Lily from animove, on 19 December 2014 - 09:45 AM, said:
even those co-leaders could be temprarly not online. the system has the gap that the contract runs off and someone has to come online at the moment. This is not really a good system, unless you give everyone the right to do that, but then hope the newbies don't accidently permanently pledge to the wrong faction.
Maybe a better system is that contract do never run out but have a minimum term.
So when you make a 7 day contract, and 7 days are over, the contract stays but quitting the contract after the minimum term does not cost anything. This would be a safe system where no one traps in a hole of factionlessness ever.
This is where players who want to form player driven units need to take a little ownership though IMO
I understand what your'e saying, I just don't agree that PGI needs to constantly micro-manage player driven aspects of the game. That would also place units into a position where they can just take a very short-term contract, never renew it, and essentially take a permanent contract without having to worry about the penalties of breaking that contract.
So lets say Unit A takes a 7 Day contract and then just lets it run out. Now they have a permanent contract with that faction until they get bored with it and can move on to another Faction without having to worry about penalties ever. The entire point of the penalty system is to help mitigate Faction hopping in the first place. Putting in a system like what you described completely nullifies that mechanic rendering it completely pointless.
Yes, you get bonuses based on the length of your contract but, there's a couple of reasons that's not going to matter. Once a unit has "maxed out" there LP achievements, that becomes a pointless enticement. There are also casual units out there that aren't going to care about the LP bonuses.
Again, it just sets up a system that completely circumvents the mechanics put in place to prevent faction hopping and such.