jackal40, on 24 December 2014 - 06:22 AM, said:
Why are there 60+ people queued up to attack and defend four or five worlds each? This makes the wait time longer, not shorter.
Also, this stupid holiday truce has limited the number of attackers as well. It's a shame that certain unit leaders decided it was better to NOT play CW during the holidays when many of us actually have the time to play.
These are just my opinions - yours may vary.
I'm not singling you out, I'm just going to use your post to explain how the planetary queue works.
There are now 15 zones, that means that there is the potential for 15 matches to be going on simultaneously per planet. If the matchmaker kicks off 1 match per minute (which IIRC Russ stated was the quickest the MM will fire off after the last match is created), and after tetrising together a 12 player team from each side, that means that once the queues are filled, there are 312 players fighting on that planet. Yes, the 60+ number is annoying, I'd much rather if it showed the total number queued, or at the very least, reflect the active matches and the 156 max per side number.
In the worst of edge cases, each of those matches goes 30 minutes, and with the staggered launches at 1 per minute, the MAXIMUM wait time, during peak hours, is 15 minutes.
This doesn't mean that YOUR queue is going to fire off after 1 minute during peak time, it means that A match is being fired off. If it is unable to resolve a 12 player group for the queue your in, it will continue to try (I have actually been in a few queues where a group of 5 I was on TS with was pulled out of the queue we were in and placed w/ another group in the interest of making 12) . And while it is FIFO, it is biased towards making 12 as easily as possible (take a moment to reflect the number of combinations necessary to make 12 with people forming a group of any size from 1-12, this is why I've always been an advocate for even numbered groups, even going back to the PUB queue days).
The problem you're seeing is that there is a common misconception that there are more that 15 battles being fought on a planet at any given moment. (something I'm trying to beat into people on the House Marik TS server) and that flooding a planet with more people means your going to win it faster. It doesnt. It just means that there are more people in the queue and it's going to use them to create 12 faster. Yes, this actually makes the queue times shorter for Solos/small groups or 12 player groups but you are still at the theoretical cap of 15min as the max queue time, and are waiting for one of those 15 battles to resolve.
If you're experiencing longer than 10 minutes queue times (which is when it's supposed to fire off a turret drop) that means that all 15 zones are occupied, and your group is of an odd size that makes creating a full drop problematic., and you should probably go to one of the other planets, since that queue is stuffed beyond max.
Hope this makes some sense to a lot of people and you get a better grasp of whats going on.
Edited by Roadbeer, 24 December 2014 - 05:46 PM.