post on it, so creating this one.
Thanks.
Edited by Hillslam, 18 December 2014 - 07:54 AM.