Monkey Lover, on 19 December 2014 - 12:14 PM, said:
Given that Sandy's currently registering as an AI that fails the Turing Test, he might be telling the truth. Spam-bots don't have vendettas... or much in the way of posting skills.
As for CW being a zero-sum game, there are two sides to that:
1) Yes, it must be - there are not limitless worlds to conquer: In the end, PGI can't really allow factions to be permanently wiped out of the game. You'd soon get a steamroller effect - with every win, the winning side grows stronger - until halfway through, the outcome would already be decided and what's the point? While an argument could be made that this is realistic - it certainly does happen in real warfare - it's not really fun.
Resetting the map periodically would help, sure, though that's risky because it can defeat any sense of achievement. Reset it too soon or often and people lose any interest in playing... but reset it rarely, and the outcome is a foregone conclusion.
Somewhere, they were tossing around the idea of changing contract prices to favor the losing side... that works, sort of... but it may not appeal to the more Lore dedicated folks, who need to be factored in since they were a good chunk of the intended audience for CW. Think of it this way: would you defend a planet of your hated roleplaying enemy even if the contract price was doubled? Some folks might, others wouldn't.
Still, in the end, if the ONLY goal is conquering planets, than CW must remain a zero-sum game in the long run.
2) It doesn't have to be: allow for results beyond planets changing hands: Okay, we played through a season of CW, various people won and lost, and then the map is reset. At that point, one could say it's zero-sum, and what was the point?
This would be an opportunity for PGI to add more achievements or similar unlocks to the game. The key would be so that they would be rewarded based upon doing great things in CW and would NOT be dependent upon the current map state or the map at "the end" of CW / that CW season, etc. Ideas include titles, prizes, cockpit items, cbills, and even MC for things like: defense against overwhelming odds, holding onto a planet for a record amount of time, "blitzkrieg" swift advances as the attacker, etc.
Give folks targets they can shoot for - achievements to earn - in each season of CW, and it won't matter as much if the map does get reset now and then or if the war never ends because of changing contract values.
Edited by oldradagast, 19 December 2014 - 12:53 PM.