This may (probably has) been posted before, but I thought it was RIGHT on the money, as a customer.
http://penny-arcade....crotransactions
Thoughts?


F2P Business Model Video Guide
Started by Nih, Jun 27 2012 09:32 AM
5 replies to this topic
#1
Posted 27 June 2012 - 09:32 AM
#2
Posted 27 June 2012 - 09:36 AM
I posted this one in like three or four different topics about F2P/P2W... xD
the latest one actually adresses another problem, not directly linked to the f2p model, but something that arises from constant addition of new content. "Power Creep"
I gotta admit, I've never heard that term before, but if nothing else it is at least interessting!
the latest one actually adresses another problem, not directly linked to the f2p model, but something that arises from constant addition of new content. "Power Creep"
I gotta admit, I've never heard that term before, but if nothing else it is at least interessting!
Edited by Sesambrot, 27 June 2012 - 09:37 AM.
#3
Posted 27 June 2012 - 09:39 AM
The OP link is in the General Discussion Forum "new players start here" sticky
#4
Posted 27 June 2012 - 09:41 AM
Makes me think MWO is going in the right direction.
#5
Posted 27 June 2012 - 10:03 AM
zencynic, on 27 June 2012 - 09:39 AM, said:
The OP link is in the General Discussion Forum "new players start here" sticky
Ah, hah, that's where I saw it. (I knew I saw before, much earlier.) Regardless, I posted it (again) not just to raise awareness, but to discuss.
For me, I don't know if MWO will hand MC (the premium currency) out for regular play, even at a VERY slow rate. I just don't see any American companies going that route, it's almost exclusively a Korean system (as the video mentions).
Do you think this would be a good thing for MWO, a bad thing, or make little difference?
#6
Posted 27 June 2012 - 12:43 PM
Have any "MC only" items/boosts/equipment/mechs/etc been confirmed? I don't recall any. If you can buy anything with C-bills that you can buy with MC, the difference is probably just for bookkeeping.
Edited by zencynic, 27 June 2012 - 12:44 PM.
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