Laser Hit-Reg Fix Has Rolled Out
#1
Posted 18 December 2014 - 10:40 PM
#2
Posted 18 December 2014 - 10:49 PM
Great Job people! This is great work!
#3
Posted 18 December 2014 - 10:51 PM
Edited by Jman5, 18 December 2014 - 10:52 PM.
#4
Posted 18 December 2014 - 10:54 PM
#5
Posted 18 December 2014 - 10:56 PM
Scary stuff.
Edited by Averen, 18 December 2014 - 10:58 PM.
#6
Posted 18 December 2014 - 10:58 PM
#7
Posted 18 December 2014 - 11:02 PM
#8
Posted 18 December 2014 - 11:04 PM
#9
Posted 18 December 2014 - 11:04 PM
But in all seriousness, a technical question.
Is Laser hit reg different from projectiles?
#10
Posted 18 December 2014 - 11:14 PM
#11
Posted 18 December 2014 - 11:15 PM
#12
Posted 18 December 2014 - 11:21 PM
its made the game fun again now that some of my favorite mechs and builds are effective again
im so happy
#13
Posted 18 December 2014 - 11:25 PM
#14
Posted 18 December 2014 - 11:36 PM
#15
Posted 18 December 2014 - 11:42 PM
...
I CAN'T PLAY TILL MONDAYYYYYYYYYHEEHEEHEEE.... ::::GASP:::: WHAAAAAAAAAAAAAA!!!!!!!!!!
#17
Posted 18 December 2014 - 11:54 PM
Hallelujah!!!
Eonai, on 18 December 2014 - 11:04 PM, said:
But in all seriousness, a technical question.
Is Laser hit reg different from projectiles?
Good chance I'm mistaken here and someone more knowledgeable will probably want to clarify, but I believe projectiles (ACs, PPCs, etc.) are client-side registered while hitscan weapons like lasers and such are server-side. I play with 250+ ping and I have a much easier time with projectiles - if I see it hit the enemy mech on my side, it's a hit and it registers. It's a different story with lasers where I often have to aim in front of the direction the enemy mech is moving in in order for it to register as I have to account for the latency between my comp and the server.
#18
Posted 19 December 2014 - 12:07 AM
Macster16, on 18 December 2014 - 11:54 PM, said:
Everything is servers side, but the're essentially using 3 different HSR systems for:
1) DOT hitscan weapons (lasers, machineguns and flamers)
2) projectile weapons (autocannons and ppcs)
3) missile weapons
#19
Posted 19 December 2014 - 12:25 AM
Kmieciu, on 19 December 2014 - 12:07 AM, said:
1) DOT hitscan weapons (lasers, machineguns and flamers)
2) projectile weapons (autocannons and ppcs)
3) missile weapons
I see.
Kinda weird though that projectiles seem to register a lot better for me than hitscan. I guess hitscan are treated much differently to prevent aimbots and such.
Anyway, just played 2 games and hitscan is day-and-night better. Was able to zap a jumping Spider in its back CT midair. Before hotfix, I would be lucky to register any damage on a jumping light no matter how much I'd try account for direction of movement.
#20
Posted 19 December 2014 - 12:30 AM
Macster16, on 19 December 2014 - 12:25 AM, said:
Kinda weird though that projectiles seem to register a lot better for me than hitscan. I guess hitscan are treated much differently to prevent aimbots and such.
Anyway, just played 2 games and hitscan is day-and-night better. Was able to zap a jumping Spider in its back CT midair. Before hotfix, I would be lucky to register any damage on a jumping light no matter how much I'd try account for direction of movement.
Lasers in MWO are simply a bunch of small hits per second. Just shoot the snow with a laser and count all the small dots. I bet the server was overloaded by them.
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