Currently the matchmaker randomly picks from a list of community warfare maps (Currently 2) for each match.
I'm proposing that each planet is assigned a map (Currently 1 of 2). The user can see which map it is from the galaxy map and preemptively plan tactics with their unit before entering matchmaker.
So, if this was implemented now, half of the planets will be the green map and half would be the blue randomly sorted throughout the galaxy (sorry forgot names).
Imagine if another was released, how many less maps you would have to make. Only 4 maps would be satisfactory I imagine. This works also because maps/matchmaking event > maps/planet. There are more matchmaking events than there are planets available for attacking at any given time.
This increases immersion. Think about it logically. You are fighting over a turret on one map an the counter goes up or down depending on a successful attack or not. The map technically shouldn't change. Also, teams will get to plan ahead of time on what mechs to bring according to the map instead of waiting till the map is chosen during the loading screen which makes for more competitive gameplay.
Finally, the biggest reason is progression through the galaxy map. Units can plan routes of least resistance base on which maps they play on best.
Inherent issues:
Some units may want to only play one map :SOLUTION: Make more than 2 maps. This way two of the same map will only touch some of the time. What's wrong with only playing one map if you want to any way?
Edited by Felix7007, 18 December 2014 - 12:16 PM.