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Maps And Planets


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#1 Felix7007

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Posted 18 December 2014 - 12:09 PM

The following will reduce map count and increase immersion:

Currently the matchmaker randomly picks from a list of community warfare maps (Currently 2) for each match.

I'm proposing that each planet is assigned a map (Currently 1 of 2). The user can see which map it is from the galaxy map and preemptively plan tactics with their unit before entering matchmaker.

So, if this was implemented now, half of the planets will be the green map and half would be the blue randomly sorted throughout the galaxy (sorry forgot names).

Imagine if another was released, how many less maps you would have to make. Only 4 maps would be satisfactory I imagine. This works also because maps/matchmaking event > maps/planet. There are more matchmaking events than there are planets available for attacking at any given time.

This increases immersion. Think about it logically. You are fighting over a turret on one map an the counter goes up or down depending on a successful attack or not. The map technically shouldn't change. Also, teams will get to plan ahead of time on what mechs to bring according to the map instead of waiting till the map is chosen during the loading screen which makes for more competitive gameplay.

Finally, the biggest reason is progression through the galaxy map. Units can plan routes of least resistance base on which maps they play on best.

Inherent issues:
Some units may want to only play one map :SOLUTION: Make more than 2 maps. This way two of the same map will only touch some of the time. What's wrong with only playing one map if you want to any way?

Edited by Felix7007, 18 December 2014 - 12:16 PM.


#2 Felix7007

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Posted 18 December 2014 - 01:51 PM

This is a good idea. someone look :DDDDDD


Free candy!

Edited by Felix7007, 18 December 2014 - 01:51 PM.


#3 CDLord HHGD

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Posted 18 December 2014 - 02:02 PM

I think I would just avoid attacking all Boreal maps.... Could make it a day'night cycle sort of thing....

We just need more maps. I think the genpop maps could all be reworked to be CW friendly (and I think they are or at least the themes are).

#4 Khobai

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Posted 18 December 2014 - 02:18 PM

random maps are better IMO

last thing mwo needs is more ways to game the system

#5 Mao of DC

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Posted 18 December 2014 - 04:04 PM

I can see where you are going with this post but you did not fully think it through. One orbital gun per planet isn't enough to protect a planet. Space is the ultimate high ground if I know a planet has only one gun I would shape my course to make planetfall when the gun was on the other side of the planet rendering it useless. So the two map could represent different parts of the same planet. I know they are not because of the map descriptions but one could make that argument. But it really won't matter for long there will be a new map in January if PGI manages to stay on schedule.

#6 Felix7007

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Posted 18 December 2014 - 04:07 PM

View PostMao of DC, on 18 December 2014 - 04:04 PM, said:

I can see where you are going with this post but you did not fully think it through. One orbital gun per planet isn't enough to protect a planet. Space is the ultimate high ground if I know a planet has only one gun I would shape my course to make planetfall when the gun was on the other side of the planet rendering it useless. So the two map could represent different parts of the same planet. I know they are not because of the map descriptions but one could make that argument. But it really won't matter for long there will be a new map in January if PGI manages to stay on schedule.


Yea I thought about that and said, What is the contract really for? taking the planet or killing a specific orbital cannon on a planet? Remember we are not accepting contracts to take planets. We are accepting contracts to fight for a specific faction. I don't really care, symantecs.





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