pwnface, on 19 December 2014 - 10:55 AM, said:
History is filled with stories of numerically inferior forces winning out against a larger invading force.
If the numbers are stacked like 100 to 1 attacker defender ratio then sure any defense you put up shouldn't matter, but 3 to 1 or 4 to 1 you should at least be able to delay the attackers significantly if not outright stop them.
pwnface, on 19 December 2014 - 10:55 AM, said:
History is filled with stories of numerically inferior forces winning out against a larger invading force.
If the numbers are stacked like 100 to 1 attacker defender ratio then sure any defense you put up shouldn't matter, but 3 to 1 or 4 to 1 you should at least be able to delay the attackers significantly if not outright stop them.
in that case a proper simulation would be creating X matches where all numbers of attackers are opposed to all numbers of defenders, and then you can even be outnumbered 8:12 but letting the outnumbered team slaughter the attackers in waves and also getting "repair" after 4 waves is not really fairly simulating this.